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Official Steam time: Sunday, November 22, 2009 - 12:59 am

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Left 4 Dead Update Released

November 9, 2009, 5:00 pm - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead

  • Fixed a crash related to a Crash Course achievement
  • Fixed an issue were bots and computer controlled special infected were being reported via "View Game Info"
  • Added Team Versus 4 on 4 competitive matchmaking

Left 4 Dead Update Released

October 9, 2009, 4:47 pm - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead

  • Fixed campaign image not updating correctly when creating a lobby
  • Increased the reliabilty of the Steam Group server display
  • Made mm_dedicated_search_maxping available to allow users to set the maximum acceptable ping for a dedicated server. The default has also been lowered 150ms, down from 300ms
  • Fixed an issue where rescue closet doors could be opened in Crash Course in Versus mode

Left 4 Dead Update Released

September 30, 2009, 8:02 pm - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead (PC)

  • Item density calculation corrected for Versus games
  • Fixed weapon density in Crash Course
  • mp_gamemode now a valid command
  • New localized audio for Crash Course now available
  • Fixed achievement issues in Crash Course
  • Fixed dedicated servers not updating correctly to master server
  • Increased the timeout to fallback to listen server when searching for a dedicated server to 45 seconds

Left 4 Dead (360 dedicated only)
  • Item density calculation corrected for Versus games
  • Fixed weapon density in Crash Course
  • Player controlled special Infected will no longer be trapped if they spawn in rescue closets
  • Weapons and health kits in cabinets are now correctly respawned in the second Versus round
  • Fixed a deploment issue on Xbox 360 dedicated servers that resulted in collisions not being properly detected. This issue is a server only issue

Left 4 Dead Update Released

September 29, 2009, 5:34 pm - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead

  • Made the variable "mp_gamemode" available again. Note that you can also load maps directly with different game modes by specifying it in the map command. For example, "map l4d_garage01_alleys versus" will set mp_gamemode versus for you automatically and load the first map of Crash Course
  • Added "mm_dedicated_force_servers" to allow specification of a list of dedicated server addresses manually used for searching (ms_force_dedicated_server is depreciated)
  • Updated shared libraries and DLLs preventing dedicated servers listing correctly, appearing on Steam groups, and being found via sv_search_key

Left 4 Dead Update Released

September 29, 2009, 10:06 am - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead

  • A new campaign, "Crash Course", is now available for play in Campaign, Versus and Survival modes
  • In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and other items will now be identical for the second round of a chapter
  • Matchmaking has had several improvements to make finding and joining games even faster
  • Ten all new "Crash Course" achievements have been added

Left 4 Dead Update Released

August 21, 2009, 2:00 pm - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Engine

  • Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
  • Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
  • Fixed a server crash caused by spoofing a client disconnect message
  • Fixed a server crash caused by sending malformed reliable subchannel data

Left 4 Dead
  • Novint Falcon support is now enabled by default

Left 4 Dead Update Released

August 3, 2009, 2:18 pm - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Left 4 Dead

  • Added packet limit to help users with AT&T Speedstream routers sometimes getting disconnected
  • Added mm_server_search_inet_ping_window convar, which can be used to further reduce packet burst when contacting Left 4 Dead servers

Left 4 Dead Update Released

July 31, 2009, 12:30 pm - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Left 4 Dead

  • Fixed problem with add-on installer failing to install add-ons properly on some versions of Windows
  • Transition screen now shows campaign and map names for add-on campaigns
  • Bug fixes and enhancements for Novint Falcon controller

Left 4 Dead Update Released

July 21, 2009, 1:35 pm - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Left 4 Dead

  • Lobbies and games you've recently joined and left will be ignored for two minutes. This will prevent a player from ending up in the same lobby or game when quickly searching for another
  • Restored Find a Game Lobby/Find a Game in Progress to the Create Lobby screen available from the Lobby Browser
  • Updated localization text
  • Fixed an issue where VPK.EXE would not extract all files

Left 4 Dead Update Released

July 16, 2009, 2:44 pm - Valve - Product Update

Left 4 Dead has been updated to include a lobby browser. The lobby browser (under Play Online) will show you a list of optimal games available for you to join. The browser pares down the thousands of lobbies and games currently being played to show you the best list of games available to you. This list includes official and add-on campaigns, including add-on campaigns you have not yet installed, making it a great way to discover them. You can filter by difficulty, official and/or add-on campaigns and by lobbies and/or games in progress. The specific changes include:

Left 4 Dead

  • The Play on Steam Group Server screen now displays which Steam group it's searching while updating the list
  • After calling a vote to change difficulty in game it is now correctly updated in matchmaking

Add-on Campaigns
  • When downloading a new version of an add-on and installing it (by double clicking the .VPK file), it will now correctly overwrite the previous version, even while Left 4 Dead is currently running
  • Addressed a crash when two mission files with the same name are installed
  • Steam Group Servers now will now correctly offer download links when running add-on campaigns

Server
  • The server will now warn if the public or private tags exceed their limits. Public tags are limited to 63 characters. Private tags used for matchmaking are now limited to 1024 characters. Note that the private tags include the name of each add-on campaign installed on the server, so an excessive number of add-on campaigns can hit this limit

SDK
  • The VPK tool should be able to handle campaigns larger than 500MB now
  • You can now drag and drop or pass a VPK file to the vpk.exe tool to have it extract the contents of the add-on to a folder. This mirrors the functionality of passing a folder and having it create a VPK file
  • Detail.vbsp and lights.rad have been added to the distribution


News Archive (2009)