Critical Fixes - Fixed post combat CTD - Fixed end turn CTD - Fixed Zuul trying to be peaceful too early on in the game - Fixed not able to accelerate time when there are only planets - Fixed not able to intercept Loa gates - Optimizations for node-using factions (Human, Zuul, and Loa)
Other Fixes - Fixed Loa having accelerator gates in their fleet composition - Fixed slave disks being listed as assault shuttles - Fixed Loa not expanding fully - Fixed AI invading then returning without combat - Zuul node lines no longer collapse when a bore ship fleet is transiting the line - Fix Hiver not advancing when no systems in range - Fixed AI humans not using node lines
New Maps - 3 Brawl - Brushfire - Command School
OST DLC - Soundtrack now includes FLAC track files as well as MP3
2.0.24917.6 Critical Fixes - Fixed end of turn game freeze
Other Fixes - Fixed case where "Random System" used as system name - Fixed case where AI would prefer initial ship designs - Fixed protectorate treaties adding to player support costs - Fixed economy value in empire manager not showing correct value
Other changes and additions: - AI will now retreat fleets that are badly damaged in combat
The SotS2 Super-list changelog can be found here; http://www.kerberos-productions.com/forums/viewtopic.php?f=37&t=25704
Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it before the monsters got you?"
Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!
2.0.24759.1 Critical fixes: - AI decision-making tuned. - Fixed an end turn CTD - UI now handles its memory much better - Fixed CTD caused by crit hits list - Fixed CTD on completion of reserves transfer - Fixed a combat CTD
Other fixes: - Fixed Liir_Zuul battle cruiser not launching assault shuttles - Fixed Liir getting battle cruiser sections on cruisers - Fixed database handling of unicode characters - Fixed not getting research project for super novas - Fixed issue where ship toolip would not show up in starmap - Fixed frequency of supernovas - Fixed node cannons not firing when moving - Fixed subverted drones attacking friendly ships after docking - Fixed swarm queen not firing - Fixed group list not showing up when using the number group select in combat - Fixed new fleets not being able to deploy on the turn they were created
Other changes and additions: - Loa fleets now presented with an option to slowboat when deploying missions - Can now deploy fleets on missions that are returning home or patrolling - Can now order planets in planet manager - Selecting a fleet from the fleet list while in the starmap now dulls out stars outside of that fleet's range - Many strings exposed for localization - Can now cycle systems in the build screen - Open localization added. Russia, German, French strings added (DE/FR 80% complete) - Change language option added to Launcher app. Game defaults to region, but drop-down will allow change of language.
Known issues: - Old Savegames will continue to use old AI algorithms. - Turn times may be slightly longer as we continue to optimize new AI algorithms.
2.0.24645.1 Critical fixes: - Fixed combat CTD. - Fixed destroyed system CTD. - Fixed CTD in build screen. - Fixed Loa CTD when doing NPG gate mission from destroyed planet.
Other fixes: - Fixed able to set missile to PD. - Fixed selected groups ignoring combat planes to which they are set. - Fixed "stop" speech event. - Fixed "defeated pirate base" being spammed 3x when it is defeated. - Fixed AI colonizing hostile systems. - Fixed case where AI would have a fleet with no command ship. - Fixed issue that would cause too many locust scouts. - Fixed case where randoms could be flagged as neutral. - Fixed VN Pyramids not firing at planet. - Fixed Loa not spawning next to their gates. - Fixed AI not launching battlecruisers and battleships. - Fixed AI not launching riders in some cases. - Fixed Loa not properly removing cubes for ship damages. - Fixed ships flying into locust moons.
Other changes and additions: - Fixed various strings. - Windowed fullscreen support. - Revamped post-combat screen. - "C" button in chat now connects/disconnects from chat. - Double pressing 1-0 will focus on the ship group instead of whenever you press the button. - Starmap now remembers if fleet/planet tab was last selected. - Added a hot key to exit accelerated time.
2.0.24413.1 Critical fixes: - Fixed Locust end turn CTD - Fixed crash transferring ships to new fleet - Fixed crash deleting invoices as Loa - Fixed Neutron Star CTD
Other fixes: - Optimized transitions to starmap - Fixed bug allowing Zuul to see Loa paths - Fixed issue with AM burst torpedo - Fixed Loa SDB's not appearing in defense manager - Fixed bug that would allow biosphere to go below 0 - Fixed ship production cost not displaying correct value in some places - Fixed bug where Loa production costs were not being calculated correctly for armor selections - Fixed bug that would cause polysilicate alloys to be impossible to select in design screen - Fixed bug that would allow Loa to continue researching while in debt - Fixed Loa audio not changing volume - Fixed Loa not dropping gate in origin system when on NPG mission - Fixed bug that would cause Loa to build gates in wrong order - Fixed bug causing caravan fleets to consume CE at target system - Fixed bug where Loa would not use cheapest command design when creating fleet - Fixed bug locking players out of espionage
Other changes and additions: - Exposed singleplayer empire colors for modders - Global Chat now needs to be enabled in the options menu - Tuning of Loa ship costs
2.0.24320.2 Critical fixes: - Fixed CTD when loa system destroyed - Fixed endturn CTD caused by locust scout - fixed gardener waypoint CTD - Fixed rare mission CTD - Fixed suulka repair CTD - Fixed CTD entering battlemanager - Fixed CTD entering research screen
Other fixes: - Fixed NPG moving in autoresolve combats - Fixed not being able to scrap stations - Fixed being able to edit accelerator fleets and scrap the NPG - Fixed loa fleets not including production cost bonuses when forming ships - Fixed loa construct station ui not presenting composition selector when manually placing station - Supernovas will now follow max number of GM's rules - Fixed issue where Deploy NPG fleets could get stuck in space - Fixed bug causing loa to secretly pay corruption expenses
1.1.24320.1 Critical fixes: - Fixed SotSverse map - Fixed crash related to station memory augmentation modules - Fixed crash related to large Loa habitation module
Other fixes: - Fixed Loa Music not playing - Fixed issue with Burst Torpedo range - Adjusted Loa gate limits - Fixed Loa Neutrino Wave cannon - Fixed missing Loa boarding icons - Fixed fleet composer not appearing when creating fleet - Fixed some issues with Loa deceleration/boosting - Fixed modules not being visible - Fixed freighter message appearing for newly built colonizers - Fixed issues where drones would create anomalous cubes - Fixed some speech issues - Fixed some missing text strings
The Enhanced Edition contains Sword of the Stars II: The Lords of Winter and the first expansion, the End of Flesh. The new expansion introduces the new playable race, the Loa. All previous DLCs containing new avatars, new combat music, alternate voices, skins, and new badges for the warships are also included.
Additionally, all owners of the original Sword of the Stars II have been automatically upgraded to the Enhanced Edition!
1.1.23976.4 Critcal fixes: - Fixed multiplayer CTD's related to very large turn update messages - Fixed a CTD related to station modules - Fixed late game ctd caused by defeated player still running a debt - Fixed CTD in empire manager
Other fixes: - Fixed humans able to see zuul node lines - Fixed bug that would cause the ai to attempt to upgrade a station multiple times at the same time - Fixed bug that would cause news events for slot 1 to show when loading a game in another slot
MP currently requires you to be logged into Steam. LAN support will be in an upcoming patch. Update: Hosts will need to port forward the following ports: 35000, 35001, 27015
Critical fixes: - Converted MP from GameSpy network to Steam network - Fixed end turn CTD - Fixed post-combat CTD - Fixed combat CTD - Fixed multiplayer CTDs, including due to updating colony history - Fixed CTD on Station Built dialog if station was destroyed during combat phase - Fixed being able use hot-keys between turns in MP - Fixed allowing hot-keys to change state in build screen when confirming invoice name - Fixed being able to enter comparative analysis screen without having seen any enemy ships - Fixed Suul'ka leaving when tribute station is destroyed - Fixed bug allowing Hivers to build gate stations without the required tech - Fixed issues with assimilation plague - Fixed client being sent home after 1 invasion mission - Fixed not being able to do a strike mission on any system - Fixed CTD with getting Suul'ka info - Fixed system killer being stuck at a system with a mining station - Fixed dev-mode being activated in the design screen
Other fixes: - Improved screen transitions between mission overlays and starmap - Tweaked VN planet killer - Prevented neutral indy planets from disabling slew mode if a station is next to it - Enabled suicide drones to upgrade with warhead tech - Disabled operations slider - Fixed sound channel issues - Fixed Suul'ka voices not being available - Fixed auto goop module - Fixed 0 level station remaining at a system after the construction mission is cancelled - Fixed bug when transferring some assets via relocate - Fixed bug that moved police cutters into the defense fleet when a relocation was canceled - Fixed bug allowing design attributes from being visible in the ship tool tip before they have been discovered - Fixed not being able to relocate to systems when exact number of required CE - Fixed display of civilian population in empire manager screen - Fixed display issue with rider manager screen - Fixed mission turns remaining display issue - Fixed scrolling hot keys with mouse wheel - Fixed bio war modules not saving bio missile data - Fixed bio missiles not getting replenished when the ship is repaired - Fixed boarding pods getting stuck when docking with their carrier - Fixed slave disks from auto launching when they are full of slaves - Fixed weapons ricocheting off of dead sections - Fixed missiles from blowing up before hitting their target after researching microfusion tech - Fixed bolt weapons from blowing up before hitting planets - Fixed "shot gun" style weapon fire so that it fires with a better spread. - Fixed chance of fading from sensors when ship is outside of sensor range - Fixed interceptor missiles from hitting own ship's shield - Fixed formations not updating in auto-resolve - Fixed morale high/lows when colonizing a planet after killing off the original inhabitants - Fixed bug where fleets could get stuck arriving at a system, but not set to being at the system - Fixed not being able to auto target VN collector pods - Fixed display issue with rider manager - Fixed scrolling hotkey manager with mouse wheel - Fixed admiral traits not correctly displaying on admiral info cards - Fixed defence assets being stuck in a system after the owning player has been evicted - Fixed issue where Zuul AI would create "super" fleets - Fixed bug allowing players to access dev design screen - Fixed priority issues with Planetary Salvage, should now be more common - Fixed being able to enter rider manager with hotkeys when you normally would not be allowed - Fixed Zuul node lines disappearing when out of range - Fixed issues with special / salvage projects not using up all allocated research credits
Other changes and additions: - Teams - Revised empire manager screen - Implemented pending/resolving combat screens - Implemented free-fly and tracking camera modes that can be toggled in combat - Implemented a random ship name feature - Implemented tech boosting - Implemented special failure events for some tech - Implemented right-click weapon fire mode / target filter control - Implemented auto-fire for AOE weapons - Implemented Zuul minimum 5 overharvest rate - Removed 64 bit option - Allow time acceleration in MP when only 1 player in battle - News events for that turn are now displayed when loading a game - Movement psionic now shows range