October 14, 2009, 12:21 pm - Valve - Product Update
X3: Terran Conflict has been updated to v2.5!
New Features and Improvements:
- Removed copy protection
- New options for marine training, including multiple skills and duration
- Several boarding aspects improved and corrected
- Rebalanced boarding Xenon ships
- Added a new menu for access to factories connected to a complex
- Production can be toggled for connected factories
- Show wing orders in the context menu for ships in a wing
- Improved Defend Station command
- Added gateless sector option to several flight commands
- Added more information to the property menu including marines
- Added option to change the sorting method for ships in the property menu
- Improved Best Buys/Best Selling Price Locator menu
- Added "Locate in Sector Map" option to context menus
- Added laser bay information to ship info menu
- Added new instructions to script editor and mission director
- Enabled mods to add news articles to the encyclopedia
Fixes:
- Disabled use of more than 2GB RAM again due to bugs
- Renamed Mercenary stations as Rehabilitation Facilities
- Fixed flak weapons becoming inactive after saving
- Fixed references to destroyed homebases of wings
- Fixed Jump and Fly to command for ships and wings
- Fixed wing jumpdrive energy display
- Fixed Attack Shields command
- Fixed Universal Traders flying into hostile territory
- Fixed issue when launching many marines
- Fixed missile resupply settings on boarded ships
- Fixed mission memory leak which led to slow savegames
- Minor improvements and bugfixes
June 10, 2009, 6:17 am - Valve - Product Update
Updates to X3:Terran Conflict have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
2.1
New Features and Improvements:
- The Treasure Hunt Story Mission
- A fabled, unique ship to acquire
- Improved performance
- New Large Crystal Fab factories
- New functionality to run the game in the background, located in the gameplay options menu
- Improved tractor beam tow behaviour
- Improved Universal Trader
- Improved mine minerals command
- Added scan single asteroid command
- Several script optimisations
- Added sector camera button to the sector map
- Improved sector camera contrast
- Additional marine information in trade, freight and ship info menus
- Additional ship information in shipyard and HQ menus
- Reduced the number of crystals needed for the HUB repair mission
- Added mission service to buy asteroid information
- Several missiles rebalanced
Fixes:- Defend sector command fixed
- Patrol command fixed
- Freight transfer with multiple freight drones fixed
- Fixed the unbuyable drone factories in shipyards
- Fixed incorrect enemies during corporation missions
- Fixed several issues in freight scan mission
- Fixed several minor plot and generic mission issues
- Fixed marine selection during boarding
- Fixed marines being replaced by passengers after boarding pod destroyed
- Fixed several Mission Director bugs
- Fixed diagonal cursor movement in the sector map
- Incorrect station wrecks for Xenon stations removed
- Incorrect Terran station icons fixed
- Fixed Argon Gladiator right missile launcher
- Fixed Terran Skirnir forward missile launchers
- Fixed asymmetrical turret configurations on several ships
- Fixed compatible lasers for the Springblossom rear turret
- Fixed several ship graphical issues
- Minor improvements and bugfixes
April 14, 2009, 9:46 am - Valve - Product Update
Updates to X3:Terran Conflict have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New Features and Improvements:
- The Aldrin Expansion Missions
- New Terran factories available to the player
- A new ship variation, the USC Baldric Miner
- Additional support for computers with more than 2GB RAM
- An elusive Yaki shipyard added to the universe
- Keris Production Complex added to the universe
- Advanced Drone Factories available to the player
- Advanced Drone Factories and Drone Production Complexes added to the universe
- New Experimental Electro-Magnetic Plasma Cannon Factory added to the universe
- Drone Production Complexes renamed to Drone Factories
- Station production information now available at shipyards
- OTAS Sirokos available at the corporation shipyard after successful employment
- Kills by player owned ships now counted during several fight missions
- Build mission rewards rebalanced
- Increased chance of the Destroy Convoy mission
- Improved station building cutscenes
Fixes:- Fixed occasional crash when traveling through HUB gate
- Fixed ships being moved far away from the HUB
- Find Headquarters mission fixed
- Strong Arm Corporation mission offer fixed
- Homebase reset for ships in return ship missions
- Boreas laser generator reduced
- Various exploits fixed
- Mobile mining efficiency balanced
- Ship approach during boarding improved
- Several script fixes including the Universal Trader
- Corrected property menu filters and improved layout
- Fixed AI giving commands to captured or boarded ships
- Re-activated idle ships belonging to Orbital Weapon Platforms
- Several stations, including Terran stations, now rebuilt after being destroyed
- Several cockpit and turret positions improved
- Disabled erroneous rotations of towed stations
- Towed ship now follows lead ship through gates
December 23, 2008, 2:09 pm - Valve - Product Update
Following hot on the heels of the 1.3 Update for Terran Conflict, Egosoft is pleased to announce the availability of Update 1.4. It includes a few new features to enhance your gameplay and as usual some bug-splatting has been done. The 1.4 Update for X3 Terran Conflict can be downloaded as usual from the Download Section. The Update fixes many issues which you have brought to our attention in addition to adding new features such as improved marine usage and we have also taken the unusual step of including a player modification in an official update, in the shape of "Gazz's Turret Fixing Mod". We have also taken note of some of the feedback you leave on the forums and have rebalanced some taxi missions and improved graphical performance still further. A complete list of all fixes and improvements can be found in the Egosoft forums or during the installation process of this update. A big thank you to everyone who has assisted us in the investigation and testing of some of these issues.
Several new features include:
- Smarter Marine selection during boarding tasks
- Finished marines are now listed at military outposts
- Marine capacity for OTAS Sirokos increased
- Gazz' Turret Fixing Mod included
- Improved graphical performance
December 9, 2008, 10:23 am - Valve - Product Update
It has been quite a wait but finally, the 1.3 Update for X3: Terran Conflict is here. It comes with new features which will keep you happy and the usual bug squashing mayhem.
The Update fixes many issues which have been bothering you as well as adding new features. We also listened to player feedback and rebalanced the game accordingly. A big thank you to everyone who aided us in investigating some of these issues. Here is a brief summary of the changes:
- New commands for controling Freight Drones
- Improved Shipyard trade menu
- Rebalanced mission enemies and rewards
- Mission guidance can now be disabled
- A new capital ship makes an appearence in some missions
- Many more fixes and improvements