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Official Steam time: Sunday, November 22, 2009 - 9:52 pm

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Episode 1 Source Engine Update Released (7/9/2008)

July 9, 2008, 4:39 pm - Valve - Product Update

Updates to the Episode 1 Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Episode 1 Source Engine

  • Counter-Strike: Source, Half-Life 2: Episode 1, and Half-Life 2: Deathmatch customers running under Windows Vista can now take advantage of 5.1 and 7.1 speaker configurations

Source Engine Update Released

November 12, 2007, 4:36 pm - Valve - Product Update

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

  • Fixed Half-Life 2: Deathmatch crowbar swing speed difference between Windows and Linux servers
  • Fixed a potential hang bug in the server browser
  • Fixed certain filenames not protected by sv_pure
  • Fixed CSoundEnt spam on the server with high numbers of player slots on a server
  • Fixed Half-Life 2: Deathmatch chat bug on Linux servers
  • Minor optimization to the askconnect panel
  • Fixed IP address column reporting IPs backwards
  • Security fix for file transfers as reported by James Gray
  • Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels

Source Engine Update Released

September 12, 2007, 1:10 pm - Valve - Product Update

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

  • Fixed custom level sound lists under sv_pure
  • Fixed occasional scrunched-up columns in the serverbrowser
  • Fixed various memory leaks


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Half-Life 2: Deathmatch Update Released

June 15, 2007, 5:58 pm - Valve - Product Update

Updates to Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 2: Deathmatch

  • Fixed in-game chat

Source Engine Update Released

June 14, 2007, 3:20 pm - Valve - Product Update

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

  • Fixed a client crash
  • Fixed sv_allow_wait_commands restricting the server using wait
  • Fixed a crash in "soundlist" command
  • Reallowed fps_max value of 0, which means unrestricted fps
  • Fixed a crash playing back demo files recorded with the previously-released engine
  • Client forwards server commands it doesn't understand back to the server
  • sv_pure 1 now allows custom spray decals by default

Source Engine Update Released

June 12, 2007, 1:45 pm - Valve - Product Update

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Pure Servers

  • Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here.

Source Engine
  • In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" or "no bots" icon
  • Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0
  • Fixed a server performance problem with queued packets
  • Increased the maximum rate to 1 megabyte
  • Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
  • Cheat protected many cvars and commands
  • Removed cl_restrict_server_commands to prevent clients from being redirected
  • Fixed user names reported as "unconnected" when greater than 32k players had connected to the server
  • Fixed a client crash during authentication
  • Fixed a crash when mashing the ~ key on disconnect
  • Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
  • Fixed the free roaming camera in SourceTV demos
  • Fixed cl_language archiving itself and not updating correctly when the language changed
  • Fixed a voice recording bug that could cause voice dropouts
  • Fixed a rare crash when spectating in Counter-Strike: Source

We'd also like to thank Wim Barelds, TC from UKCS Mega Game Servers and Ray from Clan {US} East, for their time in reporting and testing this update.

Half-Life 2: Deathmatch Update Released

March 27, 2007, 3:21 pm - Valve - Product Update

Updates to Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 2: Deathmatch

  • Fixed player movement bug caused by joining and leaving spectator mode

Source Multiplayer Update Released

March 12, 2007, 4:50 pm - Valve - Product Update

Updates to the Source Multiplayer games have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Multiplayer

  • Improved multiplayer voice communication, now using a much clearer codec
  • First release of a completely reworked in game text chat to which now includes a chat history and a filter to only see important chat messages
  • Fixed not being able to use sounds, decals or models if they were downloaded from the server

Source Engine update released

January 17, 2007, 10:30 am - Valve - Product Update

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

  • Replaced cl_interp with cl_interp_ratio. Server can limit it with sv_client_min_interp_ratio and sv_client_max_interp_ratio
  • Added sv_rcon_log to allow rcon logging to be disabled
  • Cheat protected many more cvars

Source Multiplayer Update Released

September 19, 2006, 7:10 pm - Valve - Product Update

Updates to the Source Multiplayer Games have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Multiplayer Games

  • Fixed console command exploit that could crash multiplayer servers
  • Fixed crash with team swapping in Source Multiplayer Games


News Archive (2009)