Post-PAX Feedback Patch - Added Act and Chapter headings at the beginning of each campaign level. - Added final block text to each level that isn't a boss fight. - Added Checkpoints so you can leave the game and resume at the same block. These are stored in Steam Stats so they are secured on Steam servers and work like a cloud save. - More fixes to animations not always triggering an event. - Added a fix that would sometimes prevent the game from proceeding when a dude was killed. - Fix Gorilla texture.
- Enabled equipped Pennants showing up in your base.
GAMEPLAY - Fixed Illuminate going 400 further than intended. - Fixed Psi Blades being slightly too wide in its spill.
UI - Fixed range cursor always using the player's main hero instead of the currently casting unit. - Fixed bug where connecting during CM pick stage resulted in a broken pick/ban view. - Added control groups 7, 8, 9, and 10. - Added team profile page, accessible from the profile page of any player in a team. - Filtering live games by hero now matches on localized hero names and supports keyboard shortcuts.
AUDIO - Added custom sounds when Tiny has an ultimate scepter equipped and is attacking with a tree.
BOTS - Added Luna bot. - Added Dazzle bot. - Only use suggested heroes if we have bot implementations for them. - Lich bot will now use Frost Nova when laning to harass, if he has plenty of mana. - Fixed bug that would cause Viper to use Poision Attack on creeps when laning. - Bots will now sell TP scrolls if they need the inventory space to buy an item from the Secret Shop. - Made Bane bot less likely to use abilities when doing a mild retreat. - Fixed Razor's Plasma Field usage in-lane which was just completely broken. He should spam it less now. - Tiny will now Avalanche at a slightly further distance when trying to do his combo. - Windrunner will try to Shackleshot when retreating less now, and only when Windrun isn't active. - Bots will no longer want to do Roshan when they aren't sufficiently tanky. - When buying TP scrolls, bots will now try to purchase two of them since they tend to run around without any too often - Fixed bug where bots wouldn't lower their farm desire when they reached enough money to make a big purchase, resulting in them farming forever. - Fixed bug in Armlet toggling. - Fixed bug that was causing bots to use Mekansm when no one needed healing. - Fixed bug that was causing bots to incorrectly extrapolate movement positions (breaking abilities that need to lead their targets like Torrent or Light Strike Array).
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Shared Changes (TF2, DoD:S, HL2:DM)
Improved the performance and stability of the libraries used for in-game HTML display
Team Fortress 2
Added new promo items
Fixed hats sometimes appearing multiple times in incorrect locations when changing classes
Fixed Demoman shields not reducing explosive damage in non-MvM games
Fixed the tf_bot_add command using the same name for all of the bots when adding multiple bots simultaneously
Updated the localization files
Moved map descriptions into the localization files
Map descriptions will still be loaded from the maps folder first if they exist
Updated Mann vs. Machine
Fixed a bug where players could only buy 1 upgrade at a time from the upgrade station
Fixed a bug where the Victory dialog would sometimes show during incorrect times
New Units, Matchmaking, and a special seasonal Event highlight the most recent AirMech update. Still in closed Beta testing, players can gain early access by purchasing the Beta Bundle which unlocks much of the content and is retained after full release of the game.
Three new Units have been added: Turtle (walker), Aegis (turret), and Grinder (melee tank). Each one introduces new strategic options on the battlefield allowing players to develop more specialized roles. All new Units are included with the Beta Bundle, and will be added to your account the next time you log in.
A couple new Ultimates have been added as well. Ultimates are non-PvP variations of existing Units or Pilots which amplify their abilities to extreme levels. They were originally created as a response to Solo mode players who enjoyed having an advantage, and didn't mind that they could not use them against human opponents, so we thought this was a great solution. Ultimate Erik gains XP ingame at 150% the normal rate, giving him usually a 2x advantage in levels. Ultimate Money Maker generates credits ingame at 2x the normal rate, but it otherwise the same.
The first track from Front Line Assembly has been added as menu music! As a refresher, we teamed up with Front Line Assembly to create an original soundtrack for AirMech, which will be available for purchase on November 13th. We will be integrating the music over time by breaking down the tracks and making proper loops of everything. The music was authored with this in mind and there's a really wide range of styles in the album. It is a great finishing touch to the game!
It's Moon Festival time! We wanted to do something fun for the holiday so we are rolling out our "cake" social Achievements. Through October 4th, the Mooncake Item is available in your inventory and while it gives no bonuses, it does give you the Cake buff and makes you eligible to "share cake" with other players doing the same. You can only get credit for sharing cakes with Matchmaking.
Matchmaking! This is a big step for AirMech, the first implementation of matchmaking. Right now we limit games to 2v2 PvP games so we can keep games cycling fast and gather data for our next steps. We're finding bugs, fixing them, and we really appreciate everyone's help by using the Matchmaking system. We also have our first pass of Ranking added to the game. Playing matchmade games will enter you in this system and your score will be modified based on an Elo system. Both of these areas will evolve quickly over the coming weeks and we love getting feedback on them!
Here's a breakdown of changes for AirMech Beta version 12311:
- New Unit: Turtle (slow walking robot, retracts to protective mode)
- New Unit: Aegis Turret (shoots down missiles/rockets)
- New Unit: Grinder Tank (modified industrial driller)
- New Pilot: Ultimate Erik (Solo games only)
- New Unit: Ultimate Money Maker (Solo games only)
- New Pet: Husky Pup (designed by HuskyStarcraft)
- New Pet: Moon Rabbit (limited time only)
- New Achievements: Cake Sharing
- New flair items: Magenta and Cyan colored contrails
- Trial AirMechs/Units/Pilots changed around
- Grinder turret renamed to Gatty
- Contrail Flair now wider
- New music when in the Main Menu (first track from Front Line Assembly)
- New Loadout Slots - now more, work in all modes, can be renamed
Gameplay and Balance - Slightly lowered NX300 damage output against players. - Slightly raised Sonic Turrent damage output to balance with Flame Turret's extra fire damage. - Lowered Machine Gun Turret cost to 2500. - Commanders now get points for a critical assist if player-initiated artillery strike kills an enemy. - Empire commander ability poison is now differently colored to distinguish between it and Consortium's. - Commander poison ability now matches description and no longer hurts teammates unless friendly fire is enabled. - Fixed NX300 not hurting teammates with friendly fire enabled.
Client - Updated Report a Bug link. - Added invert mouse wheel zoom option to Options panel. - Fixed bad password connect error box using lan server error text after a recent update. - Fixed a bug that allowed malicious servers to execute restricted console commands on players. - Fixed a bug that allowed malicious servers to prevent players from executing console commands.
Server - Added sv_allow_addon_override (default 0) to block client addon vpks from overriding game files. - Added mp_winlimit cvar. - Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds) - Added check to prevent player names from containing color codes. - setinfo console command will now reject attempts to set / change convars with any unusual characters - Tweaked team balancer logic to be smarter about when and whom to move. - Fixed some exploits where a malicious client could intentionally crash a server. - Fixed typo in name of research_complete event; added research completion logging. - Added rate limiting for connections and added the following convars, sv_max_connects_sec, sv_max_connects_window, sv_max_connects_sec_global.
Other - Fixed being able to use some weapons (mostly throwables) while on ladder or sprinting. - Fixed in-chair commanders being unable to chat at round end. - Fixed some issues with wall and barrier collision performance. - Fixed a bug that allowed server browser network activity to continue after choosing a server. - Fixed missing effect console error when reloading Avenger. - Fixed sv_offline console error when going into Offline Practice mode. - Marked mem_force_flush as a cheat to prevent client exploits. - Fixed a packet injection exploit in the client/server streams. - Updated localizations.
Mapping / Modding - Added numerous functions to the vscript api (see https://developer.valvesoftware.com/wiki/List_of_ND_Script_Functions). - Added OnResearchUnlockedConsortium and OnResearchUnlockedEmpire outputs to nd_logic_custom ent. - Added OnConditionAdded and OnConditionRemoved outputs to player. See wiki for value meanings.
Hydro - Fixed commanders being able to deploy structures outside of the level in some areas.
Clocktower - Fixed commanders being able to deploy structures in the parking garage.
Gate - No longer in beta. - Updated overview. - Updated loading screen.
Demo Mode Live: Users can now try out Tryst for free. Demo allows access to the Multiplayer lobby. Demo players will only be allowed to play as the Humans. They can host Ignius but no other maps. They can join other players who are hosting games on different maps, though. Cel-Filter Live: A new Graphics option that applies a cel-filter to the game world, units and fx is now available. Its awesome! Check it out by setting it to true in the Graphics Options screens. Known Issues Saved files from previous updates will not function in this version General General Crash Fixes (Multiplayer and Campaign related) General User based Crash Fixes (fixing reports sent in by users) Fixed issues associated with Achievements Joining Private games now asks you for a password to join Toon shader option GUI Layout Improvements Auto-Scale to height and width of screen and settings Design Operative: Damage decreased from 45 to 43 Armor reduced from 2 to 1 Upgrade - Krypt Recoil Reduction Unit RoF increase amount reduced from an additional 14 rounds per minute to an additional 10 rounds per minute
Sting-Ray turret: Cost adjusted from 140 Ore/40 Energy to 85 Ore/65 Energy Hub: Increased Charge Production rate so that it now decreases by 1 second every 5 minutes to a max cap of 15 seconds for a charge (this occurs at the 25 minute mark) Increased the initial Charge Capacity from 3 to 4
ALL Temples (By Type and Tier): Decreased build time from 200 seconds to 150 seconds Increased health uniformly by 100
Altar of Knowledge: Decreased build time from 180 seconds to 130 seconds
Spirit Catcher: Decreased cost from 40 Ore/15 Energy to 35Ore/15 Energy Changed from Medium armor to Building armor class Campaign Update: Mission 2: Tuned wave timings Fixed Dialog Overlaps Added Objective - Defend Base from Enemy Waves (So that it is clearer that attacking the Zali base is an Optional Objective) Mission 3: Tuned placement of enemies at the Processing Plant area Camera Sweeps checked and fixed for crashes Altered enemy composition at Lohum Processing Plant area Mission 4: Made sure Player Characters don't die during camera sweeps Fixed crashes related to using the Jetpack at certain areas Fixed Dialog Errors Kestrel starts the mission with Hold Fire set to true
Quick Drive enhancements for the following DLC: - 4CIG Southern - Class 325 Express Mail Train - Class 380 EMU - Class 444 EMU - Class 70 Locomotive - ICE 3M High Speed Train - Portsmouth Direct Line - Northeast Corridor - Legacy UK Rolling Stock
New in version 1.3.0: * (!)Landscape now influences economy and greatly influences movement. Lava landscape damages units over time. * (!)Spells trading added to diplomacy. * Now you can choose AI opponents at the start of a game. * Overview windows for cities and units added. * Now you will have some mana refunded if you cast spell within your territory. * AI will now dispel banes from its cities. * Monsters will be willing to enter portals from both sides. * News about city events added * News about changes in diplomatic relations of opponents added * News about global enchantments added * Multiplayer game loading bug fixed * Options panel bug fixed * Some window decorative effects added * Message boxes closing bug fixed