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Product Updates

Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a server crash related to the vote kick system
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the robot destruction HUD
  • Fixed an exploit where players could circumvent successful kick votes
  • Demoman can no longer detonate sticky bombs while taunting
  • Strange Ranks are no longer displayed on the web (Trade, Steam backpack, Market) and only show 'Strange' as a prefix
  • Default value for convar sv_vote_issue_scramble_teams_cooldown has been increased to 20 minutes
  • Fixed sound clipping issue for the Demoman's Spent Well Spirits taunt
  • Added Jarate lightwarp preset to the Steam Workshop importer
  • Updated the model/materials for the Neckwear Headwear to fix a lighting issue
  • Updated pl_cactuscanyon
    • Increased amount of time the middle gates remain open before and after a train passes in stage 2
    • Adjusted spawn times at end of stage 2
  • Updated rd_asteroid
    • Removed env_sun from the skybox
    • Optimized skybox performance
    • Lowered Scout/Sniper damage against robots
    • Fixed doubled-up health kits on the bridge
    • Added area portals to the base interiors to improve performance
    • Continued art-pass process
    • Fixed zebra-style art on static props on systems that used lower texture quality
  • Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have TF2 performance problems on Windows, add "+cpu_frequency_monitoring 2" to the TF2 command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. The CPU frequency results are displayed with cl_showfps or net_graph. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873
Product Update - Valve

Multiple Team Support


  • Added support for multiple teams (up to 10) and a multiple team custom game example

Bug fixes and updates


  • Fixed particle system using sprite trails where trail tint color would be applied to the wrong end
  • Added option to specify if particle rendering operators should saturate the color to white before applying alpha blending
  • Fixed exit crash when running with -tools
  • Reduced memory usage when running custom game modes and tools
  • Reduced CPU usage while playing custom games
  • Improved interpolation of cloth in high latency and packet loss situations
  • Fixed portraits not moving mouths when speaking lines
  • Fixed FBX animation files not compiling animation if there was also geometry in the file
  • Fixed material remapping and handling backslash as a path separator for a material resource
  • Fixed duplicate NPC units list in Hammer when using the reload FGD feature
  • Fixed Hammer crash when attempting to open or close a map file while loading another map
  • Fixed video settings not being applied properly
  • Added "StartTouch" output for func_physbox that fires if "touchoutputperentitydelay" greater than 0 seconds
  • Additional methods have been exposed or added to the scripting system
    • StartSoundEventFromPosition()
    • GiveXP()
    • GiveGold()
    • SetCustomGameEndDelay()
    • SetCustomVictoryMessageDuration()
    • SetCustomHealthLabel() allowing custom labels to be drawn above the health bar
    • ShowCustomHeaderMessage() to display custom header messages similar to first blood or kill streak notices
  • Added team name support to GameRules:SendCustomMessage() as "%s3"
  • Added script bindings for UTIL_MessageTextAll/UTIL_MessageTextAll_WithContext
  • Added SetHideKillMessageHeaders() to hide kill streak and first blood messages
  • Added "entindex" key to player spawn game event
  • Added "dota_team_kill_credit" game event
  • Added 'HideKillMessageHeaders' game event
  • Added "GrantXPGold" action to data driven abilities with XPAmount:integer, GoldAmount:integer, ReliableGold:boolean, and SplitEvenly:boolean as key value pairs.
  • Fixed neutral camp prefab to not need unique name
Product Update - Valve
* Gold Graph now shows Net Worth instead of gold earned
Product Update - Valve
Train Fever is Now Available on Steam for the MacOS and Linux platforms!

It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.
Product Update - Valve
Source Filmmaker version 0.9.8.11 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • added The Stanley Parable Content Pack DLC
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a problem that was preventing clients from uploading items to the Steam Workshop
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added taunts to the items that can be uploaded to the Steam Workshop
  • Added new "Taunt" and "Halloween" tags to the Steam Workshop
    • Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days
  • Added tournament medals for the ETF2L and RETF2 EE22
  • Client/server performance improvements
  • Improved client memory usage by updating weapon models to only be loaded on demand
  • Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts
  • Fixed a server crash caused by using the "map" command in the console while the server is running
  • Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
  • Re-enabled HTML MOTD support for Mac OS X and Linux clients
  • Extended the server's "status" command to display edict usage and player/bot counts
    • status output also includes basic class stats...not fully implemented yet
  • Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
  • Fixed an exploit that involved players killing teammates via telefrag by switching to Spectator
  • Fixed bad LODs for The Angel of Death coat for the Medic
  • Fixed push triggers applying push values twice when lag compensation is being done
  • Fixed a Hammer crash related to changing entity types for an existing entity
  • Fixed Strange flamethrowers not getting kill credit for deflected projectiles
  • Fixed mini-crit and taunt-invite icons being orphaned in the world
  • Fixed the Festive Force-a-Nature using the wrong taunt animation
  • Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
  • Fixed Mann vs. Machine bots floating in the air when they die from an explosion
  • Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt
  • Fixed the Short Circuit creating its firing effects when being deployed
  • Fixed Mini-Sentry collision hull and hitbox being scaled smaller than they should be
  • The Frying Pan can now accept Kills While Explosive Jumping strange parts
  • Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe
  • Updated the materials for the Apparition's Aspect and made it paintable
  • Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
  • Updated the localization files
  • Updated pl_cactuscanyon
    • Completed permanent removal of previous stage 2 from the map
    • Removed the rollback hill in stage 2, and adjusted neighboring u-turn
    • Adjusted the right-hand spawn exit for Blu in stage 2
    • Reworked Sniper window above underpass in stage 2
    • Adjusted spawn times in stage 2
    • Added flatcars to the train in stage 2
    • Blu side path from cart spawn to underpass is now a drop-down in stage 2
    • Widened a doorway along the cart-path in stage 2
  • Updated rd_asteroid
    • Removed spawn advantage for attackers that die in the enemy base
    • Moved health and ammo above the front door stairs further into the base
    • Increased bot count. Summed total health and points in each section remains the same.
    • Power core pickups now give health and ammo to the collector
    • Removed small health kit above cave exit
    • Added medium ammo kit in the caves near the medium health kit
Product Update - Valve
Source Filmmaker version 0.9.8.10 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • updated Blade Symphony Content Pack DLC with new maps, models, music and sound effects
  • added new Dino D-Day Content Pack DLC
Product Update - Valve
Super Game Jam Episode 4 is Now Available on Steam and the entire series is 25% off!*

Super Game Jam is an engaging new documentary series following some of the world’s most talented indie game developers doing what they do best. Filmed in five cities over a six month time period, each episode pairs two indie developers together for 48 hours and challenges them to create a game based on a theme suggested by their peers. The series examines the creative process, technical skill, and friendships that form through a game jam event on a more personal and intimate level.

Episode 4 | Gothenburg, Sweden
Jonatan S derstr m (Hotline Miami) + Martin Jonasson (Rymdkapsel)

*Offer ends September 11 at 10AM Pacific Time
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