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PC Gamer
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title="Permanent Link to Total Chaos is the best-looking Doom II mod you’ve ever seen">totalchaos-teaser





Out of context, the teaser video for Total Chaos looks like an interesting, moody horror game. The abandoned cityscape, ominous ambiance, and foggy alleyways remind me of the upcoming Nether in particular, which runs on Unreal Engine 3. The two games look pretty similar. Here's the crazy thing: Total Chaos is a total conversion Doom II mod.

Total Chaos looks so much better than Doom II, you d have no way to tell it s a mod just by looking at it. But if you listen closely (at 0:47) when the player steps off a ledge, you ll hear the familiar grunt from Doom s space marine.

The mod s creator WadaHolic explains that Total Chaos doesn t run on the Doom 2 engine from 1993 proper, but a modified version of the original source code that brings in OpenGL, mouse looks and other features like 16x motion blur, high resolution textures, 3D models, and bloom effects.

WadaHolic says Total Chaos is inspired by games like Stalker. It drops you on an island with a video camera, no guns, and asks that you ll navigate the dangerous, monster-infested environment with whatever tools you can find.

He doesn t have a release date at the moment, but says that he hopes to have a Beta out near the end of the year. You ll need either GZDoom and Zandornum in order to run it.



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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Update – I’ve borrowed on oldish GeForce and the game’s now running fine. Definitely primarily an AMD incompatibility, presumably at driver level.>

What time is it? It’s WHINY MOANY GRIPEY O’CLOCK, that’s what goddamn time it is. I’d hoped to have made decent inroads into Wolfenstein: The New Sequel* by now, but no PC code was available before release, and post-release the thing’s all but unplayable on my system, even on its lowest settings. I’m not alone in this, but while troubles are reported on a myriad of systems, AMD-ATI graphics card users have been hit particularly hard. I even bought a Radeon R290 yesterday for the express purposes of this and Watch Dogs, but I’m looking at 10-20 FPS most of the time. It does spike to 40 on occasion, but not often or consistently enough to enjoy the experience. Even the Bethesda and Machine Games logos at the start play like a cellphone video from 2004. At least I’m not suffering from the crashes to desktop that many others have reported.

A few possible performance aids are below, but they haven’t helped me. … [visit site to read more]

Product Release - Valve
Today's Deal: Save 75% on Doom 3: BFG Edition, DOOM 3, Ultimate DOOM, DOOM II and Final DOOM !*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
Shacknews - Robert Workman
B.J. Blaskowicz will make his return this month in Wolfenstein: The New Order. Although many may have brushed the game off last year as just another mindless shooter, the game has come a long way. The hands-on demo shown at PAX East was impressive enough for doubters to reconsider their position on Wolfenstein.

At its heart, Wolfenstein has always been about straightforward, gory, and fast action. Wolfenstein 3D birthed the first-person shooter genre and put Id Software on the map. Players take the role of B.J. Blaskowicz, who launches a one-man battle against an army of Nazis. There were some efforts to bring the series back into the spotlight, including a supernaturally themed game developed by Raven Software and published by Activision in 2009. However, none managed to make Wolfenstein relevant again.
Product Release - Valve
Today's Deal: Save 75% on Return to Castle Wolfenstein and Wolfenstein 3D!*

Try out a Wolfenstein game while getting ready to play the upcoming Wolfenstein: The New Order, which is available for pre-purchase now on Steam.

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
PC Gamer
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title="Permanent Link to Brutal Doom update v20 to add ragdoll physics, more brutality">Brutal-Doom





I didn t think it was possible for Doom to get any better, but mods make everything better. The absurdly violent Brutal Doom mod is doing a great job of keeping Doom just as shocking and visceral of an experience as it was when it first came out 20 years ago, and the newest version will add ragdoll physics because when I shotgun an Imp, I wanna see it tumble.

The Brutal Doom mod, which you may have seen us squee about before, adds new effects, animations, way too much blood, and other things that heighten the experience. v20, as you can see in the video above, makes each shotgun blast even more satisfying by knocking the enemy back an unreasonable distance. To me it looks like the right amount of ridiculous, but creator Sergeant_Mark_IV said he s going to tone it down a notch.

I have been playing a lot of Killing Floor lately and noticed how small zeds are sent rolling on the floor when killed by shotguns at close range, I love this effect, then I thought about making something similar on Brutal Doom, he said. Of course it will not send almost every enemy flying away like in the video. I will reduce the minimum range from 300 to 200 units. I mean, the shotgun will only send flying enemies that are VERY close to the player, and shooting on the legs or heads still causes amputations.

When it comes out, v20 should also make the mod run smoother, make blood splatters and ejected magazine last longer, and other nifty things. It seems like Facebook is the best place to keep up with it, and you can download it for free from Moddb.
PC Gamer
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title="Permanent Link to Doom: The Mercenaries mod drags Resident Evil to hell">doom







Capcom took the original PC port of Resident Evil 4 and turned it into the much improved Ultimate HD Edition. Now, a modder has taken the Mercenaries mode from the same game and turned it into a kind of Un-Ultimate SD Edition. Doom: The Mercenaries is a Doom (and ZDoom) mod that marries Resi 4's arcade arena mode with the early-'90s demonic shooter.







While some will no doubt balk at the thought of QTE's in Id's seminal FPS, it's a pretty impressive, er, 'overhaul'. The game's been given a new third person view, new animations and a completely new interface, all to support the Mercenaries game type.



You can download the now fully released Doom: The Mercenaries from the ZDoom forum. To play it, you'll need both ZDoom (or GZDoom), and either doom.wad or doom2.wad. If, for some reason, you don't have either, Steam can help.
PC Gamer
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title="Permanent Link to Wolfenstein: The New Order release date announced, pre-orders come with DOOM beta access">Wolfenstein







Bethesda have started firing out FPS news like bullets from the personal arsenal of B.J. Blazkowicz. One lodges into the head of our trusty robotic dog, announcing that Wolfenstein: The New Order has a release date. Another is drowned out by an Inception-like caterwaul, revealing Wolfenstein: The New Order's new trailer. The third arrived alongside the improbable buckshot of dual-wielded shotguns. It told us that pre-orders of Wolfenstein: The New Order would secure access to an upcoming beta for the next DOOM.







To tackle the Wolfenstein news first, The New Order will be arriving in the US on May 20th, and in Europe on May 23rd. It looks like a thoroughly silly game, but one with some big, chunky weapons to unload.



As for DOOM, it's a bit of a surprise to see. Between rumours of an indefinite delay, and Bethesda's reveal that id Software had started over with the game last April, it was unclear whether the project would ever see the lights of Hell. That said, there's a QuakeCon on the way, and it'd be something of a downer if the studio had nothing to show.



Not that there are many firm details on the beta, or the game it's for. On Bethesda's FAQ page for the pre-order bonus, they essentially find seven different ways to tell people they're not answering questions.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Duncan Harris)

This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.>

With the galaxy’s biggest sci-fi movies using ever more effects houses and artists, it can be hard to pinpoint today’s Ralph McQuarries and Ron Cobbs. They’re out there, though, often known more by work than name. At the top of the pile is Stephan Martiniere, one of those illustrators and art directors whose work is so envied by just about any sci-fi project going that’s he levelled up to ‘Visionary’. Put simply, people want the stuff in his head on their books, in their movies, at their theme parks, and, as luck would have it, in their games.

Examples? In movies, Martiniere’s applied his signature style (eye-popping ‘Golden Age’ snapshots of civilisations in overdrive) to the worlds of I, Robot, Tron: Legacy, Star Wars Episodes II and III, Star Trek, The Fifth Element, the Total Recall remake, 300: Rise Of An Empire, Guardians Of The Galaxy and The Avengers: Age Of Ultron. *and breathe…* … [visit site to read more]

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