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Bethesda has announced that Skryrim VR will be coming to Steam on April 3rd.
Skyrim VR, which originally launched on PSVR late last year, sees Bethesda's classic open-world fantasy epic rejigged and reworked for virtual reality headsets. As was the case on PSVR, the Steam version of Skyrim VR will include the celebrated base game, alongside the newly VR-ified Dawnguard, Hearthfire, and Dragonborn expansions.
Skyrim is pretty ubiquitous at this point in time, having appeared on six different platforms and in three different guises since its release in 2011 - but Bethesda's thorough virtual reality update, which includes support for VR controllers, is easily one of its most impressive.
Given that the iconic image of Skyrim is a fella wearing a Knightmare-esque bucket on his head, it’s only fitting that Bethesda want you to strap cybergoggles onto your head to enter the fantasy RPG’s world. Today they announced a PC release for The Elder Scrolls V: Skyrim VR, a new standalone version built for cybergoggles. Skyrim VR debuted on PlayStation VR in November 2017, and now it’s headed to PC on April 3rd. It seems a terrible shame that the game doesn’t (as far as I know) use goggle microphones to control dragon shouts. (more…)
Hello chum! Sit down and have a nice glass of water and a pack of Bombay mix. That’s how we greet our closest friends on the RPS podcast, the Electronic Wireless Show. This week, best pals John and Brendan discuss how friendship is handled in videogames, and what characters felt most like close buddies. John felt a kinship with Alistair from Dragon Age: Origins, and sees Lydia from Skyrim as Wilson the football from Castaway. Whereas Brendan felt a habitual closeness to the undead woman in Dark Souls who sold him poisonous arrows. Takes all sorts, really.
A new video of Beyond Skyrim: Morrowind, a wildly ambitious upcoming mod for The Elder Scrolls V: Skyrim, gives a look at its version of lands from The Elder Scrolls III: Morrowind. This isn’t one of those mods remaking Morrowind, mind. The wider Beyond Skyrim project wants to revisit lands from older Elder Scrolls games, exploring how they’ve changed in the hundreds of years since through new stories which are contemporaneous with the events of Skyrim. How is Morrowind looking after all these years? Not that great, what with the devastating volcanic activity and all. Observe:
The game trailer is a sly creature. It wants to entertain you, to excite you, to embolden you with curiousity. But it also wants to sell you a bunch of code wrapped up in some 3D shapes. Some trailers turn out to be more artful than the game they re hawking, others plant sneaky emotions in your head with music. However, some are better than others. Here are the best conflagrations of light and noise in PC gaming.
Despite the mountain of incredible 2017 games I still need to play, I am once again back on my Skyrim nonsense. I reinstalled it over the weekend and I’m still in the process of adding all 10,000 mods that I simply cannot live without, including many featured in our best Skyrim mods list. I might need to add another, however, at least when the gargantuan Lordbound mod launches later this year.
The Lordbound team is aiming to make an expansion-sized mod with around 30 hours of new adventures, including fancy dungeons, three non-linear faction storylines and an entirely new region of Skyrim, Druadach Valley, located near High Rock, which is also where Daggerfall took place.
When it launches this year, the mod will throw players into a conflict between Orcs and the Imperial Legion as they fight over who gets to stick their flag in the area. The latest trailer showcases some of the mod’s environments, including some striking magical ruins and weird Dwemer caverns.
I used to avoid the massive mods that added whole new areas to the game because it can be a bit of a hassle trying to figure out what mods they’re going to conflict with, but after playing Beyond Skyrim’s surprisingly polished Bruma mod, which introduces the northern Cyrodiil town to the game, I’ve been won over. Thank goodness for kind souls making compatibility patches.
The Games Done Quick events are among my favourite parts of the gaming calendar. Showmanship, absurd levels of skill and a mountain of cash raised for good charitable causes for a week straight, twice a year. The winter event – Awesome Games Done Quick – starts this afternoon at 4:30 GMT and if you’ve never tuned in to watch one of these live on Twitch (or recorded on YouTube), then you’re missing out
While traditionally console-centric, recent years have seen a far higher percentage of PC titles (especially smaller indie games) demolished live, and the schedule for this coming week’s event looks to be continuing that trend.
Another year over, a new one just begun, which means, impossibly, even more games.> But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months.
Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.
It's been six months since E3 2017, when Bethesda announced its intention to add a Creation Club to Skyrim and Fallout 4, their massively-successful mega-RPGs known for their breadth of content and emphasis on player freedom. This club would task third-party developers with producing new pieces for the publisher's two marquee games, which players could then buy from an online storefront with real money. While some decried the service as yet another attempt to introduce paid mods to the single-player gaming ecosystem, Bethesda insisted the market for free fan-made content would remain unaffected. "We won't allow any existing mods to be retrofitted into Creation Club," reads the FAQ. "It must all be original content."
Following this, in late August Bethesda revealed the initial line-up for Creation Club, which included the Hellfire Power Armour and the Chinese Stealth Suit, both priced at $5 and inspired by similar items introduced in the various expansions for Fallout 3. There was just one little problem - if you searched the Nexus, the massively-populated home of free mods for Bethesda's games, among others, you'd find both the Hellfire Power Armour and the Chinese Stealth Suit already on offer for the low, low price of nothing.
A mild furore erupted. Press pounced on the revelation, which fed the already-boiling fan frenzy over what were considered outrageous prices for sub-par content. Paying $5 for a piece of armour was bad enough, but when the free alternative is superior, the bad deal starts to seem like an out-and-out ripoff. For Road to Liberty, the mod team behind the two projects, it was a confusing development, and one they worked with Bethesda to try to avoid.
When does a console generation arrive?
Most people would agree that the seventh gen started when the Xbox 360 launched but that answers a different and thoroughly less interesting question.
It isn't unreasonable to say that the 360 era arrived on the carrier wave of Patrick Stewart's Royal Shakespeare Company tones announcing the final hours of the life of Uriel Septim 7, god-emperor of Tamriel, whose death serves as the starting gun for The Elder Scrolls 4: Oblivion and quite arguably the golden age of western RPGs that followed. A golden age that includes The Witcher 3, as if anyone needs to be reminded.