Contagion - Wuffesan
Changelog
  • Updated "SetCharacter" to allow the new "PlayerVoice" enum table that "SetVoice" uses
  • Updated weapon_gasmask, It will now it show up properly on the character once picked up like the rest of the weapons and will no longer be drawn twice when equipped
  • Updated ce_biotec and ce_biotec_christmas:
    • Updated the basement doors to the atrium, made them double doors
    • Clipped off the red pipes, players will no longer get stuck on them
    • Added some more detail at the locker rooms for the lab section after the red keycard
  • Updated ce_montclair:
    • Fixed park_gate_outer_b using close instead of closing
    • Updated the park note & park gates, they now use HTML interaction (except for the armory one that gets unlocked by the heli, still the same prop_button entity)
  • Updated Experimental BotAI2, fixed possible Flatline crash & made them follow the human leader more closer.
  • Updated boss value "Flatline Mode":
    • Boss entities are now limited to X current alive:
      • Max Screamers: 2
      • Max Chargers: 1
      • Max Carriers: 2
      • Max Riots: 3
    • Players will now spawn with more than a melee on this sub mode
    • Boss entities can now be staggered like normal zombies, except for Screamers (only works in this sub mode)
  • Removed "Space Zombies: Vengeance of the Engine" from Biotec.
  • Fixed helicopter sound not following the helicopter after 10 years on Biotec.
  • Fixed game_text and Utils.GameText not working.
  • Fixed where the infected player would shout "HE/SHE IS INFECTED"
  • Fixed a possibility where the survivor would not spawn with a phone on Campaign when respawning
  • Fixed Diego not having "eyes" and "mouth" attachment assigned. This caused the gasmask not being drawn while equipped.
  • Fixed melee weapons not showing up on the characters
  • Fixed infinite ammo breaking the gasmask
  • Fixed where the bots stood still while attacking, when they were following their human leader
  • Fixed a bug with screamers where they wouldn't die at 0 HP
  • Fixed kill feed not working from Infected AI at times.
  • Fixed Survivor AI not changing to melee when they run out of ammo.
  • Fixed the end wave not working correctly on Biotec
  • Fixed where you could get stuck on lakeland (all versions) on a very specific spot
  • Fixed (probably) where you could get kicked for killing a teammate that wasn't on your team (?????)
Contagion - Wuffesan
Changelog
  • Added "Flatline Mode" to Flatline Bosses.
  • Added "cl_allow_mouse_docked" for Steam Deck mode, which allows the mouse to be enabled in docked mode (there is no API that checks if you are in docked mode or not currently)
  • Updated default flatline boss mode to "Flatline Mode"
  • Updated screamer, they can finally crouch like the rest of the zombies
  • Updated SCAR and AR15 Suppressor audio
  • Updated cf_montclair (escape door opens automatically now, no need to interact with it, since it caused some confusion)
  • Updated Sig Sauer Suppressor
  • Updated Colt 1911 Suppressor sound
  • Updated MP5K Suppressor sound
  • Fixed FIRELOOP breaking apart if the player tapped too quickly.
  • Fixed where survivors did not poop out ammo and weapons on death.
  • Fixed remaining audio issues with 1911, MP5K and Sig Sauer, some audio were set as 2D instead of 3D, and some weren't properly tracking the audio position
  • Fixed biotec having sky zombies. They have finally left earth's orbit and went back to their home planet.
  • Fixed a lag compensation crash bug with bot_mimic
  • Fixed ce_biotec, fixed where you could softlock the door for the cure
  • Fixed ce_biotec_christmas, same door softlock as ce_biotec
  • Fixed HTML Interactions not working, which could softlock players.
  • Fixed TargetID issues with Survivor AI
  • Fixed tags issues with the workshop tool
  • Fixed where you could get stuck on lakeland (all versions) on a very specific spot
  • Fixed (probably) where you could get kicked for killing a teammate that wasn't on your team (?????)
  • Fixed hud_hide not working in Campaign Mode
Contagion - Wuffesan
Changelog
  • Added GeoIP Support. "JsonValues@ FileSystem::ReadMMDB( const string &in address )"
  • Added SQL Debugging (sql_debug cvar)


  • Updated Survivor AI, they now switch to melee once they run out of ammo (Flatline only)
  • Updated MP5K, Sig Saur and AR15 silencer/suppressor audio.


  • Fixed the Survivor AI shooting sound breaking with automatic rifles
  • Fixed where the game could crash if there is no viewcontrol camera for trigger_escape
  • Fixed an exploit on cp_montclair and fixed a bad spawn location for zombie AI where they got stuck
  • Fixed an exploit on cp_broadway
  • Fixed 2 doors being set as "UnBreakable" instead of "Breakable", which could make zombie players stuck
  • Fixed admin_allow_cheats not working correctly
  • Fixed some escape maps having next to no zombies, if the previous map had set MaxZombiesAllowed, since it did not reset back to it's original value.
Contagion - Wuffesan
Changelog
  • Added Angelscript Event hook OnPlayerEscape
  • Added Angelscript Event hook OnPlayerReachSafeZone
  • Added Angelscript Event hook OnPlayerLeftSafeZone
  • Added FPS Limiter under "Video" options

  • Updated Infected base class, boss entities no longer follow the max entity allowance rule. Should fix where some does not spawn properly in Flatline and/or ce_laststop_06
  • Updated bot AI, they now ignore enemies (zombies) that are marked for deletion.

  • Fixed runners on suburbs, they weren't supposed to be there.
  • Fixed mat_motion_blur_enabled not saving on a specific GPU setting
  • Fixed where the player could kill sheila & the zombies in the ball room w/o unlocking the doors
  • Fixed ce_biotec having faulty shadows
  • Fixed where players can get stuck on ce_biotec (elevator doors)
  • Fixed zombies not selecting their zombie claws after being infected
  • Fixed where the server could sometime try to send deleted entities to the clients (or entities that are about to get deleted)
  • Fixed crossbow and compbow not working for Steam Deck users
  • Fixed ThePresident no longer tries to use "OnSpawn" for zombies that are marked with deletion.
  • Fixed End Of Round (EOR) voting not working correctly
Contagion - Wuffesan
This hotfix will fix a few issues regarding the supporter badge going "poof" on the next Campaign map (Official and Custom), and when you resume your campaign session.

And about the "Supoprter Pack", it was a typo when we created the DLC package, too late to change it, so it's a feature now!

Changelog
  • Fixed the key spawning on the table in the ball room being the wrong key.
  • Fixed the broken door shortcut in the mansion map.
  • Fixed "Supoprter" badge not showing correctly in Campaign mode.
  • Fixed a bug with the ringtones not working for Supporter's due to the old "you are not a kickstarter" overriding it. This has been fixed, as Mr. Supporter has access them now.
  • Fixed cp_broadway and ce_laststop_04 having next to no zombies, because of 1 line typo in the "ThePresident.MaxZombiesAllowed" Angelscript function code.
  • Updated ce_laststop_04, redid the entire "park alarm waves", it should no longer cause lag later on (hopefully)
Contagion - Wuffesan
The last chapter of Last Stop unfortunately requires a bit more time in the oven, however, we did finish up the mansion level, so we hope everyone will enjoy it! The main reason why we require more time for the last remaining maps is due to our current team size. But that doesn't mean that there isn't any new content. This update brings 1 new map for Panic!, Flatline, Escape, and Hunted.


Supporter DLC
https://store.steampowered.com/app/2733030/Contagion_Supporter_Pack/

The Supporter Pack includes:
  • 13 Brand-New Phone Backgrounds
  • 8 Brand-New Ringtones
  • 8 Previously Exclusive Kickstarter Ringtones
  • 1 Brand-New Main Menu Music Track
  • Will receive a unique "Supporter" In-Game Icon added to your profile


Steam Deck Compatibility

Contagion is now Steam Deck verified! The UI and the base game had a lot of changes to make the game more compatible with the Steam Deck. But that's not all, the party system now supports up to 16 players instead of 8. This change is both on the PC and Steam Deck version, so you can play with friends who are either on the go or at home.

The "HTML Interaction" entities have also been updated to support Steam Deck inputs since there were some issues where pressing the A or X button would sometimes not work as intended. The entities will also be given proper touchscreen support, as it requires 2 taps to make it fire the "mouse press" event.


New Survivor

Diego Fernández, is a new character for Contagion. Voiced Stig Sydtangen (DragonNOR).
Diego was once the leader of the drug cartel "The Fire Dragon". His survival was thanks to being imprisoned at Roanoke PD about a week before the outbreak started near Barlowe Square. When the chaos ensued in the police department Diego took the golden opportunity. To survive.


Campaign
Campaign mode is now finally feature complete. This means it finally reads "env_outtro_stats" to end the actual campaign. Not only that, EOR (End Of Round) stats will no longer show in Campaign mode when reaching the Safe Zone, instead it will display all stats at the very end from the "env_outtro_stats" entity.


Flatline

A brand new map called "Southwest Barlowe Bank" has been added for Flatline. This is the only map so far that contains 15 waves instead of the default 10.

Flatline zombie waves have also been updated and tweaked, to support more than 10 waves. After the 10th wave, more runners and zombies with hardhats will spawn until there are only runners left.

A new boss, called the Screamer, has been added. It's a very fast zombie that can down a survivor real quick if not quickly taken care of. But that's not all for Flatline, a brand new map and a lot of changes and tweaks have been made to improve Flatline further, such as improving the bot AI to be able to not only buy their own weapons, but they can now finally heal nearby friends. They will prioritize players instead of other bots and themselves if said player requires health.


Workshop
New entries have been added to the Workshop tags which are "Panic!" and "Campaign". 2 old tags have also been removed, "Panic Objective" and "Panic Survival".


Changelog
Angelscript
General
  • Added community Ukrainian translation, by Zick, SuNightFox and Fаker
  • Added community Japanese translation, by uncut
  • Added new survivor Diego, voiced by DragonNor
  • Added new melee weapon "Tonfa". Only dropped by the officer zombies
  • Added new cvar "admin_allow_cheats"
  • Added new cvar "ce_campaign_respawn"
  • Added new brush entity trigger_vocalize
  • Added new entity info_teleport_zombies
  • Added new entity info_crescendoevent
  • Added auto audiobank loading for DLC's
  • Added Campaign ScoreBoard (only visible if in Campaign mode)
  • Added "Sequence (.seq)" support for maps
  • Added support for "translations/addons/<addon>/<lang>.txt" files. "<addon>" being the NAME of the folder / packaged VPK.
  • Added custom note translation support
  • Added Steam Deck avatar icon for the Party UI "Manage Party" panel.
  • Added new loading tips by Y#shion
  • Added chat print for vocalize (can be toggled via Options > Multiplayer)
  • Added support for scripted sequences for Survivor and Inmate entities
  • Added "Enforced Proximity To Humans" for bots, if the bots are too far away, they get teleported to their leader

  • Updated party system from a limit of 8 to 16.
  • Updated all game modes to support up to 16 players by default
  • Updated Flatline Shop, the camera is now finally interpolating between 2 points when moving
  • Updated VBSP, if the map has a leak, it will now stop right away instead of continuing on
  • Updated Flatline, if you buy ammo now, all your weapons (that use X ammo type that you bought) will auto-reload. Weapons that do NOT use the ammo type will NOT be reloaded automatically.
  • Updated Flatline wave system
  • Updated Flatline shop system
  • Updated character selection screen, you can now create a custom selection screen for each map (works for all game modes)
  • Updated UI2 to properly support Steam Deck
  • Updated and fixed the max amount of zombies allowed to 200
  • Updated inmate AI models
  • Updated Survivor AI voice structure and added subtitles for them
  • Updated Options, added more video-related options
  • Updated Campaign mode, it's now done and features complete
  • Updated map translations, moved from maps to translations. It still reads the maps folder for backward compatibility with older maps.
  • Updated keypad & intercom Javascript files, it now supports keypad and 0-9 numbers on the keyboard.
  • Updated bot vision, should be able to target their enemies properly now.
  • Updated bot AI, fixed them causing access violations and memory leakage due to they tried to convert zombie class to player class, and it just exploded on impact.
  • Updated IsAreaNavigable for bots, they should now avoid navs with "avoid", blocked navs, and if the nav is too high up
  • Updated laststop_music audiobank
  • Updated CC to support "wait time" until it fires the next ;break; line
  • Updated Sound System, now sound entities support "RequireActivation", so sounds that require a specific sound to be enabled through the entity, won't auto-play on start when going into said sound zone if both the sound and zone have the same name.
  • Updated Brazilian translations
  • Updated Biotec Christmas, fixed a lot of broken-up lightmap scales. (and snow particles)
  • Updated how loading tips is being read, it now reads from the "data/loading_tips.kv2" file, and can now read gamemode-specific tips
  • Updated cl_resend_lobby default value from 30 to 5
  • Updated the doors, heavy weapons can now bash the doors open very quickly (if not locked)
  • Updated workshopper tool, added Campaign & the new Panic! tags
  • Updated bot manager, bots now join after the player
  • Updated base.fgd, prop_door_rotating now has the output "OnBreached"
  • Updated door sounds, by DietCoke
  • Updated door models, old rpd_door skins are now on the new doors (09) and (03)
  • Updated Admin System, added more admin commands for server operators

  • Removed the restriction where players could not select a character if someone already has chosen it on Escape and/or Extraction.
  • Removed wwise user-generated bloat from contagion_sdk

  • Fixed Peer-2-Peer issues where the host's "Join Game" button would appear too early, and where the loading time where either too long, or failed to connect properly.
  • Fixed some issues with AS Compiler
  • Fixed an issue with VRAD 3D skybox lighting
  • Fixed custom population flags only being set once, or being overridden by the previous custom flag
  • Fixed cc_emit and cc_random not working
  • Fixed where it would draw the HUD in the character selection screen
  • Fixed melee weapons causing a crash for the Melee AS hook
  • Fixed motion blur cvars not being able to save properly
  • Fixed where Flatline market data doesn't erase itself if it loads again. (does not clear away old data)
  • Fixed zombie swing sounds being played everywhere (using 2D instead of 3D for the offset)
  • Fixed not being able to select ANY on "Find Game" on Steam Deck
  • Fixed not being able to select "Panic!" on the Steam Deck
  • Fixed an exploit where Steam Deck users could vote on disabled vote issues
  • Fixed InGameVote kick list for "noplayers" being too small
  • Fixed an old bind tip saying "Panic! Objective" instead of "Panic!"
  • Fixed loading tips being tiny for Steam Deck
  • Fixed the melee weapons with "quick attack" trying to attack during the ACT_VM_IDLE.
  • Fixed Party UI "Manage Party" not properly showing 8+ members.
  • Fixed where some option items were selecting "title" items when it shouldn't.
  • Fixed Options, Addons, Solo & Lobby not selecting the first settings item when the panel opens.
  • Fixed the scroll (item selection) not working correctly on Steam Deck, it's a bit smoother now.
  • Fixed weapon_machete horizontal attack having the wrong idle frame at the end
  • Fixed bot navigation where they failed to follow the player correctly
  • Fixed developer text being too tiny for 2k monitors
  • Fixed alarmed cars freaking out when it activates it's alarm
  • Fixed hunted refusing to spawn players on certain locations by adding support for "info_survivor_position". These spawns will only be valid if the spawns somehow become invalid (2 players spawning at the same navmesh location, or trigger)
  • Fixed where survivors could drop ammo, weapons, or switch weapons while being grabbed, during kill-cam, or while being revived.
Maps
  • Added cf_southwestbank
  • Added cp_montclair
  • Added ce_laststop_06
  • Added ch_flowerfieldmansion, Hunted version of ce_laststop_06

  • Updated ce_laststop_04, added max zombie limiter, should fix the lag at the very end due to the zombie amount.
  • Updated cf_clocktower, fixed a few props being all black because their light origin were in incorrect locations.
  • Updated ce_laststop_04, 05 and 05b. Some props
  • Updated ce_barlowe navmesh, latest changes by Y#shion
  • Updated ce_laststop, ce_laststop_06 and ce_laststop_07 angelscript files to use the new music events
  • Updated cx_auroraestates_christmas, fixed snowfall particles
  • Updated cp_broadway and cp_pioneerexpress navmeshes by Y#shion
  • Updated ce_stonecreek translation file, added the map info text by Y#shion
  • Updated ce_harvest, added Mike & Diego scene
  • Updated cp_roanokepd, Fixed a nodraw texture in the basement zombie spawn
  • Updated ce_roanokepd, tweaked the survivor spawns and added a new "doctor" survivor, can unlock the medbay, if not already unlocked w/ the boltcutters

  • Fixed ch_cypruspark_night version having faulty spawns brushes


Angelscript API:
https://contagion-game.com/api

Monochrome Discord:
https://discord.gg/monochrome
7.7.2023
Contagion - Wuffesan
- Fixed 2715x1527 having faulty UI (4K still not supported, as I don't even own a 4K monitor)
- Fixed an exploit on ce_campwhitner
- Fixed an exploit on ce_montclair_partb
- Fixed "Not Today" being accidentally commented out

- Updated end portion of first part of ce_montclair
- Updated translations (English, Italian, Spanish and Chinese)
Contagion - [MG]Rash

Buy Now!

AI MADE ME DO IT!

Contagion is a challenging game that requires players to work together and use their resources wisely. The zombies are fast and deadly, and even a single bite can turn a player into a zombie themselves. Players must be careful not to run out of ammo or health, and they must also be aware of their surroundings at all times.

The game is set in a realistic world that is ravaged by a zombie apocalypse. The environments are detailed and immersive, and the zombies are well-animated and realistic. The sound design is also excellent, and the game does a great job of creating a tense and suspenseful atmosphere.

Overall, Contagion is a well-made and enjoyable cooperative survival horror game. It is challenging, immersive, and suspenseful, and it offers a variety of different game modes to keep players coming back for more.
25.6.2023
Contagion - Wuffesan
Controller mode is currently broken, due Steam is not reading the default configuration file, or that it was setup incorrectly. This is still being looked into, and will be solved for the next hotfix and/or update.

Changelog
  • Added missing server_cvar event
  • Added new cvar "sv_voiceproximity_radius"
  • Added "rcon" and "gospec" admin commands.
  • Added "bool Utils.IsCampaign(const string& in szCampaign) const"
  • Added English, Italian and Brazilian notes for RoanokePD

  • Fixed where the game would go into demonstration mode.
  • Fixed a possible crash with sv_tags
  • Fixed where you could see the void in Potato Mode on cf_underground
  • Fixed where the player could get stuck in the apartments on cp_broadway
  • Fixed `admin slay` using "explode" as suicide
  • Fixed Sniper dropping 1 bullet and deagle dropping everything
  • Fixed where the client could softlock the game when downloading assets (if max players override and custom mode got enabled while they were downloading)

  • Updated ASCompiler and vice
  • Updated host_timescale to only support the value down to 0.01 and maximum to 50. This should fix where it would brick the clients (on the same server, or if they joined other servers)
  • Updated Angelscript API and cleaned up the web API

`admin gospec` is a moderator level command
`admin rcon` is an admin level command
10.4.2023
Contagion - Wuffesan
Dedicated servers no longer require Steam Client to be installed. The server should hopefully no longer revert to "FORCED LAN" mode.

Changelog
  • Added support for RenderFX `kRenderFxGlowShell`
  • Added missing zombie models for Lawrence, Ryan and Nicole

  • Updated `ce_laststop_04`
    • Reworked the end portion (no more keys, and the lag should be gone. Hopefully.)
  • Updated `ce_barlowesquare`
    • Added a new extinguisher in the diner
    • Fixed the extinguishers being deleted
  • Updated `ce_harvest`, `ce_harvest_halloween` and `ch_harvest`
    • Fixed the roof exploit
  • Updated `cx_barlowesquare`
    • Updated the navmesh
  • Updated `cx_lakeland`
    • Added another trigger for the resturant)
  • Updated `cp_broadway`
    • Fixed the vent for the first zombie player spawn
    • Updated the navmesh
  • Updated client launcher
    • now it will ask you to reinstall Visual C++ 2013 if it fails to load engine.dll
    • If DirectX 9.0c is not installed, it a popup dialog will appear.

  • Fixed where non campaign escape maps using `info_safezone` brush entities would cause some bugs to happen. Aka, inventory being cleared out, when it shouldn't.
...

Uutisten haku
Arkisto
2024
Maa   Hel   Tam  
Arkistot vuoden mukaan
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002