Fix: Control key issue when buying/selling items to the caravan Fix: Heroes near death won't go aid friends Fix: Heroes won't go aid other heroes of other parties Fix: Sacrificing animals to the shrine now works properly
Add: Server support for buried maps (townsmod.net server added by default) Add: You can add text to some items, and bury them! Add: New writeable wooden signs Add: New items, books, scrolls and a shrine, an item to revive custom died heroes Add: Sieges have a chance to come from underground Add: Death messages for heroes Add: Heroes choose companions based on their morale. Companions will explore together Add: Languages now have internal mod loader support Add: Mods folder tip on the mods menu Add: Sheep are added to the butcher-for-bones menu Add: Average happiness added to the UI Add: New happiness system Add: Trading panel now shows the remaining trades Add: The control key can be used like the shift key on several panels. It will add and subtract in amounts of 100 Add: Wild snoat and a snoat farm Change: Cyclop graphics Change: Raise and lower speed icons are now disabled when you set the min/max speed Change: Bamboo trap damage has been reduced to half Change: The option to pause the game when a caravan comes, now also pauses the game when the caravan is ready to trade Balance: Fire bow stats are slightly increased Balance: Eat a fish now fills a bit less Balance: Fishing set happiness cooldown has been increased Balance: Monsters' level boosted in lower dungeons Typo: Bite/bites verbs swapped on the Exploding sprouts and bats Typo: "it's tiny size" changed to "its tiny size" (iron short sword description) Typo: Spanish name for the low and burnt cooking fires Typo: Some 'accesible' words instead of 'accessible' Fix: Allies combat log colors now are correct Fix: Planting flowers ID in the right menu Fix: Lag when you have many non-available orders, has been reduced Fix: Werepig and throwing rock glitches Fix: Now the system detects all the low and burnt cooking fires to renew them Fix: The removal of items from containers doesn't have the "Unknown task" text anymore
Modders: New tag on the items.xml. Possible values are true and false (default). Used to set an item to be writeable (tombs, books, scrolls, signs, ...) Modders: New tag on the queues of actions.xml. Possible values are item IDs. Used to lock a bench when the action is assigned Modders: New tag on the queues of actions.xml. It doesn't require a value. Used to reset the dead status of the custom heroes Modders: New and on livingentities.xml. Value should be a number or a dice. Used on citizens, for the new happiness system Modders: New and tags on the queues of the actions.xml. Possible values are a dice or a single number. Used to remove coins from the world Modders: New submenu on the decorations/outdoor for the statues and poles
Ghat's story is far from over: Zeno Clash 2 picks up where the deliciously brazen first game left off. After 4 years of development, the sequel to the surreal first-person brawler brings more variety in combat and levels, and even more bizarre storytelling into the beguiling world of Zenozoik. Join forces with your former foe Rimat and battle against scores of angry denizens, preventing their dastardly machinations from being realized.
Features - New 2v2 King of the Hill map, The Labyrinth - New Commendation system: at match end, give commendations to fellow players for good sportsmanship, and earn Prizes for commendations received - Added Beginners Only matches for low-level players - Added basic scripted tutorials for each class - Revised and expanded contextual tutorial text - Added actions to Sandbox for summoning stationary, moving, and armed target practice dummies - New Tutorial, Teaching, and Citizenship achievement categories in Miscellaneous tab - Added new progression achievements and ranks (level cap raised to 11) - Ship customization screen now shows a 3D preview of your ship - Holding the mouse button now causes buffing and rebuilding tools to trigger continuously - Added list of currently online CAs and community group links to Social page - New hats in the Store - New gun handles - New particle effects for Carronade and Mortar - New flare gun model - You might see birds
Balance - Rebalanced ship acceleration/speed profiles -- Top Forward Speed (fastest to slowest): Squid, Goldfish, Pyramidion, Galleon, Junker, Spire -- Forward Acceleration (fastest to slowest): Squid, Junker, Goldfish, Spire, Pyramidion, Galleon -- Top Turn Speed (fastest to slowest): Squid, Junker, Goldfish, Spire, Pyramidion, Galleon -- Turn Acceleration (fastest to slowest): Squid, Spire, Junker, Goldfish, Pyramidion, Galleon -- Mass (largest to smallest): Galleon, Pyramidion, Spire, Goldfish, Junker, Squid -- Vertical Acceleration (fastest to slowest, all top vertical speed is 12m/s): Squid, Spire, Goldfish, Junker, Pyramidion, Galleon - Spire: Upper right gun slot turned slightly forward (allows 2 light and 1 heavy gun on a single target with proper coordination) - Moonshine: Changed to +200% thrust, -50% longitudinal drag in response to pilot tool fix (see below) - Ramming damage: Damage dealt and received properly takes into account your ship masses and speed at which the collision takes place. E.g. A large ship ramming into a small ship will deal more damage to small ship and vice versa. Impact damage multipliers still apply. - Anglean Raiders capture point time increased to 70s from 40s - Control point multiplier decreased, capturing 3 points in CP points no longer extremely difficult to fight against. - Mortar -- Removed spread -- Increase zoom - Artemis -- Increase turn radius -- Increased projectile speed to 750m/s from 640m/s -- Increased zoom - Removed friendly fire from ramming damage
Fixes and Optimization - Scaled mouse sensitivity on Linux to match other OSes - Fixed a cause of ghost ships being left behind on ship death - Fixed a bug with the way ship angular velocity was inherited by projectiles - Fixed a bug where ships used different mass values for damage/momentum calculations and for engine acceleration (caused several peculiar situations) - Fixed a bug with ship collision bounds that could cause ships (esp. the Spire) to get stuck inside other objects - Made ship collision resolution smoother and more predictable - Allied ships now always appear on your map, regardless of visibility - Fixed ship positioning on minimap. - Fixed a bug with spotting indicators that caused them to scale strangely from some angles - Fixed several pilot skill effects not being applied correctly (modifications to thrust, damage received, chance of fires) - Server: Fixed server hiccups caused by users joining a game midway through - Fixed display issue with disabling joystick (thank you Chris Wilson) - No longer able to unlock an already owned item in Prizes - Fixed issue with items in store not appearing correctly - Use Steams common redistributables for directx install - Fixed disappearing wrench sound
Known items for imminent hotfix: - Adding system persisted lv1-2 matches (there will always be one running) - Clearer commendation buttons - Mouse over text positioning on ship customization
Ok, cadet. This is it. All your training has brought you to this point - you are here for one reason only: to be the best.
Strike Suit Infinity is a frantic high score chaser where your skill is the only thing that matters. Whatever combat experience you have had so far is considered irrelevant. There is no end to the enemies you will face. There is no winning. There is only the fight for survival.
Take to the cockpit of one of three Strike Suits, engaging waves of enemies, building your multiplier and putting as many points on the board as possible. Youll need to use your head, though. In between rounds, use credits to purchase upgrades and reinforcements, maximizing your potential in the next round. The longer you can stay alive, the bigger your score, and the higher up the leaderboard youll find yourself.
Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart piece by piece. Upgrade your Strike Suit and customize your weapon load-outs to tailor combat to your tastes. Take advantage of three very different Strike Suits to experience dogfighting action as youve never seen it before.
Jack Lumber is Now Available on Steam and is 33% off to celebrate!
A tree killed his granny and now he is out for revenge. Meet Jack Lumber, the supernatural lumberjack who hates trees, loves animals, and hates trees. Did we say that twice? The guy really hates trees, and boy does he have an axe to grind.
Use the supernatural powers of Jack Lumber to massacre the forest in this time-warping, line-drawing, log-slicing, pun-filled lumberjacking mashup! Bust out your flannel to muster the strength and burlyness to solve the skill and logic puzzles (flannel not actually required).
YOU ARE SHERLOCK HOLMES, AND THIS IS YOUR INVESTIGATION!
Become the greatest detective of all time in The Testament of Sherlock Holmes, a twisting, turning investigation game set in a faithfully-reproduced London of 1898. Suspected in a case involving theft, fraud and double-crossing, Sherlock Holmes will undergo a descent into hell in what will doubtlessly become one of his most thrilling cases yet. You will find all the elements of a grand investigation: examine crime scenes, find the clues, follow the trails, interrogate suspects and unveil the mystery behind a great adventure, led by a breath-taking story full of twists!
Race, crash and hoon your way through a world tour of motorised mayhem in DiRT Showdown! Crowd atmosphere, social gameplay and accessibility are all ramped up in this turbo- injected shot of driving delirium. Smash down the accelerator and earn the adulation of frenzied crowds at hyper-energised events at iconic locations. Trick, speed and smash your way to victory, then do it again.
DiRT 3! Race through the snow, rain and dirt and experience dramatic night races with the most amount of rally content in the series yet.
DiRT 2 is a revolution in off-road racing. Big event atmosphere and a killer vehicle roster come together on a multi-discipline World Tour, stretching from Malaysia to Morocco and London to LA. Compete in 100 events against icons like Ken Block and Travis Pastrana, go online in head-to-head 8 player races and enjoy jaw-dropping visuals, damage and speed.