Community Announcements - Hinkle2K


We’re excited to celebrate the 25th anniversary of the Civilization franchise by announcing Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise. Be sure to follow the Steam Community group here and add the game to your Steam wishlist!

http://store.steampowered.com/app/289070
Sid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year!

Sid Meier’s Civilization VI includes:
  • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
  • ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

http://twitter.com/civgame
http://facebook.com/civ
http://youtube.com/civilization
Community Announcements - Hinkle2K


We’re excited to celebrate the 25th anniversary of the Civilization franchise by announcing Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise. Be sure to follow the Steam Community group here and add the game to your Steam wishlist!

http://store.steampowered.com/app/289070
Sid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year!

Sid Meier’s Civilization VI includes:
  • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
  • ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

http://twitter.com/civgame
http://facebook.com/civ
http://youtube.com/civilization
Community Announcements - Hinkle2K


We’re excited to celebrate the 25th anniversary of the Civilization franchise by announcing Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise. Be sure to follow the Steam Community group here and add the game to your Steam wishlist!

http://store.steampowered.com/app/289070
Sid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year!

Sid Meier’s Civilization VI includes:
  • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
  • ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

http://twitter.com/civgame
http://facebook.com/civ
http://youtube.com/civilization
Community Announcements - Aspyr-Blair
As many of you have noted here, Civ IV base game and Colonization are currently not working in 10.10 due to a python library issue.

After a week of review, this bug is legitimate and we are now officially pulling support for Yosemite until we have a fix for the problem.

Please accept our apology for any frustration this bug has caused. We are working on a solution, but because of the hectic holiday release schedule from Aspyr, we cant give an approximate date as to when that solution will be integrated into the game.

There is a workaround (users have posted it in several spots). It works 100%, but we should advise strong caution when messing with your library files. Make sure you backup your rig with time machine before diving in.

Please let me know if anyone has any questions, and again apologies for the interruption in play on a GREAT game.

UPDATE: A fix is now live. Support now goes back all the way to 10.6. Thanks to everyone for their patience and support.
Community Announcements - Aspyr-Blair
As many of you have noted here, Civ IV base game and Colonization are currently not working in 10.10 due to a python library issue.

After a week of review, this bug is legitimate and we are now officially pulling support for Yosemite until we have a fix for the problem.

Please accept our apology for any frustration this bug has caused. We are working on a solution, but because of the hectic holiday release schedule from Aspyr, we cant give an approximate date as to when that solution will be integrated into the game.

There is a workaround (users have posted it in several spots). It works 100%, but we should advise strong caution when messing with your library files. Make sure you backup your rig with time machine before diving in.

I should also note that some users are having success by making sure that Warlords and/or Beyond the Sword are installed on top of the base Civ IV game.

Please let me know if anyone has any questions, and again apologies for the interruption in play on a GREAT game.

UPDATE: A fix is now live! Thank you all for your patience and support.
Community Announcements - Drcane
The patch that replaces GameSpy with Steamworks for multiplayer functionality is now available via Steam. The game functions identically to the previous GameSpy version with the exception that the “Direct IP” option has been removed as it is no longer supported. Save game data should not be negatively affected. If you own a physical disc version of Civilization IV and are interested in receiving this multiplayer update, please submit a support request. http://support.2k.com/requests/new
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Secret gamegent man

You might well cheer the demise of GameSpy Technologies, but an awful lot of games will lose official online multiplayer support when the service shuts down on May 31. Publishers scour the battlefield running triage measuring pulses peeling eyelids shining lights flexing smashed bones jabbing fingers in wounds licking blood. “We’ve got a live one here!” they cry occasionally and haul the game up on their shoulder, but all too often stand up, brush themselves down, then step over the grasping bloodied hand as they quietly walk away.

2K Games shall save Borderlands, Civilization III, Civ IV, and Civ IV: Colonization, the publisher has confirmed, along with their expansions. A dozen of its less popular games will be less lucky.

… [visit site to read more]

Shacknews - Ozzie Mejia
With GameSpy's online services set to shut down on May 31, 2K Games has stepped forward and announced which of its online-enabled multiplayer games will survive the closure. Borderlands, Civilization III, and Civilization IV, and their respective expansions will all begin making the transition from GameSpy servers to Steamworks in the coming days, while several other games will see their multiplayer servers go down with the GameSpy ship.
Shacknews - Ozzie Mejia
2K Games has a lot of love for Sid Meier and they're proving it through a new collaboration with Humble Bundle. The latest Humble Bundle will collect some of Meier's best games, including the recently-released Sid Meier's Ace Patrol. But if you're feeling particularly charitable, you can also come away with Sid Meier's Civilization V and both the Gods and Kings and Brave New World expansions.
Shacknews - John Keefer

Sid Meier's name is well known in gaming circles for the addicting "just one more turn" mentality associated with his strategy games. Of course, there is never any mistaking what his games are because his name is usually in the game's title.

It can't be because of ego, as colleagues say Meier is a very soft-spoken, unassuming man. "In the [13] years and all the people I've worked with at Firaxis," said designer Jake Solomon, "there has never been anyone who's had a personality issue with Sid, 'cause it's not possible. He's such a wonderful person."

So just how did it happen that the brilliant strategy designer's games get that title treatment? It started in Meier's days at MicroProse with partner Bill Stealey, as Meier was pitching the idea for a pirate game.

"Bill said, 'When's my next flight simulator coming out?' And I said, 'I'm not doing a flight simulator; I'm doing a pirates game,'" Meier told Kotaku. "He said, 'Well that's crazy, 'cause people want your next flight simulator ... Wait a minute. Put your name on it. Maybe if they liked your flight simulator games, they'll recognize the name and buy this crazy pirates thing.'"

However, Stealey remembered things a bit differently: "We were at dinner at a Software Publishers Association meeting, and [actor] Robin Williams was there. And he kept us in stitches for two hours. And he turns to me and says 'Bill, you should put Sid's name on a couple of these boxes, and promote him as the star.' And that's how Sid's name got on Pirates, and Civilization."

Sid Meier's Pirates! came out in 1987, and since that time, his name has appeared on two railroad games, five Civilization games (plus expansions and a console version), two Civil War games, one space game, a colonization game, and even a golf game. Ironically, Meier and Stealey originally teamed up to make flight sims, but the first airplane game to bear his name was the recently released iOS title Sid Meier's Ace Patrol.

...

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