Critical fixes: + Fixed the AI divide by zero crash. + Fixed a crash related to swarmer interception. + Fixed a crash related to exiting the defense manager. + Fixed a battle rider and boarding-pod related crash. + Fixed a System Killer related crash on turn update. + Fixed a Suul'ka spawning and admiral-related crashes. + Fixed a few potential crashes that could occur after random encounters. + Fixed a potential deep space encounter crash. + Fixed a potential crash that could occur with out-of-date planet information and fleet selection. + Fixed a critical repair-related combat crash.
Other fixes: + Freighters now retreat on node lines when applicable. + Tuned combat sensor picking. + The pre-combat UI now defaults to the first combat. + The pre-combat UI now applies the correct star map effects and colors where applicable. + Fleet information now updates correctly when ships are transferred or repaired. + Fixed known issues where missiles were missing ships in the weapon test screen. + Mission screens no longer show extraneous fleet lines. + Fixed a bug that prevented the intercept mission screen from focusing on the target fleet. + Fixed shield placement and shield status combat UI issues. + Subjugators now carry Slave Disks. + Quantum Capacitor and Shield Magnifier effects now work. + The government support action no longer causes shifts for developed colonies. + Fixed corrupt game lobby player lists. + Zuul torpedo platforms can now be placed. + Colonization fleets no longer teleport on support runs. + Fixed the swapped government and research slider labels in the research screen. + Gas giants and moons are no longer incorrectly listed as size 10. + Fixed a bug that caused effect LODs to pile up on top of each other. + Fixed an issue where fleets and systems would overlap in lists. + The "war declared" turn event now correctly reflects the instigator. + Environmental tailoring effect now works. + Addressed an issue that was caused by retreating fleet consolidation to violate command point limits. + Gate station construction now removes system's deployed gate ship. + It is no longer possible to construct gate stations without the required technology. + Tracking weapons no longer attempt to path through planets. + Fixed an issue that was preventing combat AI from moving ships around a planet to reach the target. + Support missions no longer deliver twice in one turn. + AI rebellion will no longer occur if a countering technology has been researched. + Fixed a bug that was preventing treaties from activating. + Targets of node cannons no longer leave empty fleets behind. + Fixed an issue that was preventing ships at base from registering a sensor range. + Fixed an issue that was preventing station retrofits from working in networked games. + Fixed an issue that appeared to prevent the construction of stations at independent-controlled systems. + Ship rolling is now synchronized over the network in combat. + Fixed a networked combat issue that was causing the last ship in a selection to be left behind. + Tombs are now removed when all of their drones are destroyed. + Fixed an issue that was preventing weapon damage from being communicated correctly in networked combat. + The game window no longer reacts to keypresses when it does not have focus.
Other changes and additions: + Many new turn events. + Mission lines are now in player color. + Multiple missions can be issued from a single screen for Survey, Relocate, Colonize, Support, Patrol, Interdict, Invade and Strike. + Construction, Upgrade and Patrol missions now have an optional rebase on completion. + Added a Von Neumann research bounty. + Ships waiting at base will now replenish crew and supplies. + The colony support dialog now provides planet details. + Combat sensor view now displays a greater variety of icons. + Asteroid belts now jam sensors. + Asteroid Monitors, Swarmers and Relics no longer generate encounters unless an enemy fleet is present. + Added slave drop-off. + Defense fleets are now available in various fleet lists. + Added a tooltip to the psi icon on the starmap. + Added a Liir deep space maneuvering bonus. + Node missiles added. + Modified the AI rebel color. + Added evangelist admiral trait effect. + Asteroid impacts now affect colony morale. + Independent colonies are immediately available for diplomatic action. + Overpopulation now affects morale. + Added AI Virus effects. + Increased station science module bonus. + Fleets now have empire-based default names. + Minelayers can now be placed with drag-and-drop interaction. + Added colony economic ratings. + Added open and closed systems. + Various unresponsive turrets fixed via arc errors. + Handful of missing text string errors corrected.
Critical fixes: + Patched a ship repair divide-by-zero crash. + Fixed a drone-related crash. + Fixed a very rare locking-beam related crash.
Other fixes: + Corrected display of drone designs in the design screen. + Construction and retrofit costs now include initial drone and assault shuttle costs. + It is now possible to select systems in province creation mode once again. + No more cube for phaser weapons on drones in the design screen. + Queued station modules no longer disappear. + Fixed system info demand. + Enemy ship construction ETA is no longer visible in system icons. + Corrected the direction of trade-related government shifts. + Admiral traits no longer cause negative endurance.
Other changes and additions: + Beam weapons will now fire for their entire duration and re-target on-the-fly. + Empire fleet summary no longer displays empty reserve fleets.
Critical fixes: + Fixed a design screen selection crash. + Fixed a rare encounter pre-combat crash. + Fixed a rare combat related crash. + Turn times are greatly reduced.
Other fixes: + Fixed duplicate war declaration news events. + Addressed some ambiguous wording in war declaration news events. + Ship repaired speech events are less frequent. + Players can no longer construct remote stations without Deep Space Construction. + Phase Dislocation no longer affects Prester Zuul battle riders. + Trade stations are no longer available until FTL Economics is researched. + Government shifts no longer occur until station building is complete. + AI will no longer attempt to colonize systems with enemy colonies unless is exempt from this limitation. + Fleets will now relocate if their base is eliminated. + Naval capacity now takes pending changes into account. + New home systems are now automatically flagged as surveyed when assigned to a player. + Fixed a mining station bonus miscalculation. + Enemy reserve fleets are no longer visible. + Fixed an issue where the game was treating Propaganda ships as Police Cutters. + Fixed unending rebellions. + Fixed unending trade treaties. + Fixed the sensor view bug that caused overlapping spheres to eliminate each other. + Load times are reduced. + Reduced UI transition times from some screens. + Fixed an issue that was preventing full repair of a ship. + Protectorates no longer expire. + Admirals now age at the correct rate. + Suul'ka now enter combat again. + Weapon panels are now cleared when re-entering screens and dialogs. + Fixed some design-naming issues. + It is no longer possible to break the transition to the station placement screen. + UI now refreshes after retrofitting or repairing ships. + Retrofitting will no longer produce two sets of drones for a ship. + AI no longer retires ships constantly. + AI now redesigns for missing ships, such as gates and bores. + The research ring around the tech cube on the star map no longer disappears at certain camera angles. + Mission screens now lock focus on the target system.
Other changes and additions: + There is now a two-turn moratorium on AI actions when it takes over for a dropped player. + Clicking a module or weapon icon in the design screen will now close the associated selector if it is open. + Economic and research efficiency maximums have been increased to 200%. + Enemy fleet lines are now visible when their destinations are visible. + Up and down arrow keys now function in place of the mouse wheel for zooming. + Sensor range bonuses are now applied to stations. + Large asteroids are now selectable. + Added tech requirements for gate stations. + Station construction screens now have a Commit button that will automatically place the new station. + Individual ship selection in combat will now yield additional information about critical issues. + Ships losing crew in combat are highlighted to bring attention to the damage. + The star map tech cube tooltip now displays technology info and ETA.
Critical fixes: + Fixed a new core bug that was leading to AI expansion, design and fleet composition issues. + Fixed a crash that might occur if a homeworld was eliminated. + Fixed an admiral and Suul'ka related crash.
Other fixes: + Fixed a rendering error that was causing particle effects to LOD out early. + Fixed a bug that was allowing players to see enemy systems if they had naval stations. + Fixed hiver gate, badge icon, naval icon and homeworld effect persistence upon re-entering the star map. + It is now possible to build stations in independent systems. + Fixed a case where a player could attempt to send two colonization missions to a system with one habitable planet. + Fixed an issue that was preventing the star system tool tip from appearing in the first few turns. + Fixed an issue that was making clicking to zoom in on a fleet tricky. + Fleets no longer disband automatically when relocated unless there is not enough support capacity available. + Fixed an issue that was causing Suul'ka to bore node lines. + Station retrofit now has a scrollbar for weapon lists. + Fixed the issue that was preventing freighters from moving in combat. + Recent survey effects are now excluded from your own systems. + AI now retires obsolete designs.
Critical fixes: + Fixed a turn processing crash related to updating morale. + Fixed an MP crash that could occur when clients joined a game while the host was in combat. + Fixed an AI processing crash related to Leviathan research. + Fixed a hang in combat related to positioning ships. + Fixed an issue where in a multi-player game would hang if the client was in the first player slot. + Fixed a multi-player crash that could occur is the host was not in the first player slot. + Fixed a system-killer related turn update crash. + Fixed the empty treaty crash. + Fixed a turn update crash related to patrol missions. + Fixed an upgrade mission UI crash. + Fixed a potential crash that could occur when using the battle manager where neutral zones existed. + Fixed a crash that could occur when interception targets left sensor range. + Fixed a star map re-entry crash that could occur when resuming a game after returning to the main menu. + Fixed a rare crash that could occur when joining a game in progress.
Other fixes: + Support missions now work in the same system. + SUpport missions no longer take an extra turn when in the same system. + Research estimates are more accurate. + Boarding pods no longer attack grand menace or random encounter entities. + Fixed issues related to station targeting with non-tracking weapons. + Fixed an issue with Suul'ka showing up in the design screen. + Fixed some localization issues in the intel results dialog. + Fixed scaling issue on Protean tentacles. + Fixed known issues with the Fear psi power. + Fixed an issue where psionic UI overlays could persist after combat. + Fixed issues with disruptor effects. + VN Berserkers now retreat correctly. + Fixed Hiver carrier recovery animations. + Default target filter and firing mode settings are now carried into combat from designs. + Swarmers no longer generate multiple queens while others are in transit. + Textures have been optimized. + Colony faction morale now displays correctly. + Fixed an issue where the design screen was not displaying the effects of ship design options. + The login dialog is now displayed when re-entering the server browser. + Fixed an issue where asteroid monitors and Morrigi relics would show up in combat as enemies after they had been neutralized. + Fixed an issue where player-built asteroid monitors had some unresponsive turrets. + Fixed an issue that was incorrectly revealing star map details to players. + Fixed an issue that was allowing players to abandon enemy colonies. + Corrected the order of ship section names displayed in the build screen preview. + Fixed an issue that was allowing the display of information for enemy fleets out of range. + Favorite invoices now use the newest available retrofit for each ship design. + Fixed missing Phaser weapon icon. + Fixed issues where player ship designs were not being assigned roles. + Biome colonizers now show up in colonizer lists. + Fixed an infinite repair point issue with stations. + Fixed the black-sensor-view display bug. + The build screen no longer reverts back to cruisers after invoice submission. + Fleet lists no longer display irrelevant command points in the battle rider manager. + Salvage projects now have 100% feasibility. + Fixed an issue that was causing the AI to continually redesign thee same ship role turn after turn. + It is no longer possible to rename ships in retrofit orders. + Fleet items in the admiral manager now display the correct empire color. + Fixed a networking issue that was causing the game host to continue attempting to send game information to disconnected clients. + Addressed a network issue where client connections were not being correctly terminated on timeouts. + Fixed a display bug where the station retrofit list was not being cleared. + Fixed the ship design generational mk. naming scheme. + Addressed a handful of missing or broken text strings.
Additions: + Implemented the last of the admiral traits Implemented admiral + survival and capture mechanics Allies now share sensor data. + Colony and trade values now display in red/green. + Added a weapon range tooltip in combat. Hovering mouse over weapon icon will reveal max range circle for that weapon. + Reserve fleets can now be filtered out of fleet summaries. + Human factions can now use Node Maws. + Double-clicking a battle rider in the battle rider manager is now a short-cut for adding them to the ship. + It is now possible to build naval and science stations in neutral systems. + Added an incoming fleet news event. + Energy Cannons recieved balance pass.
Critical Fixes: + Fixed an end of combat crash related to retreating. + Fixed a couple crashes related to diplomatic actions with independent factions. + Fixed remaining known multiplayer sync crashes. + Fixed a crash caused by the target of a boarding pod being destroyed. + Fixed a crash in the battle rider manager. + Fixed a crash caused by network clients finishing combat prior to the host. + Fixed a crash that could occur when calculating rebel AI economic ratings. + Fixed a crash caused by submitting a treaty with an independent faction without first selecting the type.
Other Fixes: + Fixed spectre camouflage. + Strategic turn timer is now displayed in games that use it. + Fixed an issue where players were not being assigned the correct initial star systems. + Fixed the UI issue that was preventing players from moving ships in combat in some cases. + Gate labs now apply a bonus only to drive research. + Independent colonies no longer form on barren planetoids nor gas giants. + Fixed an issue that was preventing minelayers from functioning in combat. + Improved framerate in combat when many ships are selected. + Fixed some issues with the grav cannon. + Colony information panels were tweaked to display in owner colors. + Trade stimulus no longer provides more freighters than are needed. + Encounters involving non-aggression parties no longer induce morale penalties. + Fixed known AI issues with slaver encounters. + Fixed a bug that was assigning unwanted modules to stations and ships. + Fixed known issues that were preventing players from upgrading stations. + Addressed VN-related framerate issues. + Retreating ships no longer get pulled back into combat at the same location. + Fixed an issue - fleets will now maintain their positions for multiple rounds of combat. + Initial station weapons are now longer range. + Fixed an issue where station upgrades were not updating station structure. + Fixed an issue where players were spawning too close to the star during random encounters. + The Morrigi Relic encounter no longer holds players in combat after the relics are destroyed. + Fixed an issue where the research screen was not correctly displaying module bonuses. + Fixed main menu sound playing in games when the sound enabled options are turned on and off. + Removed the unwanted vertical scrollbar from the avatar and badge selection strips. + Fixed some issues with AI ship design and related weapon selection. + Active invoices are now properly discarded when leaving the build screen. + Made changes to fleet interception logic to address a pathological case that was causing Hiver intercepts to fail when they should not. + Fixed some Hiver Gate fleet loopholes. + Fixed an issue that was allowing speech events to play while disabled. + Fixed various text string errors.
Additions: + Added curvature Compensation bonus for Liir. + Added phase dislocation tech bonus. + Added colony support trips configuration. + Support missions now default to the maximum possible trips. + Added station retrofitting. + Added click-to-focus for items in the fleet summary. + Support event dialogs now identify the supporting fleet. + Empire summary values now display in red and green to reflect change since the previous turn. + Asteroid monitors are now available as player buildable defenses. + Protectorate ship section effects. + The defense manager now displays incoming fleet vectors for pending encounters. + Zuul missions will now prompt for the automatic inclusion of a bore ship when necessary, instead of assuming that one is needed.
Critical Fixes: + Fixed a stance selection related crash in combat. + Fixed the combat multiplayer de-sync that was on the list of known issues in the last update. + Fixed a crash related to exiting multiplayer combat prematurely. + Fixed a rare animation-related crash in combat. + Fixed a rare system killer related crash. + Fixed a recent issue in combat that was preventing ships from being selected. + Fixed a crash caused by cancelling a mission for a node boring Zuul fleet. + Fixed a crash related to upgrading a station that had not been in combat.
Other Fixes: + Fixed known issues with movement on the government type graph. + Joker, GOOP and battle rider wing buttons now disappear from the HUD when the selected ships are too far from the viewer. + Fixed an issue where players were getting multiple salvage projects leading to the same tech. + Addressed issues where the AI player was bypassing fleet supply limitations when sending out missions. + Fixed the issue where missiles were not colliding with the ghost ship. + Fixed an issue where fleet missions would get hung up in systems with disabled relics or asteroid monitors. + Fixed the bug where effects from stations were active prior to completion of construction. + Fixed a bug that was allowing players to slot any weapon into a retrofitted design. + Fixed an issue where the system killer would not proceed on to the next star system. + Fixed an issue where Leviathans were taking armor damage on the wrong side in combat. + Fixed some flaws in the weapon ricochet calculations in combat. + It is no longer possible to see enemy ship tool tips. + Cleaned up some inconsistencies in the display of climate hazard ratings. + Fixed a bug that was allowing players to submit intercept missions when no fleets were available to do so. + Fixed an issue that was causing overlapping stations to appear in the system view and combat.
Additions: + It is now possible to set the number of initial planets for each faction. + Some general ship section and weapon tweaks. + Combat Algorithms technology now allows an additional two cruisers instead of just one. + Battle Riders can now be launched by clicking the individual squad/wing buttons associated with each ship. + Ships can now be retrofitted.
Critical Fixes: + Fixed a crash related to the star system tool tip on the star map. + Fixed multiplayer desync issues caused by clients dropping into a game in progress. + Fixed known crashes relating to battle riders. + Fixed a crash related to assimilating colonies. + Fixed a crash related to Suul'ka losing their home colonies. + Eliminated a fleet manager race condition that was leading to intermittent crashes. + Fixed known pre-combat UI crashes. + Fixed a rare crash related to admiral death and retirement. + Fixed a bug that could cause a crash when populating stations around asteroids.
Other Fixes: + Fixed known ship and weapon data issues. + Fixed various known localization issues. + Karnak Targeting Module effects now working. + Scotsman Module effects now working. + Psi- and Life-Drain effects now damage planets. + Close to Attack behaviour now reflects race preferences. + Fixed known issues where budget projection was not matching reality for the next turn. + Fixed Morrigi Relic starting locations. + Fixed known issues with AI relating to Morrigi Relic. + Fixed some inconsistencies in the way Human and Zuul players retreat from combat. + Zuul bore ships now correctly retreat back to their homeworld when boring a new node line. + Deployed gate ships are no longer being included in additional combat rounds. + Deployed gate ships no longer get doubled up in combat. + Enemy gate ships are now visible in combat at your own systems. + Fixed incentive calculation issues. + Fixed a regression where construction missions were not being cancelled when the construction ships were destroyed. + Fixed known issues with Jammer ships not working in cobmat. + Jamming radius is now displayed in combat sensor view. + Light Emitters can now be fitted to battle riders. + Fixed known issues related to repairing Suul'ka. + Locked down issues where the game was not appearing to respond to mouse clicks. + Diplomacy reaction histories now display events pertaining to the correct players. + Diplomacy reactions related to relative empire size no longer occur for undiscovered empires. + Suul'ka will now correctly maximize psionic potential. + Fixed an issue where fleets could not be relocated when a Suul'ka was present. + Fixed known multiple-GM spawning issues. + Damage to modules now carries over from combat to strategy turns. + Improved Node Fighter behavior. + Treaty accept and reject dialogs now display the correct empire names. + Defenses, gates and reserve fleets are now correctly cleaned up when an empire is defeated. + Fixed the loophole that was allowing players to bypass feasibility studies. + Fixed an issue that was causing climate hazard values to display positive values all the time. + The battle manager is now more forgiving about placing fleets near planets. + Invasion missions now correctly apply morale, government and diplomatic penalties. + Fixed known issues related to colony support. + Fixed an issue where not all mines would be displayed in the sensor view in combat. + The node line collapse news event now correctly displays both system names. + Fixed issues related to intercept missions. + Force-firing on ships in combat will now force a war declaration in the strategy turn when appropriate. + Slave population numbers no longer reduce civilian population numbers. + Fixed morale bonus for police and propaganda ships. + Fixed an issue that was preventing the game from removing ships from fleets that had exceeded their command point quota. + Fixed an issue where extra ships from retreating fleets were being transferred incorrectly. + It is no longer possible to request or demand items from independent factions. + Stations are now considered for combat rounds. + Addressed issues that were preventing the strategic AI from expanding its empire, especially after engaging in war with another empire. + Transient random encounters no longer hold on to control zones after combat ends.
Other Changes: + GOOP and Joker Module abilities are now available. + Missle attacks on your ship can now be initiated in the Weapons Test screen, using the new icon button. + Grappling cannon is now available. + AI now uses the node cannon and targeted missiles in combat. + Improved deep space encounter with system killer. + Defence Platform placement is no longer restricted to slots. + Tool tips in the design and build screens now display the design attributes. + It is no longer possible to launch riders while cloaked. + AI rebellions have been introduced. + Government shifts now occur in response to overharvesting gem and forge worlds. + Introduced the surprise attack diplomatic action. + Empires now continue to be listed in the player list after defeat. + VRF Systems now increase appropriate weapon fire rates by 25%. + Food now occupies less space on colony support runs. + Reduced AI tendency to declare war. + It is now possible to reconfigure fleets on missions as long as the changes do not violate mission objectives. + Independent faction tech levels are now displayed. + Systems with a colony now receive 3 base defense points. + Retrofit designs are now available. (see known issues) Introduced + protectorate and incorporate treaties.
Known Issues: - Designs can be retrofitted with new weapons, and new ships built from them, but retrofitting old ships is not yet ready. - Deep space, multiplayer combat will desync.
Critical Fixes: + Fixed a known defense manager fleet list crash. + Fixed an end of combat crash related to combat involving neutral factions. + Made numerous sound system changes to help with frame rate issues. + Fixed a crash related to queued station modules. + Fixed a minefield related crash in combat. + Fixed a crash in the design screen related to selecting and submitting defense platforms. + Fixed a combat retreat crash. + Fixed a crash related to entering and exiting the empire manager. + Fixed known memory leaks in transitions to and from the star map. + Fixed a silent multiplayer crash related to random encounters. + Fixed a crash that could occur when opening the build screen. + Fixed a multiplayer hang that could occur versus lone gate ships.
Other Fixes: + Reduced ship spark effect density to help with frame rate issues. + Fixed an issue preventing the Repair All function from working. + Fixed an issue where a VN disintegrator beam could remain linked to ships that left its range. + It is no longer possible to cancel return missions for retreating fleets. + Fixed the issue where colonies were firing at targets outside of sensor range. + Fixed the issue where planets would mysteriously disappear from the list of colonization options. + Fixed an multiple combat round issue where the game would try to select eliminated fleets. + Fixed the issue where construction missions would leave stations under construction if the construction ships were destroyed. + Fixed known issues of missiles spinning in space. + Fixed a bug that was causing prototyped ships to become too cheap. + Fixed known issues where diplomatic actions could result in a negative cost, adding to a player's RDP instead of subracting from it. + Addressed issues that were causing the AI to declare war too frequently. + Fixed the missing news event notifying players of war declarations against them. + Fixed an issue where colonies were not correctly reporting when they were developed. + Fixed an issue that was preventing Hivers from upgrading gate stations fully.
Other Changes: + Build and design screens now show design attributes. + Made some improvements to the mine field placement flow in the defense manager. + Tracking weapons can now target the dish on a command monitor. + Fleets involved in multiple rounds of combat will lose additional endurance. + Non-Zuul factions are now attacked by pirates. + Developing colonies no longer support fleets. + Improved the research and feasibility study complete dialogs. + Variety of tweaks and corrections to ship turrets for all factions.
Critical fixes: + Fixed a new first-turn networked multiplayer crash. + Fixed a crash related to the Xavier module. + Fixed the issue that was causing Hiver gates not to function until the game was reloaded. + Temporarily removed localization files causing crash on start-up for German and Russian players.
Other fixes: + Fixed an issue where non-standard fleets could get into combat rounds. + Fixed an issue where module repair points were not being factored in to the total. + Build orders are now cleaned up with a player's colonies are lost. + Espionage panel in the diplomacy screen now lists pending intel operations for the turn. + Hiver gate icons now appear when gate ships are deployed. + Fixed new placeholder UI elements in the design screen. + Some weapon-related framerate optimization made in combat. + Fixed an issue where colony IO was not being redistributed when either terraforming or infrastructure were maxed.