Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Renamed the 'Snow Stompers' in the Nice Winter Crate 2014 to the 'Storm Stompers' to resolve a name conflict with another item
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a bug related to the Demoman's charge meter
  • Fixed a bug related to the Loose Cannon's Double Donk damage calculation
  • Mannpower update
    • Fixed disguised Spies using the incorrect grapple color
    • Fixed the grapple still being connected to players after they die and respawn
    • Fixed the Regen powerup preventing players from picking up health kits and ammo packs
    • Fixed the Resist powerup shield drawing for Spies while they are invisible
    • Fixed the Resist powerup shield using the wrong color for disguised Spies
    • Fixed not seeing the powerup icons for disguised Spies
    • Updated ctf_gorge to fix lighting issues
    • Updated ctf_foundry to fix lighting issues and to prevent players from getting outside the playable area of the map
    • When hud_fastswitch is disabled, pressing the ACTION key will select the grappling hook in the weapon selection menu
Notes missed from the previous update:
  • Added LBTF2 and FBTF tournament medals
  • Reduced the amount of self-damage received from the Loose Cannon
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Happy Smissmas 2014!
  • All Players who play TF2 during the event will receive a Gift: a Stuffed Stocking! Stockings contain goodies for good little Mercenaries.
  • Added 29 Limited community-contributed winter items to the Nice crate
  • Added new Limited Festive weapons to the Naughty crate
  • Limited time items can only be found during a limited window of time. The Naughty and Nice crate items will no longer be available after February 16th, 2015
  • Added Naughty and Nice winter keys to the Mann Co. Store.
  • Naughty and Nice winter crates cannot be opened after February 16th, 2015.
  • Premium Players will receive a Secret Saxton to give to another player
  • Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants
Weapons
  • Added The Iron Bomber
    • Demoman Grenade Launcher
    • Grenades do not bounce or roll
    • Damage radius reduced by 20%
    • Grenades that self-detonate deal 10% less damage
    • Added The Iron Bomber to the Mann Co. Store, craft list, and item drop list
  • Added The Quickiebomb Launcher
    • Demoman Stickybomb Launcher
    • Stickybomb arm time reduced by 0.2 seconds
    • Stickybombs can destroy enemy stickybombs
    • Charge time decreased by 50%
    • Stickybombs fizzle after 2 seconds
    • -15% damage penalty
    • -25% clip size
    • Added The Quickiebomb Launcher to the Mann Co. Store, craft list, and item drop list
  • Added The Panic Attack
    • Multiclass Shotgun
    • 34% Faster reload time
    • Hold fire to load up to 4 shells
    • Fire rate increases as health decreases
    • Weapon spread increases as health decreases
    • Added The Panic Attack to the Mann Co. Store, craft list, and item drop list
  • Demoman Changes
    • Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.
    • Grenades and Stickybombs now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.
  • Grenade Launcher
    • Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the target's feet.
  • Stickybomb Launcher
    • Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.
    • Stickybombs now have a more visible trail while traveling through the air
    • Stickybombs arm particle is slightly more visible
  • Loose Cannon
    • Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.
    • Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.
  • Loch-n-Load
    • Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit
    • Removed +25% self-damage penalty
    • Added -25% radius penalty
    • Changed clipsize penality to -25% (3 grenades per clip) from -50% (2 grenades per clip)
    • Loch-n-load grenades no longer visually tumble when fired
  • Bootlegger / Ali Baba's Wee Booties
    • Added +25% Demoman Charge meter on charge kill
  • Tide Turner
    • Added Penalty: Taking damage while shield charging reduces remaining charging time
    • Kills while charging now only add 75% meter on charge kills instead of 100%
  • Scottish Resistance
    • It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.
  • Scotsman's Skullcutter
    • Movement speed penalty now only applies when weapon is active
  • Claidheamh Mor
    • Added +25% Demoman Charge meter on charge kill
Added new game mode 'Mannpower' to the TF2 Beta
  • To Play. Click on Play Multiplayer, enable Play Beta Maps checkbox, and then choose Mannpower Mode.
  • Contains 8 permanent powerups players can find in the map
  • Players can only hold 1 permanent powerup at a time
  • Killing a player with a permanent powerup forces the powerup to drop
  • Contains 1 temporary powerup that can be found in the map
  • use the 'dropitem' command to drop the currently held permanent powerup
  • Added new Default Stock Action Item Grappling Hook. Grappling hooks are usable in Mannpower mode and servers that enable it. Once equipped, press and hold the action key to use it. Use to move the player toward the hooked object.
  • Mannpower Beta plays a modified version of Capture the Flag that requires your team's flag to be at base in order to capture the enemy flag
  • Touching your flag will instantly return it to base
  • Currently supported on maps ctf_foundry and ctf_gorge
  • Instant respawns enabled
  • Random critical attacks disabled
  • Players spawn with 6 seconds of invulnerability
General
  • MvM : Added chance to find Australium weapon rewards to all Advanced and Expert Mann vs. Machine tours. Previously only available on the Two Cities tour.
  • MvM : Added Killstreak kits for Quickiebomb Launcher, Iron Bomber and Panic Attack in to Two Cities MannUp loot tables
  • Crafting items that are marked as temporarily untradable will now yield temporarily untradable items instead of permanent
  • Fixed a client crash related to the material system
  • Removed the Giftapult from the store and added a crafting recipe for it
  • Updated the equip_region for The Beastly Bonnet
  • Updated the localization files
  • Removed the map restriction on players in karts respawning ghost teammates when they touch them
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to ragdolls
  • Added a one week delay before items purchased from the Mann Co. Store or the Steam Community Market can be traded
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to ragdolls
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated rd_asteroid
    • Began interior art-pass process
    • Reduced respawn times for both teams by 1 second
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the Cold Snap Coat to the End of the Line Community Crate
  • Fixed a client crash related to ragdolls
  • Fixed a client crash related to the material system
  • Fixed the backpack panel not highlighting the currently selected page number
  • Fixed Halloween footstep spells being displayed for disguised Spies
  • Fixed The Swagman's Swatter not being held by the Sniper for lower LOD settings during the melee taunt
  • Updated the materials for The Peacenik's Ponytail and added a new style
  • Updated The Li'l Dutchman to fix a jiggle bone issue
  • Updated The Ghost of Spies Checked Past to fix a jiggle bone issue
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the main menu
  • Fixed the Engineer PDA being stored as the last weapon used
  • Fixed the Objective leaderboard not updating for Objective ducks
  • Updated the equip_region and bodygroup settings for some of the new cosmetic items
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the material system
  • Fixed the Restore command not working properly in the backpack panel's context menu
  • Fixed a crash in the item import tool
  • Fixed updating Duck Journal stats from ducks created on servers using sv_cheats
  • Fixed the Taunt: Pool Party item to fix a problem with the pool not scaling smoothly
  • Updated the materials for the Hunter Heavy and the North Polar Fleece
Notes missed from the previous update:
  • End of the Line Key, Duck Journal, and Duck Token sales support the End of the Line team
  • Redesigned the backpack panel
    • Clicking on an item creates a context menu that lists the valid actions for that item
    • The context menu replaces the buttons that were used for interacting with items
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the main menu
  • Fixed a server crash related to ducks being created when players are killed
  • Updated the equip_region setting for some of the new cosmetic items
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • End of the Line Community Update has arrived!
    • Check out the community-created movie and web page (http://www.teamfortress.com/endoftheline/)
    • The event will run through till January 5th, 2015, and includes finding ducks, duck statistics and Friends leaderboards
    • Added End of the Line Community Crate Key
    • Added 21 cosmetic items featured from End of the Line
    • Added Pyro Taunt - Pool Party
    • Added multi-class melee weapon – The Crossing Guard
    • Added Duck Journal and Duck Tokens for the End of the Line event
  • Fixed The Swagman's Swatter and Tough Stuff Muffs not being held by the Sniper during the melee taunt
  • Updated the crosshair to not draw while taunting
...

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