TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed generic bomb entities (in the Invasion maps) damaging teammates when shot with an arrow
  • Fixed infinite money exploit related to refunding upgrades in Mann vs. Machine mode
  • Jarate and Mad Milk will collide with friendly teammates that are on fire at close range
  • Updated Batsaber to use the 'unique' base quality
  • Updated the Scout's pistol animation
  • Updated pd_watergate
    • Fixed the reason in the win panel at the end of a round referring to robots
    • Fixed a case where players were able to get outside of the map
    • Fixed a sound cache problem
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • The Invasion Community Update has arrived!
    • Check out the blog post for more information
  • Fixed a problem with the Steam Overlay for Mac clients
  • Fixed a regression with weapon hit sounds
    • Hit sounds no longer clip each other
    • Min and max pitch values reverted to what they were prior to the October 1st update
    • Note: the Advanced Options default slider position is 100, which is normal (0) pitch
  • Fixed an issue with the Festive Revolver not drawing correctly
  • Fixed an exploit in Mann vs. Machine related to infinite credits
  • Fixed an exploit related to The Dalokohs Bar
  • Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as rockets and grenades.
  • The Powerhouse and Concealed Killer Weapons Cases have been added to the weekly drop list for Gun Mettle Campaign Coin owners
TF2 Blog

The TF2 team is proud to announce Invasion, a wholly community-created update featuring an animated short, 16 new cosmetic items, reskinned weapons with cool death effects, a taunt, four maps, Unusual particle effects, and even an update landing page. It represents a boatload of work from some incredibly talented members of the TF2 community. Buy your Invasion Community Update Pass today!

TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • The Gun Mettle Campaign has officially ended
    • Gun Mettle Coin owners have until October 12th to finish any remaining contracts. Contracts will expire on the 13th and will be removed.
  • Added 'Inspect Item' backpack menu option for all cosmetics and taunts
  • Added 'View in Game...' button for decorated weapons, cosmetics and taunts when viewing TF2 items from Steam Community Inventory or Steam Community Marketplace
  • Added more LBTF2 Highlander Season 2 tournament medals
  • Added new hit-sound options for players to choose from in the Adv. Options menu
  • Fixed a crash related to .vtf file loading (thanks to Nathaniel Theis for this report)
  • Fixed a client crash related to the main menu
  • Fixed a server crash related to Mann vs. Machine mode
  • Fixed a crash and possible odd behavior in maps spawning multiple tf_gamerules entities
  • Updated campaign contracts to display their expiration date when the time remaining is less than a week
  • Updated the localization files
  • Mannpower update
    • Updated the grapple impact sounds
    • Updated reduced damage taken sound
    • Heavy can no longer switch to the grapple until the Minigun has finished its spin-down
    • Fixed an exploit related the Knockout powerup not switching to the melee weapon
    • Fixed players sometimes getting stuck in the grapple
TF2 Blog

This year's Invite series of the Challengers Cup gets underway Sunday, October 4th! Four teams battled it out through the qualifier tournament to prove themselves worthy to take on the European juggernauts of [R]eason Gaming, Epsilon eSports, The Last Resort, and Full Tilt. The eight best teams in Europe will be fighting to secure the $1500 prize pool kindly donated by the good folks from Razer. Catch all the airshots, headshots, and meatshots that Europe has to offer from can offer! Catch all the action on from 12:00 PM EST Sunday, October 4th.

TF2 Blog

The United Gaming Clans' (UGC) Fall 2015 season is about to start! The first week of matches starts September 28th for Highlander, September 30th for 6's and October 2nd for 4v4. UGC has over 8,000 players in North America, South America, Europe, Asia, and Australia/New Zealand, so sign up now and join the fun! October 6th is the last day that teams can sign up. Visit the UGC website for more information.

TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a crash related to picking up dropped weapons
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals
  • Added an "Unusual Effect" checkbox for the Steam Workshop import tool
  • Fixed a client crash related to the material system
  • Fixed seeing [unknown] for player names in item descriptions
  • Fixed a lighting bug with static props
  • Fixed custom item_teamflag models not drawing properly
  • Fixed a case where the Stat Clock model would float in the air while the player was taunting
  • Fixed a case where the Sniper zoom could get stuck after picking up a weapon
  • Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine mode
  • Fixed the Spy Sapper not drawing on robots in Mann vs. Machine mode
  • Updated the slosh sounds used for footsteps
  • Updated the localization files
  • Updated the vote system so player can extend the current map using the Extend Current Map vote in the Vote Setup menu
    • Server admin can configure this new feature using the convars sv_vote_issue_extendlevel_allowed and sv_vote_issue_extendlevel_quorum
  • PASS Time update
    • Rounds will continue after the timer expires until the jack becomes neutral or someone scores
    • The jack will heal its carrier to full health
    • Added tf_passtime_unstable for testing unstable features
    • Unstable features
      • Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
      • The jack inherits some of the thrower's velocity (tf_passtime_throwspeed_velocity)
    • Added an alternate version of pass_warehouse: pass_warehouse_goal2
      • Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal
Hi PASS Time players! Join the Official PASS Time Steam Group to help test experimental new content before it goes live to the world! Be the first to get the latest PASS Time news, watch some of the mode's best plays, share your feedback, play with the dev team, and more!

TF2 Blog

First off, a reminder that the Gun Mettle campaign is ending (the last new contracts drop September 30th), so if you want to complete those contracts you'd better get to work. Speaking of getting to work, the TF2 team is busy putting together the next major update, which should be out by the end of the year. It'll feature new maps, cosmetics, and a new campaign with contracts and weapon collections. We re also working on things like competitive matchmaking, perf, balance improvements and moving Mannpower Mode out of beta with a new map.

Sharp-eyed readers may have noticed that there s something missing from that list: Halloween. The reality is, if we produce a holiday-specific event map this year, it means we'll have to stop working on everything else. So: We ve decided to turn Halloween mostly over to you. This year s Halloween Update will be a showcase of all the best Halloween-themed community content (items, maps, taunts and unusuals) you guys can come up with. We ll also be activating every one of our past six Halloween Updates, so there'll still be plenty of spooky holiday-themed game modes to play.

Over the next month we ll be looking through the Workshop for anything tagged Halloween , so if you ve been working on an item you think would be perfect, make sure you get it submitted and tagged before October 18th, 2015.

Plus, if you didn t already have enough incentive to submit to the Workshop, we re changing our restrictions on Halloween items this year. Normally they re only visible to players on Halloween and full moons. This year, all newly selected Halloween-themed items will have NO restrictions put on them, and may be viewed year round. (So don't get too gross or out-there with your submissions.)

Well, back to work! We ve been incorporating plenty of great community feedback from our last update, so the next one should be even better.

TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added the DeutschLAN 2015 tournament medals
  • Fixed a client crash related to fonts
  • Fixed a client crash for users who had model quality set to low on maps with static prop lightmaps (thanks to Egan for the detailed report and test case)
  • Fixed a bug where Strange Dalokohs Bars were incorrectly counting Allied Healing Done events as Allies Extinguished
  • Strange Sandviches can now accept Allies Extinguished strange parts
  • Updated the materials and model for The Rotation Sensation
  • Updated the localization files
  • PASS Time update
    • If the jack is neutral for too long, it will automatically respawn
    • If a player holds the jack for too long, teammates can steal the jack from that player
    • Catching and intercepting a tossed jack is slightly easier
    • Demoman can no longer charge or detonate while holding the jack
    • Enabled melee-only for sudden death mode
    • Updated pass_warehouse to fix some spots where the jack could get stuck
It's been amazing getting extremely helpful/creative/clever/funny feedback from people! We re reading every email and checking all the forums, so please keep it coming to With much gratitude, Valve, Bad Robot, and Escalation.


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