Nov 27, 2013
Community Announcements - castewar
Just in time for the Thanksgiving long weekend (for some of you), the latest update to the game. Have a good weekend, everyone!

Critical Fixes

  • Fixed fleet transfer CTD while in the mission select mode.
  • Fixed end combat CTD due to Suul'ka leaving player control.
  • Fixed end turn CTD.
  • Unused industrial output will now generate a revenue.

Other Fixes

  • Fixed wrong ETA display for reaction movements.
  • Fixed ETA not considering node lines.
  • Fixed 0 cost level 2 Hiver naval station.
  • Fixed morale clamping order issue.
  • Fixed applying morale losses for cruiser sized flag ships.
  • Fixed AI getting stuck in "Conquer" mode when no one around.
  • Fixed AI declaring war each turn.
  • Ensured AI has a default delay before activating a Node Maw.
  • Fixed node maw (and Loa accelerator gate) time delays for player.
  • Fixed reaction movement to be tested when target is within the player's sensor instead of just the reaction fleet's sensor.
  • Fixed heavy beam modules available on Morrigi dreadnoughts without tech being researched.
  • Improved Loa advancement AI.
  • Fixed Loa AI attacking with just cubes.
  • Fixed spawning fleets in odd locations in enemy systems that do not contain colonies.

NOTE: station structure has increased so it may appear the stations are missing health.
Community Announcements - castewar
Critical Fixes:
- FIxed end turn CTD from Suulka getting destroyed by encounter
- Fixed node line end turn CTD
- Fixed destroyed node line end turn CTD
- Fixed CTD when trying to build a bore ship for a fleet already on a mission
- Optimized LOA pathing to reduce turntimes
- Fixed lag entering empire manager

Other Fixes:
- Fixed government actions stacking when changing tax rate
- Fixed missing Loa combat
- Fixed AI not filling fleets with ships from reserve
- Improve AI to prevent them from going into debt
- Fixed Loa not redesigning ships with remaining loa cubes
- Fixed modules not loading weapon battle riders (eg: boarding pods)
- Fixed Loa and Zuul AI slow boating
- Fixed paramilitary training
- Fixed Zuul devourer node speed
- Fixed missing event images
- Fix plagues not killing civilians
- Spawn Swarm Queen in asteroid belt closest to entry point, then spawn at regular desired location the next turn
- Fixed relocate mission not cancelling if the target system becomes unable to support incoming fleet(s) during transit
- AI now selects the best fleet for combat, as opposed to just picking the fleet with the most health
...

Search news
Archive
2014
Oct   Sep   Aug   Jul   Jun   May  
Apr   Mar   Feb   Jan  
Archives By Year
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002