December 18, 2009, 11:05 am - Valve - Product Update
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Left 4 Dead
- Teams that prefer listen servers will no longer be matched with teams that prefer dedicated servers
- Official dedicated servers are now preferred when searching for team matches
- More populous lobbies are now preferred over less populous ones when searching for games
- Players who crash or have failed to load are no longer banned if they have been kicked
- Fixed exploit allowing players to end games prematurely using the 'outtro_stats_done' console command
- Reduced Dedicated Server max search ping to 150 ms
- Fixed a common crash
November 9, 2009, 5:00 pm - Valve - Product Update
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Left 4 Dead
- Fixed a crash related to a Crash Course achievement
- Fixed an issue were bots and computer controlled special infected were being reported via "View Game Info"
- Added Team Versus 4 on 4 competitive matchmaking
October 9, 2009, 4:47 pm - Valve - Product Update
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Left 4 Dead
- Fixed campaign image not updating correctly when creating a lobby
- Increased the reliabilty of the Steam Group server display
- Made mm_dedicated_search_maxping available to allow users to set the maximum acceptable ping for a dedicated server. The default has also been lowered 150ms, down from 300ms
- Fixed an issue where rescue closet doors could be opened in Crash Course in Versus mode
September 30, 2009, 8:02 pm - Valve - Product Update
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Left 4 Dead (PC)
- Item density calculation corrected for Versus games
- Fixed weapon density in Crash Course
- mp_gamemode now a valid command
- New localized audio for Crash Course now available
- Fixed achievement issues in Crash Course
- Fixed dedicated servers not updating correctly to master server
- Increased the timeout to fallback to listen server when searching for a dedicated server to 45 seconds
Left 4 Dead (360 dedicated only)- Item density calculation corrected for Versus games
- Fixed weapon density in Crash Course
- Player controlled special Infected will no longer be trapped if they spawn in rescue closets
- Weapons and health kits in cabinets are now correctly respawned in the second Versus round
- Fixed a deploment issue on Xbox 360 dedicated servers that resulted in collisions not being properly detected. This issue is a server only issue
September 29, 2009, 5:34 pm - Valve - Product Update
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Left 4 Dead
- Made the variable "mp_gamemode" available again. Note that you can also load maps directly with different game modes by specifying it in the map command. For example, "map l4d_garage01_alleys versus" will set mp_gamemode versus for you automatically and load the first map of Crash Course
- Added "mm_dedicated_force_servers" to allow specification of a list of dedicated server addresses manually used for searching (ms_force_dedicated_server is depreciated)
- Updated shared libraries and DLLs preventing dedicated servers listing correctly, appearing on Steam groups, and being found via sv_search_key
September 29, 2009, 10:06 am - Valve - Product Update
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Left 4 Dead
- A new campaign, "Crash Course", is now available for play in Campaign, Versus and Survival modes
- In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and other items will now be identical for the second round of a chapter
- Matchmaking has had several improvements to make finding and joining games even faster
- Ten all new "Crash Course" achievements have been added
August 21, 2009, 2:00 pm - Valve - Product Update
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Engine
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
- Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data
Left 4 Dead- Novint Falcon support is now enabled by default
August 3, 2009, 2:18 pm - Valve - Product Update
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Left 4 Dead
- Added packet limit to help users with AT&T Speedstream routers sometimes getting disconnected
- Added mm_server_search_inet_ping_window convar, which can be used to further reduce packet burst when contacting Left 4 Dead servers
July 31, 2009, 12:30 pm - Valve - Product Update
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Left 4 Dead
- Fixed problem with add-on installer failing to install add-ons properly on some versions of Windows
- Transition screen now shows campaign and map names for add-on campaigns
- Bug fixes and enhancements for Novint Falcon controller
July 21, 2009, 1:35 pm - Valve - Product Update
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Left 4 Dead
- Lobbies and games you've recently joined and left will be ignored for two minutes. This will prevent a player from ending up in the same lobby or game when quickly searching for another
- Restored Find a Game Lobby/Find a Game in Progress to the Create Lobby screen available from the Lobby Browser
- Updated localization text
- Fixed an issue where VPK.EXE would not extract all files
July 16, 2009, 2:44 pm - Valve - Product Update
June 29, 2009, 4:12 pm - Valve - Product Update
June 25, 2009, 11:16 am - Valve - Product Update
April 30, 2009, 1:23 pm - Valve - Product Update
April 27, 2009, 5:47 pm - Valve - Product Update
April 23, 2009, 4:02 pm - Valve - Product Update
April 21, 2009, 2:45 pm - Valve - Product Update
March 25, 2009, 2:39 pm - Valve - Product Update
March 13, 2009, 4:37 pm - Valve - Product Update
March 12, 2009, 12:43 pm - Valve - Product Update
March 11, 2009, 5:04 pm - Valve - Product Update
January 23, 2009, 1:42 pm - Valve - Product Update
January 15, 2009, 1:58 pm - Valve - Product Update
January 14, 2009, 5:11 pm - Valve - Product Update
December 5, 2008, 5:58 pm - Valve - Product Update
December 4, 2008, 3:52 pm - Valve - Product Update
November 25, 2008, 11:13 am - Valve - Product Update