July 9, 2008, 4:39 pm - Valve - Product Update
Updates to the Episode 1 Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Episode 1 Source Engine
- Counter-Strike: Source, Half-Life 2: Episode 1, and Half-Life 2: Deathmatch customers running under Windows Vista can now take advantage of 5.1 and 7.1 speaker configurations
November 12, 2007, 4:36 pm - Valve - Product Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed Half-Life 2: Deathmatch crowbar swing speed difference between Windows and Linux servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots on a server
- Fixed Half-Life 2: Deathmatch chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels
September 12, 2007, 1:10 pm - Valve - Product Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed custom level sound lists under sv_pure
- Fixed occasional scrunched-up columns in the serverbrowser
- Fixed various memory leaks
MORE
June 15, 2007, 5:58 pm - Valve - Product Update
Updates to Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 2: Deathmatch
June 14, 2007, 3:20 pm - Valve - Product Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed a client crash
- Fixed sv_allow_wait_commands restricting the server using wait
- Fixed a crash in "soundlist" command
- Reallowed fps_max value of 0, which means unrestricted fps
- Fixed a crash playing back demo files recorded with the previously-released engine
- Client forwards server commands it doesn't understand back to the server
- sv_pure 1 now allows custom spray decals by default
June 12, 2007, 1:45 pm - Valve - Product Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Pure Servers
- Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here.
Source Engine- In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" or "no bots" icon
- Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0
- Fixed a server performance problem with queued packets
- Increased the maximum rate to 1 megabyte
- Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
- Cheat protected many cvars and commands
- Removed cl_restrict_server_commands to prevent clients from being redirected
- Fixed user names reported as "unconnected" when greater than 32k players had connected to the server
- Fixed a client crash during authentication
- Fixed a crash when mashing the ~ key on disconnect
- Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
- Fixed the free roaming camera in SourceTV demos
- Fixed cl_language archiving itself and not updating correctly when the language changed
- Fixed a voice recording bug that could cause voice dropouts
- Fixed a rare crash when spectating in Counter-Strike: Source
We'd also like to thank Wim Barelds, TC from UKCS Mega Game Servers and Ray from Clan {US} East, for their time in reporting and testing this update.
March 27, 2007, 3:21 pm - Valve - Product Update
Updates to Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 2: Deathmatch
- Fixed player movement bug caused by joining and leaving spectator mode
March 12, 2007, 4:50 pm - Valve - Product Update
Updates to the Source Multiplayer games have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Multiplayer
- Improved multiplayer voice communication, now using a much clearer codec
- First release of a completely reworked in game text chat to which now includes a chat history and a filter to only see important chat messages
- Fixed not being able to use sounds, decals or models if they were downloaded from the server
January 17, 2007, 10:30 am - Valve - Product Update
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Replaced cl_interp with cl_interp_ratio. Server can limit it with sv_client_min_interp_ratio and sv_client_max_interp_ratio
- Added sv_rcon_log to allow rcon logging to be disabled
- Cheat protected many more cvars
September 19, 2006, 7:10 pm - Valve - Product Update
Updates to the Source Multiplayer Games have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Multiplayer Games
- Fixed console command exploit that could crash multiplayer servers
- Fixed crash with team swapping in Source Multiplayer Games
July 27, 2006, 10:55 pm - Valve - Product Update
July 11, 2006, 5:53 pm - Valve - Product Update
June 14, 2006, 2:50 pm - Valve - Product Update
May 30, 2006, 6:25 pm - Valve - Product Update
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March 20, 2006, 4:02 pm - Valve - Product Update
March 8, 2006, 6:06 pm - Valve - Product Update
January 17, 2006, 4:23 pm - Valve - Product Update
January 9, 2006, 3:35 pm - Valve - Product Update
December 20, 2005, 5:10 pm - Valve - Product Update
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June 1, 2005, 12:33 pm - Valve - Product Update
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February 24, 2005, 5:21 pm - Valve - Product Update
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December 2, 2004, 5:41 pm - Valve - Product Update
November 30, 2004, 8:05 pm - Valve - Product Update