An update has been released for the Steam Client and will be automatically downloaded.
Fixed crash when repeatedly entering the downloads page and then exiting
Added support for Steam Controller to VR Dashboard, Desktop Game Theater, and OpenVR games. (Requires SteamVR beta)
Stopped showing screenshots section for OpenVR games.
Removed requirement to have "-vr2dgames" on your Steam command line to use Desktop Theater
Added an option to automatically change action sets based on cursor visibility. An action set can be switched to when the mouse is visible, then back to the first when it's hidden. Only works with hardware cursors, not software ones. Useful for games which hide the mouse while in game, but have mouse driven menus or UIs.
Improved touchmenu mode-shift support, so touchmenu buttons fired on release of a mode-shifted trackpad button fire reliably.
Added developer support for custom touchmenu icons. Developers can now include their own set of icons for use in touchmenus.
Fixed action set on-screen indicator with non-Steam games
An update has been released for the Steam Client and will be automatically downloaded.
Added new Desktop Game Theater support, run any of your normal desktop games and have them appear on a giant virtual screen in your headset. Any game that supports Steam Broadcast should work with this feature, some tuning of the games graphical settings may be required for the best experience.
Added new Desktop overlay button, access it via the system dashboard. Use the grip on the motion controller to bring up a keyboard, and the touchpad for mouse wheel movement.
Added a VR area to the Big Picture library and removed filtering for VR titles in the Browse section
Added icon in the Library view in the Steam Dashboard to show which games support motion controllers
Added SteamVR to the jump list options
Automatically launch SteamVR after it finishes updating
Added the SteamVR tool in the SteamVR section in the Library view
Added SteamVR Workshop for background images. These can be selected via Settings->In-Headset->Image.
Improved scrolling when using the touchpads in the Steam interface while in your HMD
Changed Play button in Big Picture to be an Exit button if you have launched the game
Fixed Steam not quitting correctly when shutting down SteamVR at the same time
Fixed keyboard dismissing unexpectedly when using the web browser in Big Picture
Fixed cursor not appearing when using the Desktop overlay
Users can now add additional action sets with their own sets of bindings. Action sets can be added/deleted/named as appropriate and selected via a binding. Note that unlike mode-shifts, action sets completely replace all currently active bindings, and can have their own mode shifts and so forth.
Added New Controller Action binding types which will expand in the future with bindings that are not specific to the game, but rather higher level.
Added Change Action Set Binding - sets the action set to the next or a specified action set when used.
Added Show Keyboard Binding - shows the on-screen keyboard
Added Take Screenshot Binding - takes a screenshot
Added Joystick Click and A/B/X/Y as mode shift buttons
Action set Display and Beep are now options to show what action set has been switched to
Added a pop-up menu to the Big Picture overlay showing Action Set activation
Added user definable action sets for legacy games.
Removed hard coded desktop keyboard shortcut (stick click) and replaced it with controller action binding in the default desktop configuration.
Fixed Mode Shifts getting cleared when adding a mode shift to multiple action sets
Fixed action sets showing native actions rather than M/KB/Gamepad bindings in some conditions when using legacy action set
Fixed a crash when going into/out of an overlay while using the Steam Controller
Fixed some cases of non-steam games not applying controller settings. Ensure that "Allow Launchers" option is off for this to take effect.
Fixed controllers not turning off on Suspend power mode in Desktop mode which could cause zombie controllers to be seen over wireless
Fixed Horizontal Invert setting not working on Mouse Joystick
Fixed crash when using TrailerTV for your screensaver
Emoticons show up now in Big Picture Friends chat
Mac OS X
Fix Steam Controller input not being sent to games if the active configuration does not include gamepad inputs
Fixed a rare crash on login
Added advanced streaming settings to the desktop-mode Settings dialog
Fixed a crash when streaming to or from a Steam client running a different version of Steam
An update has been released for the Steam Client and will be automatically downloaded.
March 21 Update: a small 800kb patch was released for Windows only to fix multiple issues with Steam Controller gamepad support.
Added Steam Overlay support for games using the Vulkan graphics API
Improved performance when you are a member of a large number of groups
Fixed a bug preventing invites to Steam Groups from showing in the friends UI
Fixed a bug which caused non-Steam games to remain in the app list after deletion
Fixed a bug which caused "Hidden" status of non-Steam games to reset on every client restart
Improved handling and display of certain Unicode characters in profile names
Fixed an issue with some Steamworks-enabled games which caused them to crash on shutdown
Added an option to display download speeds as bits per second (Mbps) instead of MB/sec, for easier comparison with the way network and internet connection speeds are traditionally reported
Removed an error message when selecting a shortcut file through the "Add a game..." file browser
Added Steam Overlay support for DirectX 12 (requires the latest Windows 10 updates)
Reduced CPU usage and improved frame rates for some D3D9 and OpenGL games launched through Steam
Fixed several game-specific crashes, or cases where games refused to launch through Steam
Fixed an issue where toggling the overlay in fullscreen games could sometimes result in a loss of keyboard and mouse input Updated ALSA libraries in the Steam Runtime to prevent compatibility issues with newer distributions
Fixed text corruption in the UI with some non-Western languages
Added drag scrolling. Hold the mouse down on a scrollable panel and drag it up and down to scroll.
Restyled mouse scroll thumbs to indicate whether content is available in the given direction
Added Store Page link to game library entries in the "Manage Game" section
Fixed Web Browser context menu not positioned correctly on certain screen sizes
Fixed an issue where the overlay would become unresponsive if restarting a game directly after exiting it through the overlay
Added dynamic MTU discovery to compute the optimal packet size for your local network
Added streaming server support for a network performance test from the Steam Link
Improved frame rate for AMD hardware-accelerated video capture of GPU-intensive games
Added support for hardware accelerated encoding using NVIDIA cards (NVENC) on SteamOS/Linux
Fixed black screen when streaming certain D3D 11.1 applications, such as Kodi
Enabled scrolling in the Steam dashboard with either the Vive controller touch pad or the mouse pointer
Updated the friends UI to indicate a different online status while you are in VR
Added a help dialog in case Steam detects a HTC Vive that is present but not installed properly
Added an "Exit Game" alternate state for the "Play Game" button when viewing a library page in VR
Fixed the incorrect button footer being displayed in Steam UI when using a traditional game controller
Improved touchpad feedback on the VR controller when using large swipes in the Steam dashboard
Improved the library view to show all installed OpenVR applications, even non-Steam applications
Disabled the Big Picture startup sound when entering SteamVR
Added a warning message if the current controller or play area does not match the game requirements
Added option to use Desktop Configuration for shortcuts to improve compatibility with intermediate launcher apps
Added a menu item to edit controller configuration from the desktop-mode library context menu
Added an option for Big Picture overlay when launching controller-based games from the desktop library view
Games launched via the desktop client with an active Steam Controller can optionally use the Big Picture overlay.
Improved reliability and performance of editing and publishing controller configurations
Added the ability to save controller configurations to local disk files
Added new auto-power-off options for 5 and 10 minutes
Improved XInput compatibility for some games (Final Fantasy 14)
Fixed Joystick Camera not sending Pad Click if you started pressing at the edge of the pad
Fixed mouse horizontal inversion not respecting rotation properly
Improved controller behavior when entering and exiting Standby or Suspend. Zombie controllers should no longer be shown in the controller list and controllers should be properly recognized upon return
Improved handling of pure Mouse/Keyboard and mixed XInput configurations
Added the ability to use other controllers alongside Steam Controllers. Games with XInput support will use whichever controller is active, other games will prefer alternate controllers when present.
Fixed action set selection UI with native games with large number of action sets
Fixed an issue where configuration changes would not stick with non-Steam shortcuts
Added support for the on-screen keyboard without entering Big Picture mode
Improved stability and window placement of desktop on-screen keyboard
Reduced size of desktop on-screen keyboard
Fixed haptics intensity being stuck to High if anti-deadzone was in use
Setting any anti-deadzone on the joystick will now disable all joystick hardware deadzoning. Note that this can cause drift if the anti-deadzone is too large or if not using a proper anti-deadzone buffer. (Requires Firmware Update)
Experimental Rumble Emulation is now available as an Application Setting. This feature tries to emulate a feel similar to rumble despite haptic actuators being a very different technology than rumble motors. (Requires Firmware Update)
Fixed occasional doubled input in Big Picture when initially powering on the controller Added the ability to disable the X or Y axis for Joystick Move modes. This can be useful when using the Gyro to emulate a steering wheel
Fixed description text for the joystick output fields of the Joystick Move and Joystick Camera modes
Added Trigger Mouse Dampening options for soft pull/soft+full pull. Defaults to previous Soft Pull only mode.
Added mouse region snapping support for non-mode-shifted mouse regions. Mouse regions can now snap or not-snap to previous position when they're not in use.
Overlay Disabled message is now shown in Big Picture game screen when the overlay is disabled.
Added New Export Save System. Unifies and simplifies exporting configurations. You can now more easily browse and save Private and Public configurations, including replacing/editing existing configurations.
Added Exporting new Configuration Templates for often used configuration defaults.
Added Browsing/Importing of all games configurations from any game. Useful for when you made the perfect setup in a sequel or similar game and want to use the same config as a base or verbatim.
Publishing a new community configuration now requires you to have played with the configuration for at least an hour.
Added additional Touch Menu selection settings to allow selection on Release Click and on Release Touch.
Added Trigger Hip Fire Exclusive mode - this mode is a dual stage trigger mode that allows either soft or full pull, but once either is engaged, the other will not engage until the trigger has been released.
When exiting Steam, Controller now returns to its default lizardmode Mouse/Keyboard state
If Steam loses its ability to send input due to UAC/Control-Alt-Del prompts, controller will now attempt to drop into its default state to allow interaction with these dialogs and resume normal configuration once workable state is re-established. The controller will beep when entering/exiting this mode.
Fixed bug with joystick not always sending fast taps to the left.
Anti-Deadzone now obeys deadzone shape setting. For gyro applications such as Steering Wheel in Racing games, using the cross shaped deadzone will provide expected anti-deadzone behavior.
Added better support for non-Steam games and applications that cannot use the Steam Overlay such as browsers, command line tools, emulators, etc.. While these applications wont currently support some functions such as touchmenus, xinput, and controller HUD functionality, these applications will now be better detected and use their Non-Steam Game configuration when in focus.
Shortcuts/Non-Steam games will also attempt to use their designated configuration when launched outside of Steam, provided Steam is running in the background, with the same limitations mentioned above.
Fixed legacy bindings on configurations with native controller support not displaying/working outside of the first action set.
Fixed a dead zone issue when a trackpad was used in Mouse mode
Added support for streaming 5.1 audio from Windows host machines to other Steam Clients and the Steam Link. Click here for more info
Fixed a issue causing framerate on the streaming client to be much lower than on the host for GPU-intensive games
Added NVIDIA NVFBC encoder as a separate option under Advanced Host Settings in Big Picture mode
Added logic to retry any previously-failed encoding methods whenever a new game is launched
Added logic to fall back to software encoding when hardware encoding is being unreasonably slow
Fixed one-pixel color misalignment in Direct3D 9 games such as Rocket League
Significantly improved performance of Intel QuickSync encoding - please note that Intel has released new drivers for most of its GPUs, which are recommended for performance and stability ( http://www.intel.com/content/www/us/en/support/graphics-drivers.html )
Improved compatibility with Dragon's Lair, Space Age, and other older 2D games
Improved stream quality and bitrate usage for games running below 60 fps
Improved compatibility with Stronghold Crusader HD and other old DirectDraw titles
Adjusted settings for Intel hardware encoding to improve compatibility with 4th and 5th gen Intel CPUs
Steam notifications now display in-headset using the work-in-progress SteamVR notification system.
Improved support for VR keyboard. Keyboard now positions itself better and selection bugs fixed.
Fixed several places where taking an action in the desktop client would cause the VR UI to respond when in VR mode.
Fixed validating local content with some filesystems
Fixed a hang when starting "CrossCode" and other Chrome-based applications from Steam
It's been a busy month since the Steam controller officially launched, and with the help of the community, it's already grown so much. Along with new features in today's update, we thought we'd highlight some of the other big features added in the past month and what the community has been doing with those new features.
Improved startup times for users with a large number of games
Added a "Update News" option to the view menu so you can go back to past offers and view their details
Changed controller Steam/Xbox button behavior to fix a collision with the hold-down-for-4-seconds method of turning off the controller:
Old behavior: Hold down 3 seconds to launch Big Picture (or single press if you were in desktop Steam).
New behavior: Pressing once will change focus to Steam if it doesn't have focus. If it has focus, pressing once will launch Big Picture.
Fixed the friends dialog sometimes dismissing if your network connection dropped and reconnected
Fixed play button for non-Steam games showing "Preload" in some cases
Fixed a possible crash when running a badly-formed steam:// URL
Improved hover behavior when using the mouse to navigate
Significantly improved performance in the Library area for users with a large number of games
Updated status bar look at the top of the main menu
Reorganized the Settings section and fixed several issues with individual pages
Web browser shows hand cursor when hovering over web link
Added support for multiple game library folders
Added support for picking your default install library for Games
Improved performance when rendering large amounts of text
Fixed Steam overlay flickering when using multiple NVIDIA GPUs in SLI configuration
Fixed bad on-screen positioning of Big Picture mode after running games that change display settings
Fixed unexpected switch out of Big Picture mode when displaying content validation messages
Fixed getting stuck in the Library screenshot viewer if you used the guide button
Fixed web pages being partially transparent when moving
Fixed rare crash when navigating through large lists
Fixed crash when using daisy wheel in the Web browser
Fixed mouse wheel not working when hovering the right grid in the Library
Fixed "New For You" items not activating when selected
Fixed in-game crash when using the Daisy Wheel keyboard
Fixed buttons mis-firing on the Steam Controller right after leaving a game
Fixed view CD key button in the overlay being styled incorrectly
Fixed getting stuck in the overlay if you backed out of certain panels before they fully loaded
Fixed focus going to the wrong place if you deleted the last game from the Disk Management page under settings
Added a new trackpad mode, Mouse Joystick. This is an alternate way of emulating mouse-style controls for games that disable mouse input when using a gamepad. For best results, we recommend increasing the gamepad camera sensitivity/speed in the game settings.
Added a new trackpad mode, Touch Menu. This mode is useful to bind many infrequently-used hotkeys to a single trackpad. The Big Picture in-game overlay has to be enabled for this feature to work.
Added support for custom controller configurations for Desktop mode
Added option to turn off steam controller when leaving Big Picture mode.
Additional work to prevent noise and drift for the gyro when in a steady state. Calibration will refine when left idle for five seconds if current configuration uses Gyro. If drift is severe, leave idle for 15 seconds for repeated refinements. Note that "always on" is not required for auto-calibration, it happens regardless of button activation.
Made trigger soft and full pull mode-shift and gyro-enable capable buttons
Added the ability to mode shift triggers
Mouse Rotation horizon line visualization is now shown/hidden when adjusted
Added Trigger Mouse Dampening. Squeezing the trigger can now engage a dampening factor to the mouse mode.
Added Joystick Camera option to Gyro.
Added Invert Horizontal and Invert Vertical to mouse/joystick modes.
Added options to configure the suggestion modes of the dualtouch keyboard
Added Legacy configuration option for games with In Game Actions, allowing users to access advanced settings.
Mouse Rotation now visualized as a horizon line when changing the slider.
Gyro Enable Button is now visible in the gyro preferences.
Added support for keyboard/mouse emulation on Mac
Fixed a client crash when running a game with an invalid official controller configuration
Fixed some "gyro enable button" options not applying properly
Fixed bugs preventing controllers from showing up under settings when using a Steam Link
Fixed properly showing binding descriptions for games that have an official configuration
Fixed an issue with emulated analog stick sometimes moving in the wrong direction when fully deflected
Fixed Trigger modes getting stuck on Hip Fire Aggressive
Fixed Rotation visualization for Mouse Joystick
Fixed Mode Shifts not showing up properly on main controller overview.
Fixed Mode Shifts not being disabled by setting the shift button to none.
Fixed loss of input in Portal 2 after losing focus or activating the overlay
Reduced CPU usage of the streaming client software
Enabled hardware encoding by default, please report issues on the bug forum
Added workarounds for some multi-monitor issues with NVFBC capture mode
Updated AMD hardware encoding SDK for improved Win8+ performance
Improved performance and fixed garbled picture with AMD hardware encoding
Improved performance of some video capture methods for windowed games
Disabled some incompatible capture methods if AMD Crossfire is detected
Improved support for rotated (portrait-mode) monitors
Changed desktop mode to capture one monitor at a time and follow the mouse across monitors
Fixed incorrect display cropping on Linux clients when hardware accelerated decoding is enabled
Fixed a potential cause of black screens when hosting games on a computer with multiple GPUs
Fixed low resolution due to Windows display-scaling settings in NVFBC capture mode
Fixed bugs with streaming multiple-monitor desktops on Windows 8 and higher
Fixed incorrect mouse coordinates in some situations with Windows 8.1 and Windows 10
Fixed a crash if the user exits Steam while a streaming session is still active
Fixed some causes of audio stutter when streaming at high bitrate
Fixed always-black video on some multi-GPU, multi-monitor systems
Fixed issues with Toki Tori 2 and several other games which rely on VSync for animation timing
Fixed crashes on systems with certain AMD video drivers
Fixed low capture resolution when running games on a high-DPI monitor
Fixed mouse cursor position when text scaling is enabled on the host computer
Fixed mouse clipping issue with fullscreen games
SteamOS + Linux
Added support for Captured Portal (i.e Hotel Wifi) network configurations
Improved compatibility with XCB games
Fixed being unable to type shifted characters from the virtual keyboard
Mac OS X
Fixed focus issues when displaying 2 modal dialogs at the same time
Fixed slow shutdown when you had a Steam Controller connected
Added a warning and link to troubleshooting steps when Steam detects that Windows Compatibility Mode is interfering with internal functionality
Improved compatibility of the Steam overlay with other third-party overlay software