Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Do you remember a time when Wolfenstein hero B.J. Blazkowicz was a grinning, bum-chinned sprite with shiny blue twinklers rather than a morose sad-eyed man in a broken world? I’ve enjoyed several versions of Wolfenstein over the years, and perhaps none more so than The New Order, but I’m still fond of the first 3d title in the series. And I fucking love Doom. What a pleasure it is, then, to find Blade of Agony [official site], a GZDoom-based mod/sequel following the continuing adventures of Blazkowicz. It looks spectacular>.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Steven Messner)

Of all the genres I would choose if someone held a gun to my head and forced me to make a Seinfeld video game, I can’t say a first person shooter would be high on my list. But hey, that didn’t stop Doug Keener from trying that very thing using Doom II, and dammit he has done a fine job.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

I realise the new hotness in demonic dismemberment is Doom Notfour but this weekend I popped back to Doom II to check out a new(ish) player-made level. One of you lovely readers recommended dead.wire by ‘Xaser’ to Adam because our lad’s into spooky stuff, then he shared it with me because I like fraggy stuff. Sure enough, dead.wire is both spooky and fraggy, travelling inside a strange facility where the sky burns with white noise, bits of the level appear from nowhere, and… oh no, where are the monsters?

… [visit site to read more]

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