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Official Steam time: Sunday, November 22, 2009 - 9:54 am

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ThreadSpace: Hyperbol Update Released

April 2, 2008, 2:46 pm - Valve - Product Update

Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

ThreadSpace: Hyperbol

  • The credit price of ship components has been drastically reduced
  • Networking / CPU Timing fixes
  • Demo users can now auto-download and play on custom maps during Saturday "Hyper Hour". (During Hyper Hour every Saturday, demo users can play even if their trial time has expired)
  • Several other bug fixes and balance tweaks

ThreadSpace: Hyperbol Update Released

February 7, 2008, 2:14 pm - Valve - Product Update

Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

ThreadSpace: Hyperbol

  • Pacing increased with various global stat tweaks
  • Support for Left-Handed mouse setup
  • "changemap" console command added
  • Several other bug fixes and balance tweaks

ThreadSpace: Hyperbol Update Released

January 23, 2008, 11:37 am - Valve - Product Update

Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

ThreadSpace: Hyperbol

  • Team balancing revamped
  • Stealth Revamped
  • Point blank enemy repulsors and enemy repair drones curtailed
  • Map editor upgraded significantly
  • Several balance changes
  • Many other new features and bug fixes (Full patch notes on the Iocaine Forums)

ThreadSpace: Hyperbol Update Released

October 24, 2007, 2:16 pm - Valve - Product Update

Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

ThreadSpace: Hyperbol

  • New "Hyper Hour" feature. Play for free every Saturday afternoon
  • New Ship: The Vindicator (Available in several colors, and also a customizable version)
  • Gameplay changes including the ability to aim even when out of ammo, and during rapid fire
  • A new official map has been added - o_Refinery - an assault style map

ThreadSpace: Hyperbol Update Released

October 4, 2007, 1:15 pm - Valve - Product Update

Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

ThreadSpace: Hyperbol

  • Bandwidth reduced when assault type maps switch sides
  • A new community map has been approved and can now be used on official arena/deathmatch servers: "a_fission"
  • More numeric detail added to market screens
  • Map Change failing bug fix

ThreadSpace: Hyperbol Update Released

September 27, 2007, 3:15 pm - Valve - Product Update

Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

ThreadSpace: Hyperbol

  • Starport 'Create Profile' (account Tie-In) fixed
  • International Keyboard and character support for input, as well as for IRC and in-game chat
  • Hotkey added to signal allies. Default Key: L
  • Several bug fixes for issues like round change, ship movement, idle observers, missing strings

ThreadSpace: Hyperbol Update Released

August 31, 2007, 2:00 pm - Valve - Product Update

Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

ThreadSpace: Hyperbol

  • Steam community integration
  • Demo users may now play on all Iocaine-Released official Objective maps, to encourage a fair evaluation
  • A new map has been added: Direct Confrontation 2

ThreadSpace: Hyperbol Update Released

August 14, 2007, 4:31 pm - Valve - Product Update

Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

ThreadSpace: Hyperbol

  • Production Station no longer clipped slightly through floor
  • Improved proformance for clients and servers
  • Skill ranks (trainee, novice, pro) are now calculated to take into account the player's actual performance instead of the amount of time they have played

ThreadSpace: Hyperbol Update Released

August 9, 2007, 1:17 pm - Valve - Product Update

Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

ThreadSpace: Hyperbol

  • Scatterpacks can no longer be destroyed by the rockets exiting them
  • There is a new "Chat" button in Starport which lets you chat directly with the rest of the Starport community
  • When connected to a game, you can use the new chat screen to invite everyone to join the game you're in. All they have to do is click on your invite and they will automatically join you
  • Many projectiles which did "damage over time" have had the amount of time between damage pulses lengthened, but the actual damage they do per-pulse increased to compensate. This is really a performance change, not a balance change, since the overall damage remains the same

ThreadSpace: Hyperbol Update Released

July 30, 2007, 6:01 pm - Valve - Product Update

Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

ThreadSpace: Hyperbol

  • Fixed a slowdown that occurred when multiple 'floors' were in the same map and blur was turned on
  • Added an "Invert Camera" option in the settings menu for those of you who like to have flight-sim-like inverted controls
  • Upgraded Plasma Bolt damage and mass increased


News Archive (2009)