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When we meet the creators of fictional worlds, we often want to kill them. Whether its Bioshock’s Andrew Ryan and his deadly Rapture, GlaDOS and the sadistic test chambers of Portal, or Kirin Jindosh and the Clockwork Mansion. The urge to destroy these builders is partly down to the nature of their constructions – deathtraps and mazes that make the architect a cruel overseer – but there is perhaps more to it than that. With spoilers for the above, Hazel Monforton investigates the role (and the death) of the author in a medium that invites the audience into the action.>
Counter-Strike: Global Offensive, Team Fortress 2, Portal 2 and other Source Engine games were all affected by a particularly nasty exploit until recently. Basically, by uploading custom assets into a custom map, hackers could use them to trigger a "buffer overflow vulnerability" which resulted in the victim PC being open to remote code execution.
"Valve's Source SDK contained a buffer overflow vulnerability which allowed remote code execution on clients and servers," OUP's statement reads. "The vulnerability was exploited by fragging a player, which caused a specially crafted ragdoll model to be loaded.
Multiple Source games were updated during the month of June 2017 to fix the vulnerability. Titles included CS:GO, TF2, Hl2:DM, Portal 2, and L4D2. We thank Valve for being very responsive and taking care of vulnerabilites swiftly. Valve patched and released updates for their more popular titles within a day."
For a demonstration of how it worked, this very short video tells you all you need to know. Death has never been so scary.
With Valve continuing down its path of never making another game ever again, it’s shed another one of its writers—an increasingly common occurrence. This time it’s Jay Pinkerton, who has been writing for Valve since 2008 and co-wrote Portal 2.
Pinkerton joined Valve after leaving Cracked.com, where he was an editor. He worked with Erik Wolpaw and Chet Faliszek, co-writing Portal 2. Wolpaw left Valve in February, while Faliszek left in May after working on Valve’s virtual reality projects.
You can also thank Pinkerton for a lot of the ancillary stuff that Valve churns out, like the comics and videos that expand Team Fortress 2.
So that’s almost all of Valve’s writers gone in a space of less than two years. The real surprise is that it’s taken this long, frankly. There hasn’t been a game for them to write for in a very long time, only the additional stuff that supports older games.
It’s still a shame, of course. Valve used to be famed for its writing. But on the plus side, there are now considerably more top-notch writers out there actually doing things instead of getting covered in cobwebs inside a broom closet in Valve HQ.
Erik Wolpaw, a long-time Valve writer who has worked on game series including Half-Life 2, Left 4 Dead, and Portal, revealed today that he is no longer with the company. Marc Laidlaw, himself a former Valve writer, let the news slip on Twitter, while Wolpaw confirmed it in a status update on his Facebook page.
Wolpaw joined Valve in 2004, and has credits on Half-Life: Episode One and Two, Left 4 Dead, Portal, and Portal 2. Prior to that, he was with Double-Fine, where he co-wrote the outstanding platform-adventure Psychonauts, and before that he was one-half of the brilliant (and sadly defunct) gaming site Old Man Murray. He's currently involved in the development of Psychonauts 2, which was successfully crowdfunded in early 2016.
A reason for Wolpaw's departure wasn't given, but it does appear to be legitimate this time around. A report that he had left Valve also surfaced last summer, but in that case it turned out that he'd just called in sick for the day.
I've emailed Valve for more information, and will update if and when I received a reply.
Update: The report originally stated that writer Jay Pinkterton had also left the company, but apparently not.