November 19, 2009, 4:13 pm - Valve - Product Update
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Killing Floor
- Fixed exploits on KF-Bedlam, KF-BioticsLab, KF-Farm, KF-Manor, KF-Offices, and KF-Wyre
- Further reduced the memory utilization in the Killing Floor Client
November 4, 2009, 12:00 pm - Valve - Product Update
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Killing Floor
- Fixed exploits and bugs in maps Farm, BioticsLab, Manor, Wyre, Foundry,and Offices
- Fixed not switching to a new weapon when throwing the your pipebomb when playing online
- Fixed pipe bombs appearing to explode when they went out of your view for a while when playing online
- Fixed pipe bombs not making an explosion sound online sometimes when you don't see them explode
- Fixed high level fire bugs catching on fire even though they don't take fire damage
- Fixed the zeds not doing the burning behavior and staying burning forever.
- Added a system to prevent taking out the Patriarch instantly with one giant group of pipe bombs. Additionally, we have removed the ability to drop the pipe bomb inventory item to prevent players from stockpiling pipe bombs between rounds and spamming too many of them.
- Fixed vulture head textures sometimes appearing when players were taking damage/getting shot at
- Fixed a remaining exploit where picking up weapons that were dropped on the ground for a while would give too much money when the item was sold
- Additional memory usage reductions
October 29, 2009, 2:14 pm - Valve - Product Update
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Killing Floor
- Optimized game content to reduce memory usage and improve loading times
- Fixed acheivements that weren't working, 3 Map Achievements for KF-Bedlam, Dot of Doom, and Mr. Perky. Mr. Perky was appearing as though it had been reset(it was working behind the scenes, but the menu functionality was not working)
- Fixed an exploit related to weapon dropping/selling in the Perks system(that people used heavily with the Medic Gun). This exploit could be used to buy a weapon on a discount and give it to someone else that would sell the weapon for a huge profit
- Fixed errors in Perk Descriptions (such as the menu saying the level five Sharpshooter get Dual Handcannons, when he actually gets the Lever Action
Rifle)
- Fixed exploits in maps Wyre and Bedlam
October 22, 2009, 1:02 pm - Valve - Product Update
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Killing Floor
- Added an all new fireball projectile launching specimen called the Husk
- Added a new Perk called Demolitions. This Perk's new weapons are the Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher
- Added new weapons for existing Perks
- Support: AA12 Automatic Shotgun(with Alt-Fire Semi-Auto mode)
- Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Alt-Fire Laser
Sight)
- Commando: SCAR Automatic Rifle(with Alt-Fire Semi-Auto mode)
- Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart)
- Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse Wave 1 first place finisher)
- Extended Perk Level to 6 with Gold Perk Icons to signify to others that you are Level 6. New perk levels included enhanced abilities for each perk
- Added 22 new Achievements focused on the new Perk, Maps, and Weapons
- Completely redone User Interface with a more user friendly Trader Menu design
- Implemented new Headshot system that improves headshot detection in network games. Additionally this system fixes Insta-Kill Decap on Fleshpound when attacking up close, and fixes the headshot detection issues on the Scrake
- Improved Healing tool functionality. Healing tool will no longer give "false positives" where the healing animation plays but no actual healing occured. Healing should be easier to perform as well
- Added ability to Repair Body Armor at Trader, with the additional ability to partially repair the armor when low on money
- Improved Collision Detection on players. Should allow you to shoot Zeds near other players where the old cylinder collision would not
- Tweaked Clot attack animations
- Fixed not being able to properly select your Perk in the Lobby Menu when you join a game during Trader Time
- Fixed 3rd Person Nade throwing animations not working online
- Fixed issues with the UPnP system implemented in version 1007. The UPNP system should now properly handle opening ports on many more routers. UPNP system is now asychronous so will no longer make the game appear to hitch if the UPNP system is active. Including a new INI setting for disabling UPnP support
- Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm, KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon)
September 30, 2009, 12:09 pm - Valve - Product Update
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Killing Floor
- Added surround sound support for Vista
- Added Universal Plug and Play(UPnP) support for hosting Listen Servers
- Improved Map White Listing system to get maps onto the list faster
- Fixed exploits on each official map
August 20, 2009, 10:45 am - Valve - Product Update
Tripwire Interactive has just released the free Heavy Metal Content Pack for the hit co-op survival horror title, Killing Floor AND is throwing in a 10% discount on the game for the week. Following on from the success of the earlier DLC Character Pack, this entirely free update brings 2 new weapons, a brand new map and a bunch of other new features to the game. The major ones:
- 2 new weapons: the AK-47 assault rifle beefs up the Commando Perk, with heavier hitting power in semi and full automatic fire modes. The Katana is a classic melee weapon that combines speed, reach and cutting power.
- A brand new map: KF-Foundry. This map is set in a Horzine manufacturing facility, tucked away in an old steel foundry. Multiple levels, strange machinery and molten metal all serve to create an eerie and frantic location to fight off the specimen hordes!
Click here for the full change list
The pack is free to everyone who owns the game and will update automatically.
August 20, 2009, 10:17 am - Valve - Product Update
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Additions
- Added 2 new Weapons: AK47 and Katana
- Added new Map: KF-Foundry
- Added smoke to the Scrake's Chainsaw
- Added "On Fire" animations to all Specimens
- Adjusted the spawning of the Patriarch boss character to prevent cases where the boss was spawning too close to players
- Adjusted Bullpup's firing sound to have more bass
- Adjusted "Crisp up" settings for some of the Specimens when on Fire
- Updated the flashlight to look and act in a more realistic fashion
- Updated Mutator and Map White Lists(see the Killing Floor forums for more details)
Fixes- Fixed Scrake's head glowing when decapitated
- Fixed "The Long War", "The Hard War", and "The Completely Suicidal War" achievements not unlocking
- Fixed known exploits on KF-Farm, KF-Manor, KF-Offices, and KF-WestLondon
July 24, 2009, 11:34 am - Valve - Product Update
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Additions
- Added 4 new Characters as a purchasable DLC pack available via the Steam Store
- Added new animations for the specimens busting down doors
- Implemented a faster Quick Heal system
- Updated the Door Welded display
- Updated Mutator and Map White Lists(see Killing Floor forums at forums.tripwireinteractive.com for more details)
Fixes- Fixed the Chainsaw blade not moving, and sleeves not appearing right on the Chainsaw
- Fixed the issue with the player going to an idle animation after firing a weapon, which made the player look stiff
- Fixed bug where specimens would stand at a door waiting to bust down a door
- Fixed specimens not playing a movement animation after breaking down a door
- Fixed Map White List retaining old Pass/Fail status from previous map
- Fixed the Hunting Shotgun's unlimited ammo bug
- Removed Stats Icon from servers that are currently on a non white listed map
July 2, 2009, 1:21 pm - Valve - Product Update
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Fixes
- Fixed a memory leak causing performance to degrade the longer you played when in multiplayer (resulting in very low framerate sometimes in the final waves)
- Improved texture and file precaching to reduce issues with hitching
- Voice Over IP is now usable in the Lobby Menu while waiting for everyone to ready up
- Cash amount in the Trader Menu updates when someone gives you money while trading
- Improved the readability of chat fonts
- All melee weapons now have an alt-fire, which is a "power strike"
- Fixed the timing for when damage occurs from melee weapons
- Added a Map White List which will now only allow perks to be earned on official and approved custom maps (Makes maps such as KF-Leveling worthless)
- Fixed "Connection Failed" endless loop when failing to connect to a server and clicking the Back button in the Server Browser
- Fixed Zeds sliding instead of animating online at particular times
- Fixed blowing off the limbs of live Zeds, such as the Bloat's legs
- Added random moving attacks for specimens that would always just stop and attack before (Bloat, Gorefast, Scrake). This makes the attacks less predictable, and players can no longer just backpedel to escape any attack from these Zeds
- New Scrake behavior - the Scrake will now rage sooner, and will now keep moving toward its target when attacking. Additionally, it will randomly charge at its target when attacking, making the Scrake more effective
- Added improved behavior for FleshPound to prevent "kiting". The Fleshpound will now get frustrated and charge players regardless of if it is shot if players keep moving away from it
- Fixed Joining as Spectator not allowing you to View players
- Fixed Spectators needing to "Ready" before game will start
- Improved some of the fonts for in-game messages and interface text
- Interface tweaks
Perk Tweaks- Decreased Shotgun Penetration power of the Support Perk
- Increased Ammo Capacity of Bullpup for Commando Perk
- Increased the Reload speed bonus of the Commando Perk
- Decreased the Stalker Kills requirement of the Commando Perk
- Decreased Lever Action Rifle cocking time for the Sharpshooter Perk
- Assigned 9mm to Sharpshooter Perk(9mm headshots count toward Perk and all bonuses now apply to 9mm as well)
- Reduced movement speed for Medic Perk to deter "kiting"
- Increased Reload Speed for Firebug Perk
- Increased Ammo Capacity of FlameThrower for Firebug Perk
June 4, 2009, 2:22 pm - Valve - Product Update
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Killing Floor
- Added settings for the Voice Message system to reduce the amount of messages played.
- Added a Friends tab to the Multiplayer menu which allows players to quickly see which servers their Steam Friends are playing on.
- Fixed a common crash involving Sprite Emitters, generally caused by using a Flame Thrower and/or multiple Grenades.
- Fixed players with Level 5 Perks not always getting their default weapon when they spawn.
- Fixed Clots not grabbing players that do not have the Commando Perk selected.
- Improved usability of filter system by moving it directly into the Internet Server Browser area.
- Fixed servers with a maximum of more than 6 players allowing Perks to progress.
- Limited the number of respawns to once per wave to stop exploiters from getting extra money and guns by suiciding.
- Fixed more exploits in KF-Manor, KF-BioticsLab, and KF-WestLondon
May 21, 2009, 2:29 pm - Valve - Product Update
May 15, 2009, 6:12 pm - Valve - Product Update
May 12, 2009, 10:40 am - Valve - Product Update