Critical fixes: + Fixed a post-combat crash related to node cannon effects.
Other fixes: + Made general optimization passes to speed up turn times, AI processing and star system selection responsiveness. + Zuul no longer immigrate to other factions. + Population Manager and Comparative Analysis buttons are now disabled between turns. + Corrected 'pirate encounter freighters destroyed' news event messages. + Fixed graphical glitch caused by moving defense assets. + Battle riders destroyed by node cannons no longer continue to tie up carrier space. + Fixed ownership display of systems in sensor range. + Corrected intel result rolls. + The intel success rate is now correctly reflected in the UI. + Fixed some cases where fleets were spawning at the wrong locations in combat. + Diplomacy panels are now disabled for defeated empires. + Fixed some odd behavior with ship rolling in combat.
Other changes and additions: + Factions now get population bonuses when immigrating. + The F key now functions as an alternative button for focusing on the object under the mouse pointer in combat.
Critical fixes: + Fixed crash related to station construction.
Other fixes: + Addressed issues related to combat stance behavior and sensor range. + Immigration rate now affects corruption.
Changes: • Added "Ambient Mode" to Audio Settings. Once enabled all game sounds become musical instruments. Turn down the music and voice volume for maximum effect. • This update will cause your graphics settings to reset to defaults.
GAMEPLAY - Fixed being able to miss Vendetta - Fixed Meld sometimes not hitting if you moved quickly after attacking - Fixed some FOW issues with Spirit Form Illuminate - Fixed Soul Assumption gaining charges from Illusions - Fixed some movement formation issues with Familiars - Fixed Stone Form stun not going off if a Familiar died while casting it
DOTA 2 BOTS - Fixed bots never using Cheese. - Fixed bots never using TPs to get back to base. - Bots will no longer figure out illusions based on the damage the potential illusion is doing. - Lowered bot farm desire at low health. - Lowered retreat desire just to pick up items. - Added a mild distance factor to Roshan desire. - Baseline push desire is now calculated using the opposing team's total offensive power rather than a constant value (so bots will want more power later in games). - Bots now just want to equalize power when defending, rather than overwhelm. - Capped maximum defend desire so that it doesn't trump their attack desire.
HIGHLIGHTS: - Added Nyx Assassin, Keeper of the Light, and Visage to the Matchmaking Hero Roster and Captain's Mode! - Added a cooldown to being able to find a match when a player declines or abandons a game. - Added notification for when a Tournament has a live game currently running.
GAMEPLAY: - Beastmaster: Fixed Wild Axes working with Refresher. - Beastmaster: Wild Axes no longer provide vision when they aren't flying. - Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren. - Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren. - Naga Siren: Fixed Weave not affecting units slept by Song of the Siren. - Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots. - Rubick: Fixed Wild Axes being left around when another ability is stolen. - Sand King: Neutrals can now be damaged by Sandstorm. - Templar Assassin: Fixed Meld initial attack doing too much damage. - Slardar: Fixed Bash working while doomed. - Neutrals damaged by an invisible enemy will now try to run away.
SPECTATING: - Multiple tweaks to director events and framing. - Fixed particle effects sometimes not drawing while in Player Perspective mode.
UI: - Added notification for when a Tournament has a live game currently running. - The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size. - Fixed equipping an item in the backpack not jumping to the correct hero in the loadout - Added Buyback to the spectating stats dropdown. - Added a cooldown for being able to find a match when a player declines or abandons a game. - Fixed Storm Spirit Mega-Kill announcer having the incorrect equip slot.
VISUALS: - Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model. - Meld damage display is now only shown for successful hits.
BOTS: - Significant revision of how bots determine their high-level desires - Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up. - Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health. - Fixed case where bots were trying to path to an invalid location when defending their base. - Made bots more aggressive about attacking when defending a lane. - Cleaned up inferred human modes for pushing and defending lanes. - Made bots less concerned about distance when considering an attack on a pinged target. - Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff. - Tuned retreat desire values when hurt and close to the fountain. - Made bots somewhat more likely to buy a flying courier.
WORKSHOP: - Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.
- Fixed missing music - Fixed flickering terrain textures - Fixed incorrectly rendered fire and other particle effects on some systems - Fixed uninitialized textures causing rendering artifacts - Fixed collected figments in HUD not fading away after a few moments - Fixed several crashes and other bugs
Offline / Online saves compatibility first implementation: - Currently only the progress of unlocking the campaign maps gets synchronized. - Only progress that has been achieved while playing online will get synchronized. Campaign progress unlocked in offline mode is not synchronized. Progress that has been achieved while being offline is only available on that specific machine. - The progress will only be synchronized if it has been achieved with a default (online) hero. Progress that has been made with heroes whose affinity has been switched (e.g. from blood to tears) or with custom heroes will not be synchronized. - The progress of heroes (reputation/skill/level) within a campaign will not be saved/synchronized.
Pirates Of the Savage Sea Adventure Pack - The Fortunes of Captain Hack map: - Fixed the trigger for the dialog after the battle with Jon - Reduced the amount of obligatory battles against the Elementals in the northern tunnels - Fixed the final cutscene: Crag now appear on his horse instead of on foot - Fixed the trigger for the achievement "The seas run red".
Pirates Of the Savage Sea Adventure Pack - The King of the Savage Sea map: - The dialogue triggering the bonus reputation quest now appears in the course of the map, not right at the beginning.
Artifacts: - Pendant of Conflux - Inconsistency between the tooltip and the behavior for the Pendant of Conflux artifact - The "Bracers of the Druid" artifact tooltips are incorrect. - The "Gauntlets of the Khan" artifact's second ability (+1 to friendly creatures might damage) doesn't work - The Cloaks that increase magic defense by 10 for each magic school don't work - The "Frozen Chrysanthemum" Artifact doesn't work - The "Boots of the Waverider" does not grant "1 creature movement on sea" - The "Winterwind Peace Circlet" Artifact doesn't work - The "Flamegold Shield" artifact does not award fire resistance. - The "Pendant of Mastery" does not award a bonus to the racial gauge as stated in its description. - The "Shantiri Armor" does not grant magic defense against the Prime magic school even though it is stated to do so.
Units: - The growth for the "Harpy" unit is 7 instead of 8 - The growth is 11 instead of 12 for the Demented. - The growth is 8 instead of 9 for the Maniac. - The Maximum melee damage of the "Fury" unit is 8 instead of 9 - Vampire Lord weekly growth reduced to 6 units instead of 5 - The Skeletal Spearman unit has the maximum ranged damage 7 instead of 6
Abilities / Spells: - The chilled effect provided by the "Eternal Winter" ability is increased by 1 instead of 2 - The "Toughness I" ability does not increase the maximum health of the hero's units by 5%. - The "Toughness II" ability does not increase the maximum health of the hero's units by 4%. - The "Toughness III" ability does not increase the maximum health of the hero's units by 5%. - The "Mentoring" ability gives a 75% increase in experience instead of 50% - The "Arcane Exaltation III" spell gives 4 points instead of 5 - Lich's dark embrace passive ability has been buffed to 30% instead of being reduced to 15% - The "Blizzard" spell has a 2 turns duration instead of 3 - The "Fire Ball" spell has an Area of effect of 3x3 instead of 4x4 - The "Chain Lightning" spell has a cost of 65 mana instead of 50
Others: - Tree Of Plenty - The player placed on the first slot starts with the Main Hero on the central island.