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Official Steam time: Sunday, November 22, 2009 - 6:54 am

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Team Fortress 2 Update Released

November 2, 2009, 6:47 pm - Valve - Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Added Bill's Hat for players who pre-purchase Left 4 Dead 2
  • Fixed client-side perf problem after changing levels on Koth_Harvest_Event

Team Fortress 2 Update Released

October 29, 2009, 6:20 pm - Valve - Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Added a new community map: Koth_Harvest
  • Added a Halloween edition called Koth_Harvest_Event
    • Contains a variety of Halloween related features: New hats, achievements, exploding pumpkins, ghosts, and more!
  • Updated the CTF, Arena, and KOTH versions of Sawmill
    • Fixed Engineer exploit
  • Added check to prevent clients from sending empty or all whitespace names to the server
  • Fixed "item_found" announcements coloring the player names if the player has :: in their name
  • QuickSwitch improvements
    • Added key input so you can cycle through it using the slot input keys
    • Added all loadout slots (not just primary, secondary, and melee)
    • Removed duplicate entries (should only see 1 flaregun, etc.)
    • Fixed a few small layout & empty slot bugs

    Community requests
    • Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 all, 2 paper only, 3 color only
    • Added a "both" selection to the invalid winners field for team_control_point_master and team_control_point_round entities

Team Fortress 2 Update Released

October 14, 2009, 2:00 pm - Valve - Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

  • Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
  • Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
  • Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
  • Updated the class menu to show the local player's current class
  • Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
  • Updated "player_hurt" game event to include "damageamount" and "crit" values
  • Fixed a rare crash in particle system
  • Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
  • Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
  • Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
  • Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
  • Prevented servers from using steam:// commands in their MOTD text
  • Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
  • Fixed friendly-fire/spectator exploit using projectiles
  • Fixed disguised spies not getting ammo from enemy dispensers
  • Fixed thrown sandvich traveling through players before being activated
  • Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
  • Fixed fire overlay drawing on hats in DX80
  • Fixed an exploit that allowed servers to corrupt client's item database
  • Fixed full packet updates showing cloaked Spies for an instant
  • Fixed a prediction error resulting in mis-predictions of crits

Community requests
  • Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
  • Added server ConVar "bot_crouch" to make bots crouch
  • Added model override for item_teamflag entity
  • Added ability to turn off particle trail for players carrying the item_teamflag entity
  • Updated team_train_watcher to support 8 cp/track links (was previously 4)

Team Fortress 2 Update Released

September 15, 2009, 3:21 pm - Valve - Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Engine

  • If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set

Additions / Changes
  • Backpack improvement
    • Added support for 100 slots in the backpack
    • Backpack can now be sorted by type
    • Multi-selection in the backpack is now done by holding down the Ctrl key
  • Alt-fire on the Sandvich now drops sandviches
    • A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
    • A Heavy can regain his sandvich by collecting a healthkit while already being at full health
    • Eating a sandvich using the taunt method now heals a Heavy to full health
    • Dropped sandviches heal 50% of the collector's health
  • Medic regen changes
    • Base regen amount increased from 1/sec to 3/sec
    • Regen amount increase since time of last damage decreased from 3x to 2x
    • End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
  • Blutsauger
    • Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
    • Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
  • Added "mp_windifference" server ConVar (default to 0)
    • When set to X, matches will be considered won if a team gets X points ahead of the other team
  • Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
  • Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
  • Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
    • If set (default), it'll show non-standard items being carried by the player you're spectating
  • Tournament mode changes
    • New item whitelist allowing tournaments to control what items can be used by players
    • Added "item_whitelist_example.txt"
    • Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
  • Added Tournament mode Spectator HUD
    • Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
    • Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
    • Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
  • Changed idle player check to include spectators & players who haven't chosen a team

Bug Fixes
  • Fixed explosive radius detection using an axially aligned box instead of a sphere
    • Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
    • Grenades/Pipes radius change: 132->159
    • Rocket radius change: 121->146
    • End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
  • Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
  • Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
  • Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
  • Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
  • Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
  • Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
  • Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
  • Fixed wearables not destroying their attached particles when they're removed
  • Fixed several player & viewmodel simulation issues that occurred when the game was paused
  • Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2

Community Requests
  • Added the entindex() of the object being built to the "player_builtobject" game event
  • Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
  • Added IgnitePlayer input to TFPlayer

Team Fortress 2 Update Released

September 2, 2009, 2:10 pm - Valve - Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

  • Fixed "not on camera object" particle effects appearing while spectating in-eyes, and not appearing when in thirdperson
  • Fixed inventory bug that caused some item pickups not to be shown
  • Added support for client explanations of backend inventory manipulation

Team Fortress 2 Update Released

August 31, 2009, 3:01 pm - Valve - Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

  • Added "tf_allow_player_use" server ConVar to control players executing +use while playing (defaults to 0)
  • Fixed a bug where full backpacks resulted in an item being repeatedly found each time the game is started
  • Fixed being able to burn players/buildings that are in the water while standing outside the water
  • Fixed teleporting Spies getting stuck in enemy players standing on the exit
  • Fixed server log not listing telefrag kills as weapon "telefrag"
  • Fixed the Pyro's airblast pushing Spectators in free-look mode
  • Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing
  • Fixed freezecam screenshots sometimes being saved outside the Screenshots folder
  • Fixed deathnotice and server log entries not using the unique item names/icons when buildings are destroyed
  • Fixed a case where the weapon selection menu wasn't drawing the images of non-standard items if the player was using hud_fastswitch 1 and using slot7-10 to view the panel
  • Fixed CTF HUD not centering the flag panel if there is only one active flag

Community requests
  • Added the ability to set a parent for the item_teamflag entity
  • Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag entity
  • Added intro movie .mp3 files to the sound/misc folder

Team Fortress 2/Day of Defeat: Source Update Released

August 21, 2009, 1:39 pm - Valve - Product Update

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Orange Box Engine

  • Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
  • Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
  • Fixed a server crash caused by spoofing a client disconnect message
  • Fixed a server crash caused by sending malformed reliable subchannel data
  • Fixed a server crash related to unbounded settings on some convars

Team Fortress 2
  • Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
    • The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
    • The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
  • Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
    • Added "motdfile_text" convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who've turned on this option
  • Fixed radius damage not tracing out of enemies when the explosion occurs within them
    • Fixes rockets & grenades doing no splash damage when fired point blank into enemies
  • Added missing snowpuff particles for DX8 players (honest)
  • Restored LOD for the Demoman player model
  • Fixed being able to alt-fire with the fists while stunned as a Heavy
  • Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
  • Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
  • Fixed sv_pure not reloading the map's custom particle file
    • Custom particle effects contained within maps must now be placed in the \particles directory
  • Fixed another case where items weren't being validated properly in class loadout slots

Community requests
  • Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
  • Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
  • Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
  • Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
  • Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin

Team Fortress 2/Day of Defeat: Source Update Released

August 17, 2009, 3:56 pm - Valve - Product Update

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source

  • Fixed an engine crash

Team Fortress 2
  • Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
    • "Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side."
  • Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
  • Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)
  • Added missing snowpuff particles for DX8 players
  • Fixed rocket jumping
  • Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
  • Fixed Scouts going into reference pose in double jumps
  • Fixed the Ubersaw not displaying team colors
  • Fixed Spies disguised as RED Scouts not cloaking properly
  • Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode

Team Fortress 2 Update Released

August 14, 2009, 4:40 pm - Valve - Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

  • Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
  • Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
  • Fixed Announcer overtime bug on KOTH servers using mp_timelimit
    • Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
  • Fixed tournament stopwatch not displaying the time in the HUD
  • Fixed a bug with cloak meter regen and drain rates
  • Fixed Spies not being able to go invis while reloading
  • Fixed pipebombs sticking to saw blades
  • Fixed weapons not being hidden properly during loser state anims
  • Fixed a case where radius damage didn't reduce damage to self
    • Fixes Demomen taking too much damage from their pipebombs
  • Fixed a case where items would never show up in the backpack, even though they were available to equip
  • Fixed a case where items weren't being validated properly in class loadout slots

Community requests
  • Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
  • Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture

Team Fortress 2 Update Released

August 13, 2009, 10:56 am - Valve - Product Update

  • Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    New Content
    • Added King Of The Hill game mode
    • Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them
    • Added lots of new hats

    Additions / Changes
    • Added "Auto Reload" option to the multiplayer advanced options
      • Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing
    • Pistol now fires at a fixed rate, not based on the speed at which you press the firing button
    • Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity
    • Significantly reduced the amount of network traffic being sent
    • Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost
    • Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists
      • Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist
    • Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)
    • Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps
    • Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating
    • Added an "Inspect" key that allows you to look at items being carried by your team mates
    • Backpack improvements:
      • Added drag & drop to move items around. Item positions are maintained on the backend
      • Added multi-select, allowing you to delete multiple items at once
      • Added a new key to the key binding page that opens your inventory directly to your backpack
      • Fixed mouseover panel being incorrectly position when the backpack first appears
    • Cloaked Spies standing in valid backstab positions no longer raise their knife
    • Added current map name and gametype to the bottom right of scoreboard
    • Added class icons to tips on the loadout and loading screens
    • Improved visuals around flags when they're being carried by a player
    • Improved critboosted visuals, making it much clearer when an enemy has critboost
    • Updated the loading panel to show the game type under the map name during level transition
    • In-game chat dialog now supports full Unicode characters
    • Added BLU main menu background
    • Added response caching for some server queries to help reduce the CPU load from DOS attacks
    • Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail

    Map Changes
    • Update PLR_Pipeline
      • Increased the starting advantage in the third round if a team has won the first two rounds
      • Fixed carts not continuing to the second round if they're capped at the same time in the first round
      • Fixed being able to shoot pipebombs over the starting gates in the first round
      • Fixed being able to open the doors in the first round before the setup time was finished
      • Fixed players getting stuck in some doors
      • Fixed players being able to get onto rooftops and out of the map boundaries
      • Fixed other minor bugs and exploits
    • Added community map Arena_Offblast
    • Added community map Cp_Yukon
    • Update Arena_Sawmill
      • Fixed DirectX8 bug where some models would not be visible
      • Fixed exploit with building teleporters outside of the map
    • Updated CP_Granary
      • Made a few changes to improve balance based on competitive community feedback

    Item Reworks
    • The Force of Nature
      • The enemy knockback now only works in close range and behaves more like the Pyro's air blast
      • Enemies cannot be juggled by the FaN's effect
      • The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards
      • Knockback is now scaled by damage done
    • The Sandman
      • A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun
      • Stunned players now take 75% of all incoming damage instead of 50%
      • Ubercharged players can no longer be stunned
      • Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
      • The minimum distance to stun a target has been reduced
      • The negative attribute has changed from "no double jump" to "-25 max health"

    Fixes
    • Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs
    • Fixed an exploit that allowed players to work around sv_pure
    • Particle files are now protected by sv_pure
    • Fixed critboost effect getting stuck on when you die while critboosted
    • Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players
    • Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife
    • Fixed an exploit where you could reload The Huntsman faster than intended
    • Fixed Heavy "civilian" exploit
    • Fixed a set of exploits using the DXSupport config files
    • Fixed r_screenfademinsize and r_screenfademaxsize exploits
    • Fixed sentries firing at a fully cloaked Spy if they're still the closest target

    Community requests
    • Added a HUD element for hybrid CTF & CP maps
      • Supports 1 or 2 flags, and any number of CPs
      • Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it
    • Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards
      • Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")
    • Added new "medic_death" event for server logs
      • Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
        • healing is the amount the Medic healed in that life
        • ubercharge (1/0) is whether they died with a full charge
    • Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it


  • News Archive (2009)