October 22, 2008, 4:40 pm - Valve - Product Update
A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. Note that this update will require all game servers to restart.
Bug Fixes
- Removed the need to manually re-login and re-authenticate to Steam while in game
- Fixed a crash on startup when running windowed with a non-standard desktop resolution
- Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends
- Locked down several engine cvars to prevent malicious script exploits
- Enforced file consistency on several sprites in Counter-Strike
- Removed "ex_extrapmax" cvar (no longer needed)
Server- Added "-noaff" command-line option to disable setting of thread affinity
- Added "bannedcfg" cvar so admins can choose which file is written to by the "writeid" command
March 8, 2006, 6:06 pm - Valve - Product Update
Updates to the Source and Half-Life 1 Dedicated Server have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Both
- Reduced CPU spikes and overall load during server operation
- Fixed serveral crash bugs on Linux systems running older GLIBC versions
Half-Life 1 Dedicated Server- Clamped the size of the WeaponList network message to prevent a potential buffer overflow exploit (found by Niall FitzGibbon)
November 21, 2005, 5:42 pm - Valve - Product Update
Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1 Engine
- Fixed Asian language versions displaying corrupt characters
- Fixed Condition Zero: Deleted Scenes not loading cz_alamo2 correctly
- Fixed being unable to launch Half-Life: Blue Shift if you didn't own Half-Life 1
Half-Life 1 Dedicated Server- Added new clientcvar2 cvar query interface for developers
- Fixed "-sport" and "+ip" command line options being ignored on startup
Linux users - Hldsupdatetool and our game engines now require GLIBC 2.3.2 or later, the update tool will verify you meet this requirement before installing the game software.
October 3, 2005, 5:11 pm - Valve - Product Update
Updates to the Source Engine and Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed loading error when trying to debug Source MODs using the SDK
- Fixed a startup crash in Windows 98
Half-Life 1: Engine- Fixed name exploit causing client crash
September 15, 2005, 6:04 pm - Valve - Product Update
Updates to the Half-Life 1: Engine have been released. The update will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1: Engine
- Fixed MOTD crash when viewing HTML pages with iframes