Working with Tripwire Interactive, the developers of Heroes of the West mod to RO2/Rising Storm, are proud to announce the release on Steam of an update to the mod to coincide with the anniversary of the Allied landings in Normandy on D-day 72 years ago.
The update introduces 2 new maps, the first being a combined arms map featuring the British in a gruelling fight to break out from the Normandy beachhead in summer 1944. The map, Caen Outskirts, introduces the British Bren Carrier troop transport.
The other map, Hill 400, recreates the bitter fighting in the winter of 1944 with the 2d Ranger Battalion struggling against Axis forces in the Hurtgen Forest.
There have been numerous balance, technical and cosmetic additions and fixes introduced in this update, read the notes below to see them.
1. Right click on Heroes of the West in your steam library and click properties.
2. Go to the betas tab.
3. Select Beta in the drop down menu as that should show up.
4. It will then download a small patch getting you the beta version.
You can revert from beta at any time by simply turning the beta off.
The beta test server is called HotW STEAM BUILD Server.
Server Password: hotw1234
IP address: 18.104.22.168:7777
RED ORCHESTRA 2/RISING STORM’S COMMUNITY-MADE MOD, HEROES OF THE WEST, NOW AVAILABLE FOR FREE!
Continuing the long Tripwire Interactive tradition of showcasing the best user-generated content for their games, the company is happy to announce the release of the Heroes of the West mod for Red Orchestra 2/Rising Storm through Steam, created entirely by members of the community (with support and assets from Tripwire and Antimatter Games).
Heroes of the West brings the Red Orchestra 2/Rising Storm experience to the Western European theater, pitting the US forces against the German Wehrmacht. It also introduces a whole new faction, the British, bringing the 'Tommies' to the game. The mod is available on Steam completely free for owners of Red Orchestra 2/Rising Storm.
Heroes of the West includes 4 new maps, 5 new character sets and 10 new weapons.
The initial release of Heroes of the West on Steam will feature 4 maps:
Omaha Beach - The US 29th Infantry Division storm the bloody beaches of Normandy during the 'Longest Day', June 6th 1944, battling against well dug-in Wehrmacht troops of the 352. Infanterie-Division.
Carentan - Immediately after the invasion of mainland Europe on D-Day, units of the US 101st Airborne division fought to capture the key town of Carentan from the Fallschirmjäger-Regiment 6. This was the first encounter between US airborne troops and their German counterparts in the Western Front theater.
Port Brest - During the brutal fighting for the key port of Brest from 7 Aug to 19 Sept 1944, the 2 Fallschirmjäger-Division defend against the US 2d Ranger Battalion. This was an encounter between the best troops of both sides and involved bitter street to street battles.
Oosterbeek - Operation Market Garden was a bold attempt to get allied troops across the Rhine and into Germany before the end of 1944. In this map, troops of the British 1st Airborne defend the town of Oosterbeek against a mixed bag of German troops pushing into the key Rhine crossing at Arnhem, attempting to seize it back from the lightly armed British before the arrival of relieving mechanized ground forces.
New player character models for the European Theater:
German 1944 Heer
American Temperate Army
M3 Grease gun
Sten MK V
Lee-Enfield No.4 MkI
FN Browning Hi-power
The Heroes of the West team will be continuing to support the mod with regular updates of maps, characters, and weapons over the coming months.
We have some exciting news to share. The Heroes of the West team is preparing a Steam build of the mod (not a workshop build - but one with its own Steam page and install button. If you played RO 1 think of how Darkest Hour and Mare Nostrum were set up).
In preperation for that they hope to start doing some testing on that build this weekend and are looking for volunteers for a closed test this Sunday.
It has been nearly four years since Darkest Hour has recieved an official update. Today, that changes.
Darklight Games is extremely proud to finally announce the release of Darkest Hour 6.0!
I would like to personally thank a couple of team members by who made this update possible.
Andrew Lett, our level designer, for his tireless efforts and enthusiasm, even when tasked with the monumental amount of work required to update and modernize over 30 levels by hand!
Matt Hands, of the programming team, for the staggering amount of bug fixes and enhancements made to the vehicle code, and of course for diligently (and exhaustively) documenting every commit!
Other special mentions include Peter Klinger, Piotr Lukasik, Torben Hensgens and Ian Campbell. Of course, we also thank our faithful testing team whose efforts have helped make this the most stable and bug free version of Darkest Hour since it's inception.
This is not our last hurrah. Darklight Games will continue to update and modernize the game on a significantly more regular basis. We will provide more information on this in the coming weeks, but for now, we can't wait to play with all of you!