Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a security issue related to map loading (thanks to Nathaniel Theis for this report)
  • Fixed a client crash related to custom HUDs
  • Fixed a client crash related to the material system
  • Fixed Gun Mettle weapons not always displaying their wear level in the tool tip
  • Fixed the Lurker's Leathers not using the correct Blue team material
  • Fixed a bug in Mann vs. Machine that allowed players to refund credits without losing their upgrades
  • Fixed a bug in Mann vs. Machine related to the Medigun shield
  • The Dalokohs Bar can now accept Allies Extinguished strange parts
  • Updated the materials and model for the Outta' Sight
  • Updated the The Crosslinker's Coil, The Br tal Bouffant, and The Wilson Weave to add a 'No Headphones' style
  • Updated the localization files
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a security issue related to map loading (thanks to Nathaniel Theis for this report)
  • Fixed a client crash related to custom HUDs
  • Fixed a client crash related to the material system
  • Fixed Gun Mettle weapons not always displaying their wear level in the tool tip
  • Fixed the Lurker's Leathers not using the correct Blue team material
  • Fixed a bug in Mann vs. Machine that allowed players to refund credits without losing their upgrades
  • Fixed a bug in Mann vs. Machine related to the Medigun shield
  • The Dalokohs Bar can now accept Allies Extinguished strange parts
  • Updated the materials and model for the Outta' Sight
  • Updated the The Crosslinker's Coil, The Br tal Bouffant, and The Wilson Weave to add a 'No Headphones' style
  • Updated the localization files
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added Collection Trade-Ups!
    • Check out the blog post for more information
  • Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign
  • Added the Gun Mettle Cosmetic Case which contains new community cosmetic items
    • Gun Mettle Cosmetic Case can only be found by players with a campaign coin
    • Cosmetics in a collection can be listed on the Steam Community Market
  • All Strange items now have a visible icon in backpack panels
  • Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
  • Added the OWL 14 tournament medals
  • Added a Steam Community Profile option to the player right-click context menu in the scoreboard
  • Fixed a buffer overflow exploit (thanks to Didrole for this report)
  • Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
  • Fixed a Mann vs. Machine exploit related to the Medigun shield
  • Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
  • Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
  • Fixed the cvarlist command truncating some cvar/command descriptions
  • Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu
  • Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
  • Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
  • The Dalokohs Bar can now accept Ally Healing Done strange parts
  • Updated several HUD elements to include the name of the weapon's owner when a player is carrying a weapon they picked-up
  • Updated the materials for the Stickybomb Launcher
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
  • PASS Time update
    • Fixed scoring in your own goal if you change teams while the jack is in flight
    • Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
    • Fixed players sometimes not being able to throw the jack
    • Fixed another case where players could teleport the jack with The Eureka Effect
    • Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
    • All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack
    • Unlocked console variables for community servers to experiment with without requiring sv_cheats
    • Fixed Scouts being able to pick up the jack while drinking
    • Fixed disguised Spies being able to carry the jack in some situations
    • Made weapon switch faster after throwing the jack
    • Fixed not getting a speed boost if you score and then get the jack after it respawns
    • Fixed a crash if mp_tournament was enabled and someone scored during pre-game
    • Improved the way blocking works
    • Fixed being able to cancel enemy taunts by hitting them with the ball
    • Fixed seeing a phantom jack in your hand if you threw the jack and couldn't switch back to your previous weapon (jars, cleavers, etc.)
    • Updated pass_warehouse
      • Fixed issue with jack getting stuck behind props
      • Fixed exploit of jack getting stuck in dropper
      • Fixed issue with unbalanced ammo and health kits
      • Moved resupply closets further from the doors
      • Added plank walkway to central warehouses on top of the containers
  • Server Browser
    • Fixed the history tab of the server browser failing to record servers
    • Fixed the spectate tab of the server browser not working at all
    • Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
    • Fixed connecting to SourceTV servers via the Favorites tab in the server browser
    • Fixed SourceTV relay servers not properly registering on the server list in some situations
    • Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
    • Fixed SourceTV relay servers appearing to have negative max players
  • Maps Workshop Beta
    • Fixed map cycle files specified before the initial map load not properly tracking workshop maps
    • Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
    • Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Collection Trade-Ups!
  • Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign
  • Added the Gun Mettle Cosmetic Case which contains new community cosmetic items
    • Gun Mettle Cosmetic Case can only be found by players with a campaign coin
    • Cosmetics in a collection can be listed on the Steam Community Market
  • All Strange items now have a visible icon in backpack panels
  • Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
  • Added the OWL 14 tournament medals
  • Added a Steam Community Profile option to the player right-click context menu in the scoreboard
  • Fixed a buffer overflow exploit (thanks to Didrole for this report)
  • Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
  • Fixed a Mann vs. Machine exploit related to the Medigun shield
  • Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
  • Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
  • Fixed the cvarlist command truncating some cvar/command descriptions
  • Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu
  • Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
  • Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
  • The Dalokohs Bar can now accept Ally Healing Done strange parts
  • Updated several HUD elements to include the name of the weapon's owner when a player is carrying a weapon they picked-up
  • Updated the materials for the Stickybomb Launcher
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
  • PASS Time update
    • Fixed scoring in your own goal if you change teams while the jack is in flight
    • Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
    • Fixed players sometimes not being able to throw the jack
    • Fixed another case where players could teleport the jack with The Eureka Effect
    • Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
    • All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack
    • Unlocked console variables for community servers to experiment with without requiring sv_cheats
    • Fixed Scouts being able to pick up the jack while drinking
    • Fixed disguised Spies being able to carry the jack in some situations
    • Made weapon switch faster after throwing the jack
    • Fixed not getting a speed boost if you score and then get the jack after it respawns
    • Fixed a crash if mp_tournament was enabled and someone scored during pre-game
    • Improved the way blocking works
    • Fixed being able to cancel enemy taunts by hitting them with the ball
    • Fixed seeing a phantom jack in your hand if you threw the jack and couldn't switch back to your previous weapon (jars, cleavers, etc.)
    • Updated pass_warehouse
      • Fixed issue with jack getting stuck behind props
      • Fixed exploit of jack getting stuck in dropper
      • Fixed issue with unbalanced ammo and health kits
      • Moved resupply closets further from the doors
      • Added plank walkway to central warehouses on top of the containers
  • Server Browser
    • Fixed the history tab of the server browser failing to record servers
    • Fixed the spectate tab of the server browser not working at all
    • Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
    • Fixed connecting to SourceTV servers via the Favorites tab in the server browser
    • Fixed SourceTV relay servers not properly registering on the server list in some situations
    • Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
    • Fixed SourceTV relay servers appearing to have negative max players
  • Maps Workshop Beta
    • Fixed map cycle files specified before the initial map load not properly tracking workshop maps
    • Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
    • Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map
TF2 Blog


If you haven't already bought a pass to the Gun Mettle campaign, it's not too late! But it will be in a week, because we're going to stop selling them. So this is your last chance to get a Gun Mettle Campaign Pass. If you're thinking, "The Campaign's almost over, why buy one now?", the answer is that you'll still get access to all past contracts up until now, in addition to all of the contracts for the remainder of the campaign. There's still five weeks until Gun Mettle's over, soo that's a heck of a lot of chances to snag yourself some one-of-a-kind campaign-exclusive weapons.


Speaking of those: If you've got ten campaign-exclusive items just sitting around, we've got good news for you. Now you can trade them in for a higher-tier item! Simply click on any Gun Mettle item in your inventory and choose "Mann Co. Trade-Up" from the drop-down menu to give it a shot!


We're also shipping the Gun Mettle Cosmetic Case, an exclusive community cosmetic item collection now available as a weekly random drop for folks who own a Gun Mettle Campaign Coin. Just like the weapons, all of these 16 cosmetics have a chance to contain Strange capability, and the nine hats in the collection have a chance at being Unusual.


Let's see, what else? We've made it so you can now preview Gun Mettle cosmetic items in your inventory the same way you can preview Gun Mettle weapons. We've also added map stamps and strange filters for all of the community-created Gun Mettle Campaign maps. (Don't forget to submit your maps to the Maps Workshop Beta, mapmakers!)


Aug 25
TF2 Blog


The Multiplay Insomnia Gaming Festival is one of the biggest annual tournaments, not to mention one of the highest profile TF2 competitions in the world. The Team Fortress 2 Cup goes down live this weekend at Insomnia55 at the Ricoh Arena in Coventry, England. The top two American teams, Ascent and froyotech, will be in attendance thanks to successful crowdfunding campaigns.


The full event is being streamed on twitch.tv, so if you can't make it to Coventry in person, be sure to tune in and catch the fun!


TF2 Blog


It's our favorite time of year again! It's time to announce this year's Saxxy Awards, and lay out the rules and deadlines for submissions. We're especially excited to find out how the mix of universes for entries this year is affected by both the release of the SFM within the Dota 2 Reborn Beta and the Dota 2 Short Film Contest.


We're mixing up the categories again this year, to encourage more of you to submit entries. (and encourage the overachievers among you to submit more entries!) The Action, Comedy and Drama categories are all changing to have a 3 minute limit, and there will be a new Extended category that has the 5 minute limit from prior years. We believe that there are a great many stories to be told in the new 3 minute format, and we hope to see more of them by adding categories in the gap that existed between 1 and 5 minutes.


On a more technical note, we're also changing the way that submissions are uploaded, so you upload your entries directly to YouTube, and add them to your Steam profile, instead of uploading through the SFM. The submission deadline is November 11th, but once again, we'd like to remind you that you can upload non-final versions up to a week in advance of the final deadline, to guard against last-minute computer failures, internet outages, YouTube login problems, etc. Check the guidelines for details on the rules and deadlines, and get your entries ready!



PC Gamer

When I saw the release trailer for Half-Line Miami, I assumed it was a gag whipped up by somebody bored with the wait for Half-Life 3, or a set of skinned levels built in Hotline Miami's level editor. It is neither. Half-Line Miami is a free, fully playable mash-up of Hotline Miami and Half-Life 2, complete with the G-Man introduction, and it's really good.

The actual gameplay is straight out of Hotline Miami, but the maps, enemies, and sound effects are taken from Half-Life 2. And instead of the usual assortment of blunt objects and firearms, you're equipped with the gravity gun, which works exactly like it does in HL2: Pick something up—explosive barrels included—and then fire it at your enemies to turn them into pulp.

There are eight levels in all, one for each area in Half-Life 2. For players who are into the DIY thing, it comes with a level editor as well. The soundtrack by Sung is pretty fantastic too. And it's free!

"I made this game as a declaration of my love for these 2 games, and as an experiment in game design," creator Thomas Kole explained.

Grab it—trust me, it's worth your time—at Itch.io.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

I have just booted up Half-Line Miami [official site] – a mashup of Hotline Miami and Half-Life as created by student Thomas Kole.

As someone who has never really played Half-Life 2 or Hotline Miami (I did about one level of Hotline Miami at a demo booth one time and apparently own it on this here PC – who knew? As for the Half-Life games, I played the original until a bit where you have to climb into a ceiling vent which you reach by dragging a box over. I’d killed something directly below the vent and their corpse became an immovable object so I couldn’t put the box in the right place to climb up. After trying all the solutions I could think of I gave up rather than restart at my last save which was ages away. I tried the second game as part of the Orange Box on XBox 360 and got as far as Water Hazard.) I feel well placed to explain Half-Line Miami.

… [visit site to read more]

Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an issue with the Festive Revolver not drawing correctly
  • Updated the materials for the Australium Minigun
  • PASS Time update
    • Fixed disguised Spies not having a shield drawn for them in the HUD
    • Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect)
    • Fixed being able to 'inspect' the jack while players are carrying it
    • Fixed capturing the jack not incrementing Scout contract points
    • Updated pass_warehouse
      • Fixed a hole near the RED goal
      • Fixed some props where the jack could get stuck
      • Changed some small health kits to medium
...

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