Kinetic Void - LumberingTroll
This month has proven to be a huge undertaking for the team, many changes and improvements are on their way, please check out the patch preview thread I started. It can be found here:
http://steamcommunity.com/app/227160/discussions/0/43099722342471389/
Kinetic Void - LumberingTroll
This month has proven to be a huge undertaking for the team, many changes and improvements are on their way, please check out the patch preview thread I started. It can be found here:
http://steamcommunity.com/app/227160/discussions/0/43099722342471389/
Kinetic Void - Kris
Added
  • Added tooltips for Mining Drones mining lasers.

Changed
  • Adjusted AI Ship Spawn rates.
  • Increased All Weapon Damages.
  • Reduced Laser Ranges.
  • Increase Kinetic Shield Values.

Fixed
  • Fixed issue when ammunition was placed in the cargo hold that mining yields would not be placed into the cargo hold.
  • Fixed an issue with cargo space not going down with ammo usage.
  • Fixed an issue with Drones not stopping mining once their cargo was full.
  • Fixed Hardpoint 09 from causing persistent issues, not able to attach a weapon subsystem to it, and ghost issues if mirroring.
  • Fixed issue with “Connect Part To Ship” button showing up with error messages that would cause them to overlap.
  • Fixed issue with store items showing up a 0.0c before first launch into Sector.
  • Fixed Sector pause issue with Game Guide and Option menu.
  • Fixed Issue with Drones not using the correct subsystem capacity.
  • Fixed Module Count warning to close it loading a ship that is smaller.
  • Fixed an issue where if you were mirroring an object and decided to change out which module you wanted to use it would leave the mirrored object behind and it would not be interact able.
  • Fixed a bug with the radar bracket still showing after locking onto a target.
  • Fixed a bug with the Out Of Range almost always showing.
  • Fix for lasers not always firing when engaged.
Kinetic Void - Demthios
Added
  • Added tooltips for Mining Drones mining lasers.

Changed
  • Adjusted AI Ship Spawn rates.
  • Increased All Weapon Damages.
  • Reduced Laser Ranges.
  • Increase Kinetic Shield Values.

Fixed
  • Fixed issue when ammunition was placed in the cargo hold that mining yields would not be placed into the cargo hold.
  • Fixed an issue with cargo space not going down with ammo usage.
  • Fixed an issue with Drones not stopping mining once their cargo was full.
  • Fixed Hardpoint 09 from causing persistent issues, not able to attach a weapon subsystem to it, and ghost issues if mirroring.
  • Fixed issue with “Connect Part To Ship” button showing up with error messages that would cause them to overlap.
  • Fixed issue with store items showing up a 0.0c before first launch into Sector.
  • Fixed Sector pause issue with Game Guide and Option menu.
  • Fixed Issue with Drones not using the correct subsystem capacity.
  • Fixed Module Count warning to close it loading a ship that is smaller.
  • Fixed an issue where if you were mirroring an object and decided to change out which module you wanted to use it would leave the mirrored object behind and it would not be interact able.
  • Fixed a bug with the radar bracket still showing after locking onto a target.
  • Fixed a bug with the Out Of Range almost always showing.
  • Fix for lasers not always firing when engaged.
Kinetic Void - Kris
Added
  • Added in System Messages for Micro Warp Drive if it is attempted to be used before it has finished re-charging. Also added in one for attempting to launch drones with out a launch platform. *More will be added later on and the icon will be changed over as well.

Changed
  • Adjusted Laser aiming more to attempt to smooth it out a bit more.
  • Changed tooltips for Drones. Now you can see what weapon they are using, and how much Drone Hangar space they require.

Fixed
  • Fixed an issue with firing of lasers in manual mode.
  • Fixed an bug with loading hangers with Drones, they would not allow you to fully load your hangar bay acting as it was already full.
  • Fixed a bug that would allow you to launch drones with out a Launch Platform. Now an system message will appear if that hangar does not have a platform.
Kinetic Void - Demthios
Added
  • Added in System Messages for Micro Warp Drive if it is attempted to be used before it has finished re-charging. Also added in one for attempting to launch drones with out a launch platform. *More will be added later on and the icon will be changed over as well.

Changed
  • Adjusted Laser aiming more to attempt to smooth it out a bit more.
  • Changed tooltips for Drones. Now you can see what weapon they are using, and how much Drone Hangar space they require.

Fixed
  • Fixed an issue with firing of lasers in manual mode.
  • Fixed an bug with loading hangers with Drones, they would not allow you to fully load your hangar bay acting as it was already full.
  • Fixed a bug that would allow you to launch drones with out a Launch Platform. Now an system message will appear if that hangar does not have a platform.
Kinetic Void - Kris
Changed
  • Weapons will not show the yellow warning till after they have been connected to the ship.
  • Tweaked the placement of the mirror object while placing with the mirror mode on.

Fixed
  • Fixed the issue with mirroring mode with weapons.
  • Fixed an issue with the new Overlap tool where if the part was already in error mode and you turned off the Overlap tool that the error message would not go away nor would the error material on the part it self.
Kinetic Void - Demthios
Changed
  • Weapons will not show the yellow warning till after they have been connected to the ship.
  • Tweaked the placement of the mirror object while placing with the mirror mode on.

Fixed
  • Fixed the issue with mirroring mode with weapons.
  • Fixed an issue with the new Overlap tool where if the part was already in error mode and you turned off the Overlap tool that the error message would not go away nor would the error material on the part it self.
Kinetic Void - Kris
Changed
  • Greatly increase forward thrust off all engines.
  • Changed the overall aiming of lasers so they aren't as jerky.

Fixed
  • Fixed an issue with Planetary gravity being able to pull into the planet while warping, as well as reduced the overall effect of gravity.
  • Fixed bug with Stars as they will now be seen again.
  • Fixed an issue with not being able to turn on/off Post AA effects.
Kinetic Void - Demthios
Changed
  • Greatly increase forward thrust off all engines.
  • Changed the overall aiming of lasers so they aren't as jerky.

Fixed
  • Fixed an issue with Planetary gravity being able to pull into the planet while warping, as well as reduced the overall effect of gravity.
  • Fixed bug with Stars as they will now be seen again.
  • Fixed an issue with not being able to turn on/off Post AA effects.
...

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