- Added Ghost feature - Debugged and re-added Trail feature - Added Toggle Ghost interface element - Added Toggle Trail inteface elements - Fixed Menu not saving the last played map, now it also saves last map played after the game was quit - Restart Map now does not restart the music track in progress - Music system now plays a new song when a new map is loaded - Music system plays all tracks from OST before re-playing any song twice - Added new map Flux - Added new map Echo - Added new map Reflex - Tutorial segments are now skippable for faster advancement - Updated multiplayer Lobby System - Updated multiplayer Level changing - Added multiplayer "Next Game Voting" feature - Fixed a bug where mouse sensitivity change would crash the game - Fixed various smaller bugs and leaks regarding the game menu and game controlls - Fixed screen tearing problems in Fullscreen - Optimized Fullscreen in Widescreen play
4.02 - Replaced shaders with static graphics for invincible enemies - Fewer particles on Low settings - Removed Cascade Event shaders on Low settings - Performance Graph disabled on new save files - Further optimisations - Motion Blur effect only appears on High settings - Bullet Orbs move faster during Warp speed - Added appearance counter to Library items - Fixed a bug that stopped narration on death - Fixed a Jukebox selection bug - Added Twitter upload to Score screen
We have upgraded the Steam integration DLL which fixes an incompatibility issue with the latest version of the Steam client that stopped achievements from unlocking. With this new upgrade, all Blackwell achievements will now unlock properly.
- Fixed a bug that disabled the volume setting - Fewer objects on low and medium quality settings - Typo's have ben fixd - Removed posting scores to Twitter - Increased memory efficiency - Added option to disable the gameover graph to help system performance - Fixed "Standing in the Swamp of Freaks with a Toad Named Keiran" not displaying on the Options unlock graphic
(Previous update) - Optional laser sight (enabled by default) - Mini guides displayed during load screens (enabled by default) - Data Wipe screen - Wiped data also erases Ultra Weapon purchases and spendable starbits! - New displayed score method - Pause gameplay, press ESC on the keyboard (no controller option, sorry!) to pause and resume - Fixed a graphic positioning bug with the upgrade highlighter - Reduced maximum number of firewall enemies - Ultra weapons added to Classic Mode! Once a stat is maxed out, a one-off, re-purchasable version can be bought. Only usable by Player 1. Each weapon ups difficulty. - Gas Clouds destruction tidied up (better performance) - Reduced frequency of unique Hell Mode enemies - Removed Back Pressure Buildup perk from Hell Mode, Hell Mode now has a base BPB rate better than the perk - Fixed a bug when using the mouse to leave the upgrade screen would buy a Wing Cannon upgrade - Added a new original song - Clouds by Mr Pineapple - Added a new original song - Hiding Amongst the Freaks with a Toad Named Kieran by Tom Engels - Removed the ability to quit by pressing ESC - Improved the way resolutions are set - Increased speed of Boss 4's movements and laser attack movement - Added a limit to how many Spike Cascade obstacles can be on screen at once - Added a graphic to early Retro Mode eras to increase visibility - Darkened star bit collection graphic - Perk Screen Plus Mode now has a warning indicator - Added a new attack pattern to Boss 4 for higher difficulty levels - Shortened length of distortion effects - Upgrades that are too expensive are less visible than affordable upgrades - Changed some Retry text - Naked Mode mode multiplier raised a lot - Boss Rush mode multiplier raised slightly - Slowed down overall enemy speeds slightly - Halved enemy speeds during Warp Speed - Visit the shop after selecting Replay on Classic Mode and when starting up on that mode - Decreased chance of Powerup Orb appearing by 50% - Removed leftover score graphics from Peaceful? Mode - Added dust trail to Boss warning meteors - Balanced Remix Mode scoring - Moved the left option select button 7 pixels right - Increased visibility of menu highlight transparency by 5 shades - More stats added to the Super Stats page - Boss sequence randomised on Boss Rush mode, but will never play the same boss in a row - Added new attack pattern for Boss 3 - Added new difficulty based formulas to Boss 3 - Pandora Box now affects Star Bit movements too - Reduced explosion damage on Boss 2 - Added new difficulty based formulas to Boss 2 - Less difficulty based HP on Boss 1 - Boss 3's neck changes colour depending on it's current HP level - Boss 1 beam changes colour depending on it's current HP level - Firewall and Bullet Orb events spawn more enemies at once depending on the difficulty level - Added in control limits - Fixed a bug where Cascade Events weren't ending on death - Added a shortcut to the upgrade shop from the main menu - Fixed a stat issue where boss kills contributed to the number of spawned motherships - Invincible enemies no longer create particles when attacked - On higher difficulty levels Enemies move at their normal speed - Wormhole scoring changed - Added a PLAY+BACK button to the shop menu - Fixed a bug where the background colouriser wouldn't show up on other modes after Retro Remix - Charge beam power halved - Fixed a bug that caused some new games to get stuck on a message screen - First time games will always display the Replay and Continue text without the other silly versions - Altered background graphics to be more like the original Big Sky - Players can now flip the drill around and shoot in Retro Mode by pressing the right bumper - Shortened reload times after death - Fixed a bug to stop narration when player dies in tutorial - Killing a boss adds 5 to the multiplier amount - Left bumper is now a shortcut to the Steam screenshot function (in-game only, doesn't work in menus)
- faster initial game load - added key customization menu - added resolution options at startup - added keys for instant merc-switching (default 1-4) - fixed 'infinite credit' spawning bug - fixed bug involving interaction of grenade select menu and console display - fixed bug allowing escape into the void at first entry airlock
Gundemonium Collection -Improved gamepad support. -Added an INI setting for Steam overlay pop-up position. -Fixed INI settings related to refresh rate. -Fixed a minor bug with the Friends display mode in leaderboards.
Gundemonium Recollection -Fixed a small display error in the Ain Soph Aur leaderboards. -Fixed a small display issue with certain weapons in Holiday colors.
GundeadliGne -Majorly overhauled Online Duet, eliminating a large amount of past issues. -Added ability to create invite-only lobbies in Online Duet. -Added ability to use Holiday colors in Online Duet. -Added distinction between overheat sounds when both players use Eryth. -Added an overheat cooldown display when Eryth is overheated. -Changed Steam overlay pop-up to appear in the bottom-left by default. -Fixed some issues with the non-Friends lobby list. -Fixed some bugs related to Eternal Babel mode line count. -Fixed a small bug when restarting from the pause menu. -Fixed a bug that could cause replays desyncs. Only new replays are fixed. -Fixed a bug allowing invalid input settings, causing issues in some menus. -Fixed a bug in Duet Play Chapter 4 when one player runs out of lives.
Hitogata Happa -Added subtitles to voices that previously lacked text. -Added an INI setting for toggling subtitle display. -Changed Steam overlay pop-up to appear in the top-left by default.
Gameplay: - Made Kevlar and helmet purchasable separately. - Made defuse kits buyable. - Based on pro feedback, fixed grenade spamming from the buyzone by limiting buy of one of each grenade type per round. Maps: - Fixed many instances reported in forums of players being able to access areas that should be inaccessible. - Fixed several issues with transparent walls / other elements. - Fixed a few instances of incorrect effects associated with materials (sparks on plastic, etc.). - Fixed some problems with the bomb being able to float in mid-air after being planted.
AI: - Made bots less prone to getting stuck in certain areas. - Tuned bot difficulty. They should be initially less deadly now.
UI: - Made international characters display correctly in the UI. - Redesigned win panel and made it team-specific. - Fixed bug that caused player ID chevrons to remain over dead players sometimes. - Fixed bug that caused player ID chevrons to linger when the pause menu was up. - Addressed many UI issues that could occur when playing the game in standard definition - Fixed the screen resize options screen. - Adjusted the bombsite markers on the radar for some maps to reflect their locations more accurately. - Fixed issue that sometimes caused death notices to overlap with mini-scoreboard.
Audio: - Added new music for the front end. - Added new music for many in-game events. - Fixed deathcam music playing twice in competitive mode. - Addressed issue with front end music not stopping when playing via a CONNECT command - Made some more adjustments to volume level of footsteps on various surfaces. - Tuned ambience levels for all maps.
Critical Fixes: + Fixed plague-related crash. + Fixed a crash with the asteroid encounter. + Fixed a rare crash bug with interdict missions. + Fixed a crash related to building stations that could be caused by loading older save games.
Other Fixes: + Fixed graphical bug where SDB's would not sit in correct slot. + Added missing cancel button to treaty request dialog. + Fixed an issue where armor display would not update correctly when switching designs in the design screen. + Fixed a couple of lingering missing localized text. + Fixed Hiver and Liir Deep Scan bonuses not being applied. + Fixed planet scale in the battle manager. + Having a population hovering at 50% no longer saps resources from planets. + Fixed an issue with slavers no removing their fleets in some cases. + Naval stations now include Command Modules in CP calculation. + Players may no longer request gates of non-Hiver players. + Fleet positions set in the battle manager no longer carry over to other star systems. + Fixed a potential issue where the AI could go bankrupt early in the game.
Other Changes: + Stations are now labelled in the battle manager. + Added confirmation for leaving build screen without committing a pending order. + Abandoned colonies no longer remove science and naval stations. + Hooked up sounds to cancel mission events. + Added Pathfinder and Livingstone admiral traits.
Known Issues: - Deep Scan designs from older saves may not work correctly when loaded into newer versions of the game. - Drone variants have been added, but thier behaviour has not.