STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
Rally Call is a series of video game charity events that help different charities each year. This February 25th and 26th, Rally Call will be hosting a TF2 Tournament featuring YouTubers, steamers and other TF2 personalities. This event will support International Animal Rescue, a foundation that helps animals in danger all over the world. Click here to donate and learn more.
Another jam is over, and the TF community really turned this one out! The final count of entries was 686, which includes 230 SFM creations, 196 artworks, 146 maps, 34 models, 14 videos, 12 fanfictions, 2 games, 2 plushes, and a poem. Check them out and learn more here.
Videogames have bugs. This is a fact of life. Some are obvious and easy to squash, and others are a little trickier to nail down. And then there are bugs like the one Valve fixed yesterday in Team Fortress 2. According to this Engadget report, it was around for a full decade—since TF2 was released in 2007—before it was noticed last month by TF2 Classic developer Nicknine, and reported by Redditor sigsegv_.
The bug occurred when a player selected the Scout, Heavy, or Sniper as their first class upon joining a server. After that, switching to Soldier, Pyro, Demo, Engineer, Medic, or Spy on the same server would leave their local and server-side animations slightly out of sync. It worked the other way as well: Beginning as Soldier, Pyro, Demo, Engineer, Medic, or Spy, and then switching to Scout, Heavy, or Sniper would have the same effect.
It sounds harmless enough, but the practical impact was most definitely not. As you can see in the video, the mismatch between local and server-side hitboxes meant that shots that should have hit sometimes would not. And once it happened, players were stuck: Switching back and forth wouldn't clear the error, nor would dying or going to spectator mode.
"It's because the player models for scout/heavy/sniper have their pose parameters listed in one order, while the player models for soldier/pyro/demo/engie/medic/spy have their pose parameters listed in a slightly different order (
move_y swapped)," sigsegv_ explained. "And it's also worth pointing out that in MvM [Mann vs Machine], the bots re-use the same 22 player slots over and over: when a robot dies, that player is switched to spectator, and then when it's time for another robot to spawn, the player is switched back onto blue team and changed to the class that the new robot should be. So, in effect, different MvM robots are somewhat equivalent to a group of human players who die, change class, and then respawn; which means that they were also susceptible to the bug."
It's not a huge bug, as evidenced by the fact that it went unnoticed for ten years, but that's also what makes it so notable now. TF2 is not your average ten-year-old game: It's still one of the top five games on Steam, with tens of thousands of people blasting away at each other 24 hours a day, and is supported by a very active modding community. Yet somehow, this bug, which impacts the game at its most fundamental level—did you shoot the guy or not?—has slipped through the cracks until now. In a way, it's almost a shame that Valve fixed it.
The full list of changes included in the latest TF2 update is below.
TF2Maps presents their next 72hour TF2Jam this Friday, February 10th at 6pm GST. The last TF2Jam had over 500 entries, and they're looking to make this one even bigger!
For the uninitiated, the TF2Jam is all about the art and craft of all things Team Fortress 2, done in less than 72 hours. This includes creating maps, models, videos, artwork, fanfiction, articles, games, mods, sculptures, interpretive dance, and anything else! Participants receive an in-game medal and a well-deserved sense of pride. Click here to learn more.
LuckyLukeTF2 is back with the Top 12 special for 2016! Just like last year, this edition features all the #1 comp TF2 plays of the month for the year of 2016, and it certainly has it all: from a backstab while surfing through the air to a quad airshot. Check out the action above or on LuckyLukeTF2's Youtube channel here.
Although skin gambling in Counter-Strike: Global Offensive has been around for a number of years, last year saw Valve crack down on a series of sites—issuing cease and desist orders to several gambling outlets for using their Steam account for commercial purposes. Valve is now turning its head towards its other major online shooter, Team Fortress 2.
If you're unfamiliar with how skin gambling works, Evan's detailed overview in relation to CS:GO is worth checking out as it's a similar process in TF2. At this stage, Valve hasn't revealed its next move beyond stating its intentions.
As featured on the Team Fortress 2 website, Valve released the following statement:
"In July of last year we outlined our position on gambling web sites, specifically noting that Valve has no business relationship with these sites. At that time we also began blocking many CSGO gambling accounts. You can view the original post here.
"More recently, some gambling web sites started leveraging TF2 items. Today we began the process of blocking TF2 gambling accounts as well. We recommend you don’t trade with these sites."
Following last year's crackdown, a number of shuttered CS:GO gambling sites suggested the way in which they operated was entirely legal, and that they'd relaunch following talks with Valve. A cursory Google search would suggest this has not been the case, which of course sends a pretty clear message to those still operating under the radar.
In July of last year we outlined our position on gambling web sites, specifically noting that Valve has no business relationship with these sites. At that time we also began blocking many CSGO gambling accounts. You can view the original post here.
More recently, some gambling web sites started leveraging TF2 items. Today we began the process of blocking TF2 gambling accounts as well. We recommend you don t trade with these sites.
Come out to the Esports Arena in Santa Ana, California this weekend to experience some of the most competitive PC and Console shooters of the last decade. Esports Arena Rewind will showcase TF2, Halo: Combat Evolved and Shadowrun, with teams from all over the world including, Se7en, Jasmine Tea, Froyotech, EVL Gaming, Meat Market, and Street Hoops Esports. Click here to check out the tournament schedule.
Bouts start at 10am PST on Saturday with grand finals at 4pm on Sunday, so get out to Santa Ana or watch it streamed here.