Community Announcements - nielsthooft
Two months after RIVE's release, we're pushing out a major update featuring Challenges, Battle Arenas and a new Normal campaign difficulty level. The update is released on Steam today and will be available for PS4 later this year. Also, as we've previously said, RIVE is Two Tribes' last game, and we felt that this would be a good time to give you a status update.

RIVE came out a little over two months ago, and it's been a wild ride. Players loved it, which is reflected in the amazing 95% "very positive" Steam user review score. Reviewers dug it too, calling it “A heart attack inducing crazy nostalgia rollercoaster” featuring “Some of the most memorable moments in a shoot-em-up in years”. It was “The perfect combination of bullet hell and platformer” and “An awesome game from start to finish”. All in all, “A very serious candidate for the title Surprise Game of 2016”!

We got totally addicted to watching people play RIVE on YouTube and Twitch, often late at night due to differing time zones. We saw people set unbelievable Speedrun times and even complete the entire Single-Credit Mode (without ever dying), something we didn't really think was possible!

Longevity

People are having a ton of fun with our final game, so it's no surprise that the feedback we get most often is: it should go on longer! We totally understand, especially as the existing extra modes (Speedrun and Single-Credit) focus on hardcore players who want to refine their RIVE skills.

For this update we wanted to add more real content, but new levels with the production value of the main campaign just weren't an option (more on that at the end of this post). Ultimately we found a great way to extend RIVE and provide more variety with the new Challenges and Battle Arenas.

Challenges has something new for you every day, in bronze, silver and gold variations. We challenge you to complete special tasks in familiar backdrops, with a cumulative difficulty level. Essentially, there will be something to do every time you return to RIVE.

Battle Arenas, on the other hand, offers endless fighting, begging the question just how long you could possibly survive. We've taken three popular scenes from the game and extended them forever… or until you inevitably crash and burn. (Active Steam players were able to playtest this idea in the temporary Skywhale Survivor special mission.)

Difficulty

There's another oft-heard piece of feedback. While RIVE met our goal of making a hardcore game for fans of classic shooters and platformers, some people just find it too difficult. A few even called us “sadistic”! Although, to be fair, we also had a guy complaining the game was “too easy”…

Many people told us RIVE is "the hardest game of the year", often as a compliment, but sometimes as a complaint too. Well, it's impossible to please everyone, and trying to do so will often result in something shapeless and bland. But let's just say that now that we've reached the hardcore, we want to make RIVE a bit more fun for all of you less hardcore players too.

We already tweaked the game's difficulty in earlier updates, but for v1.1 we've really gone in to polish some of the tougher parts. The in-game statistics helped us a lot as we could see where people died the most. On top of that, we added a Normal difficulty level to the campaign and separate missions.

We still feel Hard is the way RIVE is meant to be played, but for those who need it, Normal comes with stronger bullets, less damage from enemies and stronger health pick-ups.

Changelist

If you're curious, here's the full changelist for RIVE v1.1:
  • CHG: Lots of difficulty tweaks in earlier missions, including increased field of view in some difficult areas
  • CHG: Mission 1 extended
  • ADD: Replaced the in-game Soft Mode with a Normal difficulty level, which is directly selectable from the main menu. (The teddy bear icon has left the building. Instead, you now get a star when you play on Hard. Because you're a star to us, geddit?)
  • ADD: Daily Challenges (descriptions only in English for now), including new Shield pick-up, low-gravity condition and auto-rotating fire
  • ADD: 3 endless Battle Arenas
  • FIX: Secret pick-ups can be picked up again (sorry about that)
  • DEL: Norris achievement (we replaced it with three Challenges achievements)
  • CHG: Lots of small fixes

Two Tribes Update

So what else is going on at Two Tribes? We said last summer that RIVE would be our last game, and that we'd support it as well as we could.

Today, Two Tribes is a bare-bones version of what it once was. Co-founder Collin just left for Vietnam, the first stop on his world trip, and artist Meinte has been working at MediaMonks for a while… So we're just co-founder Martijn and writer Niels now.

However, the above is still true. We're not working on any new projects, and we hope this new update shows that we're committed to making RIVE the best possible version of itself. If you have questions or suggestions, feel free to get in touch!

In case you're wondering about ports: yes, other versions of RIVE are still in the cards, but we're not ready to announce any details, and they won't happen this year. If you want to enjoy RIVE now like many others are, your best chance is playing it on PS4 or Steam!
Community Announcements - Collo
So this is it, RIVE is out!

http://store.steampowered.com/app/278100/

Our final game, and it's the best one we've ever made! And that's all due to your continued support these last years!

Thanks for being a Two Tribes fan and we hope you enjoy RIVE as much as we enjoyed making it!

Greetings from Collin, Martijn and Meinte!
Community Announcements - Collo
Hi RUSH player! Checking in to see if you've put RIVE in your wishlist already.

http://store.steampowered.com/app/278100/

With so many games on Steam, it's difficult to reach you when our new game launches. Putting it in your Wishlist allows us to communicate directly with you, so if you're interested, please help us out!

Thanks in advance,

The guys from Two Tribes!
Community Announcements - Collo
Hi all! Here's some news!

Two Tribes is retiring, RIVE will be our last game!

https://www.youtube.com/watch?v=wQyPIHAOd98

After more than 15 years of hard work and gallons of blood, sweat and tears, we have decided that RIVE will be Two Tribes’ final game. For this occasion we've created a brand new trailer, which you can see below. Feel free to share it with your readers, friends and family.

We're committed to making RIVE the best game we've ever made, and will support it as we've always supported our games, but we won't make a new one after that.

See you in September when RIVE launches, feel free to add it to your wishlist!

Collin and Martijn.
Community Announcements - Collin van Ginkel
Hiya!

RIVE's got a brand new trailer that clearly shows the hacking in action and has a ton of new content created after the PAX demo. We call it the SHMUPSTRAVAGANZA trailer, check it out below:

http://youtu.be/DRYcWhhKVLc

Let me know what you think!

Thanks for your time!

Collin
Community Announcements - Collo
We've been making great progress with our next game guys! Feel free to check out our new trailer that shows you we're making something quite different this time around!

https://www.youtube.com/watch?v=A0bl3HWvzzU

Thanks!

Collin
Community Announcements - Two Tribes
It's been a while since we released the announcement trailer for our upcoming shooter game RIVE. Time to show you some new footage!

We’ve been relatively quiet lately, but we’ve been super busy visiting a number of expositions to demo RIVE. We’ve been to Gamescom, Tokyo Game Show, INDIGO and the EGX. In the meantime we obviously continued working on the game, as can be shown in the first official gameplay trailer! Enjoy!

https://www.youtube.com/watch?v=3tmDyoJGRag

More news coming up soon....

As always, do let us know what you think!

Cheers,


Martijn
Community Announcements - Collo
Six months after the Two Tribes reboot, we're SUPER happy to announce our new 2D shooter / platformer RIVE!

Thanks for all the support everyone, the game's coming to Steam of course!

Check out the trailer: https://www.youtube.com/watch?v=lDRvMMpDwtk

More details here: http://twotribes.com/message/rive/

As always, do let us know what you think!

Collin
Community Announcements - Collo
It looks like Valve's servers are handling the Summer Sale traffic a little better, so we feel confident to send you off to the Toki Tori 2+ game page:

http://store.steampowered.com/app/201420/

Today it's 34% off and if you own one of our games, you get a 10% off coupon too!*

Thanks SO much for the support we've been getting from everyone the last year and a half. We hope you love it as much as we loved making it for you.


Cheers from all of us at Two Tribes!


*not all coupons have been handed out, appears to take a few hours more.
Community Announcements - Two Tribes
Hi all RUSH fans!

It took us a while, but as of today we finally made the enhanced version of the RUSH soundtrack available! It is available on bandcamp:

http://2trib.es/rush_soundtrack

We hope you enjoy it!
...

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