You are elite US sniper Karl Fairburne. Parachuted into Berlin amidst the Germans final stand, your mission is to prevent Nazi V2 rocket program technology from falling into the hands of the besieging Red Army. You must aid key scientists keen to defect to the US, and terminate those who would help the Russians.
In the dark days of the end of World War Two amidst the ruins of Berlin, one bullet can change history…
V 1.13 Added Features • Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds. • Added tactical mode as option on game start. - Enemies have to be revealed via line of sight in tactical mode. - Sound sources are marked in tactical view as well as on the minimap • Added two new achievements for tactical mode and higher difficulty. • Added option to level recruited militia up via the location UI on the world map. • Added options to distribute militia via location UI (evenly across all combat zones, focused on a single combat zone) • Added sector inventory, accessible via Character Detail Screen - Always accessible in friendly sectors - Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player - Accessible for militia recruitment and trading with NPCs • Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red. • Within hostile sectors mercs need to be within 5m distance to be able to exchange items. • Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view • Current ammo saved for each weapon, weapons are unloaded when being handed over to militia. • Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen • NPC Traders restock their inventory over time (rules can be modified via characters.txt) • Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad) • Camera scrolling possible by moving the cursor to the border of the screen in fullscreen mode • Added Sound FX for melee attacks • Putting away a fire arm for non-combat actions (e.g. heal) will no longer reset the firemode of the weapon • Added scrollbar in mail list window • Added trash can icon to delete mail to mail window Bug Fixes • Fixed some exploits that allowed to duplicate items via item exchange • Fixed bugs in squad selection via list on world map • Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate • Added missing text for Raiders hiring dialogue • Fixed Blood not liking Magic due to a typo • Fixed MP53 weapon type not being specified • Fixed Deidrannas sending of troops based on the players income becoming less likely • Fixed orientation of 66mm rocket shot from LAW • Fixed issue when player receives several items of the as quest reward and has not enough space in inventory to hold all of them • Fixed crash in tutorial • Fixed several mercs that move as a group changing positions after reaching their destination if one of them with active guard mode receives a new goto order • Fixed guard mode would prevent mercs from letting other mercs pass them • Fixed mail list not being cleared when starting a new game • Fixed item swap to player inventory for stacked items on rightclick and by "loot all"-button • Fixed bug in loner trait • Fixed bug in tough trait • Added slight offset to grenade explosions to prevent explosions inside ground to prevent grenades damage to be reduced by terrain • Changes to terrain to prevent grenades from falling through ground on machines with low frame rates • Fixed explosions not destroying armor correctly Balancing Changes and Tweaks • Added grenade launcher ammo to containers in some locations in the world • Added grenade launcher ammo to the stock of some local traders • Slightly decreased accuracy of snipers when prone • Tweaked enemy attributes to adjust aim time in combat • Tweaked enemy perception to accommodate introduction of Line of Sight • Enemies drop the amount of ammo they have left in their weapon • Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt) • Reduced chance of friendly fire between enemies • State of tanks is stored outside of levels • Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours • Location of Limited Edition DaHonko Flakes is now randomized • NPC traders item list is sorted by item type • Tweaks and improvements to pathfinding and navmesh calculation, mercs should not slow down in narrow passages anymore • Tweaked damage done to vehicles by explosives making tanks harder to destroy with grenades alone Localization • Polish language files added • Added missing texts for French • Added polish translation for game launcher
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game.
Announcement: -The second Leaderboard Challenge has begun! Embark upon a Deep Space Mission with the initial difficulty cranked to MAX. How long can you last when the speed is intense and the challenge is unrelenting? Compete against Waveforms worldwide community until 11:59 PST on Sunday, May 6 and place in the top 5 to win a free Steam copy of the indie game Capsized
Bug fixes: -Fixed a problem on older ATI graphics cards that had slow implementations for rendering to a texture. This caused the screen to remain black and the game to become unresponsive when entering a level -Fixed the awarding of end of level bonuses on Sun 6 -Improved load times for Deep Space Mode -Removed blocking loads on the Leaderboard Screen -Fixed the functionality of Prisms in New Game+ levels that had the Flux bonus type applied -Made sure cursor images werent hidden when returning to the menu from a level -Fixed strange behaviour of Asteroids on Mars 6 at certain screen resolutions
* Added user controls and resolution customization dialog * Switched two commentary lines in City Hall to prevent spoilers * Fixed collision issues: - book case in second room of Museum Archives - junk stack in first Junkyard boss room * Fixed restricted section and park map node potentially being able to be unlocked early * Fixed typos with hint dialogue, and look at in City Hall
- When you press the claim of a vassal ruler, he should now remain your vassal - Kingdoms that are not previously de jure part of an empire can now also be assimilated - AI: Fixed an issue with calling allies into single wars - Fixed an issue with the regency events - Fixed numerous typos in the database and event files - AI: Fixed a bug with rulers being able to nominate dead children to titles, if not of their own dynasty