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Official Steam time: Tuesday, November 24, 2009 - 2:01 pm

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Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal Update Released

June 23, 2009, 3:21 pm - Valve - Product Update

Updates to Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2, Episode 1 & 2, and Portal

  • Added support for the Novint Falcon

General
  • Added an option to the advanced multiplayer menu to select left or right handed view models
  • Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
  • Fixed a bug where a fake Spy hand would appear on the screen of other players
  • Custom death animations now only play 25% of the time
  • Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
  • Fixed rare client crash on connection and level change
  • Removed refract from water ripples caused by bullet impacts for performance reasons
  • Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
  • Started tracking localization settings to help make decisions regarding localization in the future
  • Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded

Mapmaker requests
  • Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
  • Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
  • Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy

Sniper
  • Fixed a bad detection case in the "Friendship is Golden" achievement
  • Changed the description of the "Triple Prey" achievement so it better describes how to get it
  • Critical arrows now have a trail and correctly deal enhanced damage
  • The Huntsman now defaults to be right handed
  • Friendly arrows will no longer trigger the near miss sound on you
  • Fixed several sources of floating arrows

Spy
  • Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
  • Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
  • Fixed a bug where the spy's watch would randomly change models during play
  • Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
  • The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
  • Increased the Cloak and Dagger regeneration rate slightly
  • Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
  • The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
  • Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
  • The Dead Ringer's cloak meter can now be regenerated from ammo sources
  • The Ambassador now only crits when fully accurate and no longer penetrates enemies
  • The Spy can no longer change weapons from the knife while shocked by the Razorback
  • Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
  • Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter

Episode 1 Source Engine Update Released (7/9/2008)

July 9, 2008, 4:39 pm - Valve - Product Update

Updates to the Episode 1 Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Episode 1 Source Engine

  • Counter-Strike: Source, Half-Life 2: Episode 1, and Half-Life 2: Deathmatch customers running under Windows Vista can now take advantage of 5.1 and 7.1 speaker configurations

Half-Life 2: Episode One Update Released

March 21, 2007, 1:30 pm - Valve - Product Update

Updates to Half-Life 2: Episode One have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 2: Episode One

  • Fixed jerky NPC animation
  • Fixed failure to load old savegames

Half-Life 2: Episode One Update Released

March 14, 2007, 4:30 pm - Valve - Product Update

Updates to Half-Life 2: Episode One have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 2: Episode One

  • Fixed jerky animation in demo recordings
  • Fixed bug to allow SDK tools access to Episode One content

Half-Life 2: Episode One Update Released

July 7, 2006, 1:00 pm - Valve - Product Update

Updates to Half-Life 2: Episode One have been released. The updates will be applied automatically when your Steam client is restarted. Based on the statistics gathered from people playing through Episode One, we're making a small balance change to the elevator battle before you head back up to City 17. The specific changes are as follows:

Half-Life 2: Episode One

  • Added some more health for players to pick up
  • Added more cinderblocks and barrels for physics ammunition
  • Added some extra shotgun shells at start of the fight
  • Slightly reduced the number of zombies attacking the player

Half-Life 2: Episode One and Earth 2160 Update Released

June 9, 2006, 4:52 pm - Valve - Product Update

Updates to Half-Life 2: Episode One and Earth 2160 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 2: Episode One

  • Fixed some closed caption lines being corrupted
  • Fixed a bug in gameplay stats reporting

Earth 2160
  • Fixed game incorrectly prompting for CD key entry

Half-Life 2: Episode One Update Released

June 1, 2006, 7:57 pm - Valve - Product Update

Updates to Half-Life 2: Episode One have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 2: Episode One

  • Fixed the game's difficulty defaulting to "Easy" instead of "Normal" when starting a new game. (If you've already played Episode One, you can change the setting manually by selecting "Options" from the game's main menu.)

Source Engine and Dedicated Server update

May 30, 2006, 6:25 pm - Valve - Product Update

An update to the Source Engine and Dedicated server has been released. The update will be applied automatically when your Steam client is restarted. The changes are:

Source Engine

  • Fixed bug in receive proxies due to a mismatched structure change
  • Fixed crash in SourceTV if AUTO_DISPATCH_MODE was full, had no relays and a new client tried to connect

Media
  • Released Episode One launch teaser #3

Half-Life 2: Episode One Preload Update

May 28, 2006, 4:57 pm - Valve - Product Update

An update to the Half-Life 2: Episode One preload has been released. The update will be applied automatically when your Steam client is restarted. The changes are:

Half-Life 2: Episode One

  • Updated preload with finalized assets

Half-Life 2: Episode One Preload Update

May 25, 2006, 6:46 pm - Valve - Product Update

An update to the Half-Life 2: Episode One preload has been released. The update will be applied automatically when your Steam client is restarted. The changes are:

Half-Life 2: Episode One

  • Started preloading of entire game in encrypted form

Media


News Archive (2009)