Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added "Party Hat" and "Noise Maker - TF Birthday" item grants to players who don't already have them during TF2's birthday
  • Fixed some classes not displaying the particles when using the "Noise Maker - TF Birthday" item
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a common server crash that primarily occurred during Mann vs. Machine matches
  • Fixed a memory leak for OS X and Linux clients
Product Update - Valve
6.88c
====

* Disruption illusion damage taken increased from 150% to 200%
* Echo Stomped units no longer get targeted by towers or creeps (like nightmare)
* Echo Stomp damage decreased from 85/110/135/160 to 70/100/130/160
* Starstorm Aghanim upgrade no longer releases a second meteor
* Reactive Armor duration decreased from 14/16/18/20 to 10/13/16/19
* Gust cooldown increased from 13 to 16/15/14/13
* Chronosphere cooldown increased from 130/115/100 to 140/125/110
* False Promise cooldown increased from 90/60/30 to 100/65/30
* Lina's Base Attack Time improved from 1.7 to 1.6
* Rupture damage increased from 26/42/60% to 30/45/60%
* Leshrac's movement speed increased from 320 to 325
* Living Armor regeneration bonus increased from 4/7/10/13 to 4/8/12/16
* Stone Form stun delay reduced from 0.85 to 0.55
* Lane creeps now give 35% of experience when denied by neutrals rather than 20% (normal player denies give 50% experience).
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Competitive Mode
    • Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss
    • Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank
  • Added report player context menu on scoreboard
    • Requires mouse input mode on the scoreboard (see Adv. Options)
  • Fixed a potential security issue (thanks to Justin G., aka sigsegv, and Linus S., aka PistonMiner, for this report)
  • Fixed an issue with The Righteous Bison and Pomson 5000 hit detection where projectiles were being removed when colliding with invisible entities
  • Fixed a display issue with combat text damage numbers against Engineer buildings sometimes being incorrect (such as with weapons that do reduced damage against buildings)
  • Removed the damage effects and pain sounds when using the Rocket Jumper and Sticky Jumper
  • Updated PASS Time view model positions to support using FOV 70
  • Updated the animations for the Sharp Dresser to fix a clipping problem
  • Updated the localization files
  • Updated cp_sunshine to fix some clipping issues
  • Updated cp_metalworks
    • Adjusted the height of the ceiling in the room behind the second control point
    • Added some slight visual detail to various concrete rooms throughout (team color stripe)
    • Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible.
    • Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon)
    • Adjusted height of 'tank' in L room behind 2nd control point
    • Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert)
    • Adjusted some clipping issues by turning rooftop brushes into displacements/func_brushes throughout the map and disabling collision (thanks Bilbert)
    • Clipped off some glass windows at 2nd
    • Added crate to cargo containers at mid, allowing scouts to get onto the highest cargo container
    • Added props to the clipping ramp around the final control point to indicate collision
    • Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert)
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated menu content for upcoming end of the Heavy vs. Pyro war

Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed map objectives (e.g. flags, capture points, carts) sometimes becoming unresponsive in Casual Mode games
  • Fixed a case where players could be late-joined into games playing a map that they didn't have selected
  • Updated the tooltips for the Sticky and Rocket Jumper to include the PASS Time JACK in the list of items that can't be picked up while they are equipped
  • More fixes and improvements to weapon viewmodels when using wider/larger weapon field-of-view settings
Product Update - Valve
Dota VR Hub: Improved visual quality of hero loadout scene.
Dota VR Hub: Show Twitch chat in the VR Theater when watching a stream.
Dota VR Hub: Indicate which stream is being watched in the lobby browser.
Product Update - Valve
Fixed Lone Druid's Bear not tracking Black King Bar usage correctly.
Fixed a bug with Arc Warden's Tempest Double not duplicated consumable items correctly in some cases.
Dota VR Hub: Hero Showcase now allows you to change your equipped items.
Dota VR Hub: Hero Showcase now allows you to preview items available on the store.
Dota VR Hub: Allow viewing of Twitch streams in the VR Theater.
Dota VR Hub: Fixed positional audio when spectating inside the map.
Dota VR Hub: Player avatars inside the map will no longer show up on the VR Theater screen.
Dota VR Hub: Fixed player avatars sometimes being too big in the VR Theater room.
Dota VR Hub: Fixed tower healthbars showing up after a tower has been destroyed.
Dota VR Hub: Added control hints to the grip buttons.
Dota VR Hub: Improved bindings for Oculus Touch users.
Dota VR Hub: Improved visual quality of main menu scene.
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Matchmaking
    • Competitive Mode
      • Abandon penalty times are now longer for first-time abandoners with a low number of games played
      • Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
      • Fixed an issue where players could drop and reconnect too many times before triggering an abandon
    • Casual Mode
      • Matches can now start with fewer than 24 players when there are not enough compatible players in queue
        • The match will still add additional players (up to 24) as they become available
        • This should improve queue times for low-population regions and game modes
      • Added maps cp_gullywash, cp_snakewater, and koth_probed
      • Fixed not being able to cycle between spectator modes
  • Weapon viewmodels
    • The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees)
      • This feature is now allowed in Competitive Mode
    • Improved and fixed many animations when using a higher viewmodel field-of-view
    • Removed custom animations from the sv_pure whitelist because it was being exploited
    • Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher)
  • Your class portrait will now always be the innermost in the match status HUD (top center) and will have a slightly brighter background
  • Added the Prinny promo items to the Mann Co. Store
  • Added the Florida LAN 2016 community medal
  • PASS Time update
    • Fixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking with the Spy
    • Tweaks and fixes for all maps
    • Fix pack speed not being updated sometimes
    • Aiming players will no longer receive pack speed bonus
    • Some adjustments to reduce average round length
      • Overtime will end immediately if the winning team touches the ball
      • Overtime won't happen if it's impossible for the losing team to win
  • Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time
  • Fixed the pd_watergate HUD not drawing
  • Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry
  • Fixed getting a black screen if the chat window was open when the match stats were being shown
  • Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier
  • Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as
  • Fixed a client crash related to the animation system
  • Fixed a bug where players in looping taunts could sometimes cause other clients to drop from the server
  • Fixed not seeing particle effects for Unusual versions of Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine
  • Fixed hearing the "team wipe" Announcer audio at the incorrect times
Product Update - Valve
- Fixed a bug preventing skyboxes from appearing in the Dota VR Hub.
- Fixed a crash when entering certain unicode strings in chat.

Player Cards
- Which player card is silver/gold is now randomized in the card list.
- You no longer have to confirm when dusting a duplicate common in the pack open dialog.
- In the card selection popup, it's now sorted by team then player name.
- The team selection dropdown in the card selection popup is now sorted by team name.
...

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