June 23, 2009, 3:21 pm - Valve - Product Update
Updates to Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2, Episode 1 & 2, and Portal
- Added support for the Novint Falcon
General- Added an option to the advanced multiplayer menu to select left or right handed view models
- Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
- Fixed a bug where a fake Spy hand would appear on the screen of other players
- Custom death animations now only play 25% of the time
- Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
- Fixed rare client crash on connection and level change
- Removed refract from water ripples caused by bullet impacts for performance reasons
- Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
- Started tracking localization settings to help make decisions regarding localization in the future
- Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded
Mapmaker requests- Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
- Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
- Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy
Sniper- Fixed a bad detection case in the "Friendship is Golden" achievement
- Changed the description of the "Triple Prey" achievement so it better describes how to get it
- Critical arrows now have a trail and correctly deal enhanced damage
- The Huntsman now defaults to be right handed
- Friendly arrows will no longer trigger the near miss sound on you
- Fixed several sources of floating arrows
Spy- Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
- Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
- Fixed a bug where the spy's watch would randomly change models during play
- Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
- The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
- Increased the Cloak and Dagger regeneration rate slightly
- Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
- The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
- Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
- The Dead Ringer's cloak meter can now be regenerated from ammo sources
- The Ambassador now only crits when fully accurate and no longer penetrates enemies
- The Spy can no longer change weapons from the knife while shocked by the Razorback
- Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
- Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter
July 9, 2008, 4:39 pm - Valve - Product Update
Updates to the Episode 1 Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Episode 1 Source Engine
- Counter-Strike: Source, Half-Life 2: Episode 1, and Half-Life 2: Deathmatch customers running under Windows Vista can now take advantage of 5.1 and 7.1 speaker configurations
March 21, 2007, 1:30 pm - Valve - Product Update
Updates to Half-Life 2: Episode One have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 2: Episode One
- Fixed jerky NPC animation
- Fixed failure to load old savegames
March 14, 2007, 4:30 pm - Valve - Product Update
Updates to Half-Life 2: Episode One have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 2: Episode One
- Fixed jerky animation in demo recordings
- Fixed bug to allow SDK tools access to Episode One content
July 7, 2006, 1:00 pm - Valve - Product Update
Updates to Half-Life 2: Episode One have been released. The updates will be applied automatically when your Steam client is restarted. Based on the statistics gathered from people playing through Episode One, we're making a small balance change to the elevator battle before you head back up to City 17. The specific changes are as follows:
Half-Life 2: Episode One
- Added some more health for players to pick up
- Added more cinderblocks and barrels for physics ammunition
- Added some extra shotgun shells at start of the fight
- Slightly reduced the number of zombies attacking the player
June 9, 2006, 4:52 pm - Valve - Product Update
Updates to Half-Life 2: Episode One and Earth 2160 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 2: Episode One
- Fixed some closed caption lines being corrupted
- Fixed a bug in gameplay stats reporting
Earth 2160- Fixed game incorrectly prompting for CD key entry
June 1, 2006, 7:57 pm - Valve - Product Update
Updates to Half-Life 2: Episode One have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 2: Episode One
- Fixed the game's difficulty defaulting to "Easy" instead of "Normal" when starting a new game. (If you've already played Episode One, you can change the setting manually by selecting "Options" from the game's main menu.)
May 30, 2006, 6:25 pm - Valve - Product Update
An update to the Source Engine and Dedicated server has been released. The update will be applied automatically when your Steam client is restarted. The changes are:
Source Engine
- Fixed bug in receive proxies due to a mismatched structure change
- Fixed crash in SourceTV if AUTO_DISPATCH_MODE was full, had no relays and a new client tried to connect
Media- Released Episode One launch teaser #3
May 28, 2006, 4:57 pm - Valve - Product Update
An update to the Half-Life 2: Episode One preload has been released. The update will be applied automatically when your Steam client is restarted. The changes are:
Half-Life 2: Episode One
- Updated preload with finalized assets
May 25, 2006, 6:46 pm - Valve - Product Update
An update to the Half-Life 2: Episode One preload has been released. The update will be applied automatically when your Steam client is restarted. The changes are:
Half-Life 2: Episode One
- Started preloading of entire game in encrypted form
Media