Product Update - Valve
r22173c
------

Critical fixes:
+ Fixed new population growth issues.
+ Fixed a crash related to dragging fleets in the relocate mission screen.


Other fixes:
+ Favourite invoices no longer revert to Cruisers after submitting an order.
+ Spectre attacks now have a range limit in combat.
+ Trade sliders no longer override settings for other colonies.
+ Trade sliders no longer get stuck on last notch.
+ C3 and Psi research bonuses now displayed.
+ AI now includes psionic abilities in ship designs.
+ Fixed a case where drones belonging to NPC factions would not fire weapons.
+ Adjusted implosion mine health.

Other changes and additions:
+ Queued station modules are now highlighted in orange.
+ Added auto-upgrade button to the station manager. This automatically
queues a minimal number of modules to enable upgrading.
+ Station level is now displayed on the icon in lists.
+ Systems in lists now display station icons where applicable.
+ Planet manager items are now alphabetized.
+ Various racial attributes tuned.
Product Update - Valve
r22112b
------

Critical fixes:
+ Fixed a multiplayer combat crash related to weapon damage.
+ Fixed multiplayer crashes related to news events.
+ Fixed a news event crash related to resuming older games.
+ Fixed a scout rider crash.
+ Fixed a crash related to the colony information display in combat.


Other fixes:
+ Fixed an issue that caused civilian population to drop after new
factions were introduced.
+ Improved trade slider notch accuracy.
+ Planet missiles now target battle ships and battle cruisers.
+ Fixed an issue where battle riders were not launching in multiplayer combat.
+ Fixed the issue where minelayer were not working in multiplayer combat.
+ Fixed overharvesting beyond available resources.
+ The grovernment graph marker no longer moves beyond the graph bounds.
+ Fixed grav boat behavior.


Other changes and additions:
+ Gate ships now deploy after the combat phase.
+ Colony stimulus now considers star systems each player already has
colonies in.
+ Fleet support range now takes all support points into consideration,
which should extend range in friendly space.
+ Eliminated players are now reflected in the diplomacy manager.

Product Update - Valve
r22027
---------

Critical fixes:
- Fix retreat crash
- Fix combat freeze
- Fix crash for null AI designs
- Fix move order crash

Other fixes:
- Fixed AI equipping the wrong modules on the wrong sections
- Fixed AI building stations in un-owned worlds
- Fixed using psionics on menaces (eg: fear on swarm queen)
- Fixed Suul’ka fleets not storing their Suul’ka as an admiral
- Fixed display issues with relocating reserve assets
- Fixed diplomacy UI buttons
- Fixed being able to build stations in indy systems unless system was selected
- Fixed getting a combat if both players ONLY have a colony in a system (colony vs colony and no fleets)
- Fixed auto firing not always finding a target
- Fixed Morrigi LV not assigning all riders proper indexes, which leads to riders entering combat "launched"
- Fixed Hivers using node races pathing in some cases
- Fixed fleets in fleet widget properly displaying their base system instead of current location

Other changes and additions:
- Implement new player list UI in combat
- Implement ionic thruster tech
- Implement display for colony pop/infra info
- Implemented internal kinetic dampening tech
- Implement Morrigi traps
- Gave Morrigi abilities to instantly defeat Morrigi relics and traps
- Added notches to sliders in Empire Manager and for trade/construction sliders
- Starmap now properly shows Zuul slave and civilian count

KNOWN ISSUES:
- Morrigi trap combat does not carry over into combat (will be Fixed in next patch)

Product Update - Valve
r21933c
------

Critical fixes:
+ Fixed a weapon firing race condition that could lead to crashes in
networked combat.
+ Fixed the excessive strategic AI tax rate leading to economic
suicide at the start of a game.


Other fixes:
+ It is no longer possible to modify caravan fleets in transition.
+ Fixed an issue that could cause the strategic AI to redesign
constructors and freighters each turn.
+ AI ship designs now consider armor and other available options.
+ Fixed sporadically missing Zuul battle music.

Product Update - Valve
r21933b
------


Critical fixes:
+ Fixed a crash that could occur when building both a Naval and
Science station in the same system.
+ Fixed a Suul'ka Horde crash that resulted from relocating assets.


Other fixes:
+ Fixed phantom mouse-over effects in combat.
+ Fixed a case where asteroid monitors were not being removed.
+ Fixed a case where selected ship changes were not being reflected in
the combat UI.
+ Slaves are delivered to colonies on ship arrival.
+ Made some improvements to star map UI stalls.
+ Network packets are now more respectful of less common MTU limitations.
+ Shield graphics are now disabled when associated ship sections are destroyed.
+ Fixed grappling hook lag.
+ Fixed assault shuttle behavior after the target colony is defeated.
+ Pirates will now prefer to attack nearby freighters.
+ Life- and psi-drain now works on enemy planets.
+ Fixed reaction opportunity spam.
+ Can no longer retrofit ships in a system without a colony.
+ Fixed an issue that would cause automatic station placement not to
consider planets orbiting other planets, or independent system limitations.
+ Added missing weapon icons.
+ Fixed cases where station placement was not possible in independent systems.
+ Fixed the bug that prevented retrofitting in networked games.
+ Fixed a bug that was delimiting relocation range.
+ Fixed various missing text strings.
+ Fixed a bug that was causing relocating fleets not to show up in the star map.


Other changes and additions:
+ Combat double-left-click now makes ships move to their destination
without holding formation.
+ Added War Mind effects.
+ Improved free turret and spinal mounted weapon accuracy.
+ Combat AI now makes use of Psionic powers.
+ Defenses and Reserves can now be relocated.
+ Introduced advanced network configuration options, which can be
accessed from the game launcher.
+ Introduced new strategic AI research and colonization algorithms.
+ Reaction dialog is now an overlay.
+ Default initial savings is now 500,000.
+ Police cutters now default to the reserves fleet and must be placed
as defensive assets, but are now capable of traveling with fleets and/or be relocated.

Product Update - Valve
r21736b
-------


Critical fixes:
+ Fixed a crash that could occur if no enemy was present in combat.
+ Fixed a crash that could occur if a colony support mission was cancelled.
+ Fixed known crashes related to recent news events.
+ Fixed a crash related to invalid station modules.
+ Fixed a crash that could occur by entering certain characters into
the encyclopedia search box.
+ Fixed a treaty generation related crash.


Other fixes:
+ Fixed some known issues with System Killer news event handling.
+ Tomb rewards work again.
+ Retrofitted defenses are now returned to defense fleets.
+ Platform retrofitting is no longer linked to the station retrofit dialog.
+ Fixed black color for non-player empires.
+ Defense and reserve fleets are no longer disbanded when the last
ship is scrapped.
+ Addressed the issue of locusts not attacking planets and stations in combat.
+ Mining stimulus is now disabled until mega-strip mining is acquired.
+ Fixed the white cubes in the research screen.
+ Fixed the intermittently missing Political Science family button at
the bottom of the research screen.
+ Morrigi Crow firing now works again.
+ Planet sensor volumes are now affected by jammers.
+ Fixed design screen right-click retrofit loophole.
+ New admirals now display correct empire color.
+ Zuul fleets lacking bore ships no longer cause a request to bore
node lines when issuing missions.
+ Stations are now removed appropriately if their attached colonies
are destroyed.
+ Boarded ships no longer fire at unusually high rates.
+ Fixed Gardener suitability calculations.
+ Fixed an issue that could cause planets to share the same orbit.
+ The open/close star system button is now correctly synchronized in
both star map and star system screens.


Other changes and additions:
+ Engrams fully functional.
+ Improved combat sensor graphics

Product Update - Valve
r21666c
------

Critical fixes:
+ Fixed a crash that could occur when freighters were lost in combat.
+ Fixed the Hiver farcast failure crash.
+ Fixed the Horde Zuul fleet reforming crash.

Announcement - Valve
Today's Deal: Save 75% off Sword of the Stars and Sword of the Stars II: Lords of Winter!

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Product Update - Valve
r21666b
-------

Critical fixes:
+ Fixed a node maw related crash.
+ Fixed defense manager placement crash.
+ Fixed platform cost calculation crash.
+ Fixed a station building crash.
+ Fixed the reaction intercept crash.
+ Fixed a turn event related end-of-combat crash.
+ Fixed a Suul'ka and turn event related crash.
+ Fixed economy rating bleed.
+ Fixed client crash after the second round of combat.
+ Fixed issue where the star map UI was not reactivating on new turns
(AKA Black Buttons of Doom).


Other fixes:
+ Fixed some networked combat weapon de-syncs.
+ Projected savings now considers pending ship construction.


Other changes and additions:
+ Added Tumbler weapon.
+ Added Shield Projector.
+ Added Grav Pulsar weapon.
+ Added Grav Cannon.
+ Empires now receive savings for defeating swarmers.
+ New user interface for treaty requests.
+ Classic Race badges added.
+ Variety of text, tooltip, and reference fixes.
+ Improved government summary UI, still accessible via the empire
summary screen.

Product Update - Valve
r21580c
-------

Critical fixes:
+ Fixed an end of turn crash.
+ Fixed a platform building crash.

Other fixes:
+ Fixed support mission supply teleport bug.
+ Removed multiple commit mission buttons from colonization mission screen.

Other changes and additions:
+ Added drone platform prototype costs.
+ Colonization and Support fleets can now be rebased from their
respective mission screens.
...

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