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Official Steam time: Monday, November 23, 2009 - 12:51 am

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Space Empires V Update Released

October 11, 2007, 1:15 pm - Valve - Product Update

Updates to Space Empires V have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Space Empires V

  • Fixed The "Can Be Placed In Ship Sections" for components in the Create Design window
  • Increased Quantum Reactor supply generation
  • Fixed trade still going on with empires even if there was no trade treaty provision
  • Fixed The Transfer Cargo during an order exploit
  • Added text to the ability descriptions for Organic Armor, Shield Regenerator, and Cloak saying they require supply to function

Space Empires V Updated

May 10, 2007, 3:22 pm - Valve - Product Update

Updates to Space Empires V have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Space Empires V

  • Fixed bolt weapons were not firing on planets at maximum range
  • Fixed automove not moving after a player's set targets
  • Fixed units not launching in simulated combat
  • Fixed sharing enemy designs, a player would receive designs it had created
  • Fixed the ministers not controling certain ships with specific design types
  • Fixed The Population Transport minister not working correctly
  • Fixed colonizing with a fleet removing all of the ships in the fleet (Simultaneous) or remove the wrong ship (Turn Based)
  • Fixed militia not showing up in combat replays
  • Fixed capture pods not showing up in combat replays

Space Empires V Updated

March 23, 2007, 2:06 pm - Valve - Product Update

Updates to Space Empires V have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Space Empires V

  • Fixed AI scraping facilities to make room for spaceports even for races which didn't need them
  • Fixed point-defense bolt weapons not firing on torpedoes
  • Fixed the calculation for hitting a moving target when using seeking or bolt weapons
  • Fixed facilities not showing up in Ground Combat
  • Fixed planets not getting shields in combat simulations
  • Fixed not showing unit damage for cargo ships and planets during combat
  • Fixed a highlighted cargo item at the bottom of the cargo tab to not show the damage percent on the cargo item picture
  • Fixed emissive armor still providing its damage resistance even when destroyed

Space Empires V Updated

January 29, 2007, 3:30 pm - Valve - Product Update

Updates to Space Empires V have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Space Empires V

  • Fixed surrendered empires suddenly losing all of their population
  • Fixed subjugated populations migrating
  • Fixed hitting cancel on the Load / Save Game window during a game would send you to the Game Start window and not back to your game
  • Fixed mouse pointer still being hidden after the first ground combat
  • Fixed the "View Names" and the "View Damage" in combat overlaping
  • Improved AI's use of fleets (they don't sit waiting for ships as much)
  • AI will now check to be sure safe locations to move are still safe
  • AI Satellite design tweaked towards heavier weapons
  • Fixed AI not building as many units as it should
  • Fixed the Ships List and Planets List windows not showing reduced flag sizes correctly
  • Fixed duplicate design bug in a Simultaneous Game
  • Fixed Ships moving to their destination on their last movement point were not clearing their orders
  • "Planet Utilization" tech area increased to 40 levels

Space Empires V Update Released

November 20, 2006, 3:55 pm - Valve - Product Update

Updates to Space Empires V have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Space Empires V

  • Fixed memory leak in Game Setup
  • Tweak to increase numbers of AI Attack ships with size of empire
  • Fix to add more than 1 Space Yard to a planet using the Build # setting
  • Fixed ground combat was not occuring in Simultaneous Games
  • Fixed ground combat taking place at the end of all player's turns but before the end of all player's turns processing
  • Fixed ground combat only occuring once per turn in Turn Based
  • Fixed launching the Sector View on sectors you couldn't currently see

Space Empires V Updated

October 17, 2006, 10:40 am - Valve - Product Update

Updates to Space Empires V have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Space Empires V

  • Increased the tech points for the 3 starting tech levels
  • Fixed AI not researching correctly
  • Fixed Cultural Achievements and Intelligence Achievements not working correctly
  • Fixed accepting an alliance causing the game to lockup
  • Fixed music stopping when you loaded a game

Note: This update breaks save games.


News Archive (2009)