Counter-Strike: Source - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Fixed clients not being able to load custom player/weapon models using the custom folder
  • Updated with other Orange Box client/engine crash fixes
Counter-Strike: Source - Valve
Updates to Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Added "Only allow map files" to the possible selections in the download filter option for clients
  • Network interpolation and update convars can no longer be changed when playing. To configure these convars, players must not be connected to a server or must join the spectators.
  • Fixed a client crash related to the material system
  • Fixed a client crash when downloading custom maps for the Mac version
  • Fixed browser cookies not persisting across game restarts
  • Fixed the in-game UI not using the Language setting from the game's Properties dialog in the Steam UI
  • Fixed the game failing to launch on Mac OS X 10.5
  • Fixed mat_viewportupscale using an error material for clients using DirectX8
  • Removed range restrictions from viewmodel_fov_demo
  • Updated the Linux version
    • Fixed triggers never registering as "released" on certain game controllers
    • Fixed clipboard issues on some window managers, most notably KDE
    • Fixed a bug where the map list would be reversed
    • Made loading custom fonts for third party HUDs work on certain fonts
    • Improved performance and stability
Counter-Strike: Source - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Disabled Java for the in-game web browser
  • Added a new ConVar sb_filter_incompatible_versions. This will default to true and hide servers on the Internet tab that are running incompatible versions.
  • Fixed a client crash related to the audio system
  • Fixed a client crash related to rendering models
  • Fixed a client crash related to audio in the web browser
  • Fixed servers crashing with the error message "Overflow error writing string table baseline"
  • Fixed a missing material when setting mat_viewportscale to anything other than 1
  • Fixed a missing material when changing the value of mat_color_projection
  • Fixed a material system client crash for the Linux version
  • Fixed windowed mode under certain window managers for the Linux version
  • Updated controller support for the Linux version
  • Improved performance for the Linux version
Counter-Strike: Source - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution
    • "mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale world rendering by 50%
  • Added positional audio support for Mumble clients
  • Added a new ConVar mp_mapcycle_empty_timeout_seconds to trigger a changelevel when the server is empty
  • Added a new ConVar sv_shutdown_timeout_minutes
    • Forces a server to shutdown if it has been requested to do so, even if the server is not empty
  • Fixed a ConVar exploit that allowed malformed values to circumvent range checks
  • Fixed a con_logfile ConVar exploit
  • Fixed HTTP downloads on Mac not sending an HTTP referer
  • Fixed a bug that prevented consecutive clicks on scrollbar buttons
  • Fixed a bug that was causing intermittent lag spikes for Linux dedicated servers
  • Fixed a crash while command-tabbing on Mac in fullscreen
  • Fixed a client crash in the sound emitter
  • Fixed an audio problem for Mac users
  • Fixed MOTD sometimes not displaying HTML contents
  • Improved the performance and stability of the libraries used for in-game HTML display
  • Performance and stability improvements
  • Updated to support Big Picture mode
Counter-Strike: Source - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Fixed a client crash bug caused by overflow of the audio cache
  • Fixed a bug that allowed server browser network activity to continue after choosing a server
Counter-Strike: Source - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Added a new command "kickall" which kicks all connected clients except for HLTV and the listenserver host if applicable
  • Fixed a bug that allowed malicious servers to execute restricted console commands on players
  • Fixed a bug that allowed malicious servers to prevent players from executing console commands
  • Updated Steam binaries; fixes Linux crash on shutdown or restart
  • Performance improvements
Counter-Strike: Source - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Fixed a client crash on exit (after connecting to a server using sv_pure)
  • Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
  • Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
  • Added check to prevent player names from containing color codes
  • setinfo console command will now reject attempts to set / change convars with any unusual characters
  • Marked mem_force_flush as a cheat to prevent client exploits
  • Fixed %n console crash in the client
  • Updated client rate value to default to 30000 to improve network performance for most players
    • Rate was previously set by Steam’s Internet connection speed setting
  • Updated client rate value to be stored in the config.cfg file
  • Fixed a Linux dedicated server crash on exit
Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM, CS:S)
  • Fixed a problem that allowed spoofed IP addresses to make connections to the game server

Team Fortress 2
  • Teddy Roosebelt can now get assists in Pyrovision
  • Fixed Pyrovision sometimes activating in killcams for more than just weapons and cosmetics
  • Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt
  • Fixed blood getting sprayed on the world in some cases in Low Violence and Pyrovision
  • Fixed decapitations creating head gibs in Low Violence and Pyrovision
  • Fixed Hitman’s Heatmaker headshot not properly getting counted on the scoreboard
  • Fixed tracers being fired for other weapons (SMGs) while in focus
  • Fixed Sydney Sleeper’s bonus not properly protecting against Decapitating Headshots
  • Added team color to rainbow-showered players in Pyrovision
  • Updated localization files

Counter-Strike: Source
  • Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
  • Fixed not being able to import custom spray images on Macs
  • Fixed Macs cancelling http map downloads that take longer than 30 seconds
  • Updated the HTML renderer for displaying server MOTD
Counter-Strike: Source - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Fixed a client crash related to dynamic model loading
  • Fixed dedicated server not receiving restart requests when updates are released
  • Fixed IP bans not applying to RCON access
  • Fixed server crash exploit related to audio buffer overruns
  • Fixed server crash caused by using changelevel2
  • Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions
  • Additional improvements for client/server stability
  • Fixed a problem that allowed malicious clients to disable the "ping" and "status" commands for other connected clients
  • Fatal engine errors are now written to the server log file
  • Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts
    • Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle
  • Added changelevel_next server command which changes to the next map in the map cycle
  • Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay
Counter-Strike: Source - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:
  • Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.
  • Fixed a demo playback crash
  • Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.
  • Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
  • Additional important server messages now go to the server log instead of just the console
  • Fixed the HUD radar not using the correct colors for players
  • Fixed the HUD radar background disappearing after level change
  • Fixed the class menu models not animating correctly
...

Buscar notícias
Arquivo
2024
abr.   mar.   fev.   jan.  
Arquivos por ano
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002