- FIXED: n-dimensional lathe was, in fact, a giant game-crashing exploding bomb - FIXED: wandcrafting recipes being lost after load/save - FIXED: crafting tool output not displaying - FIXED: some crossbows not working [RotDG] - FIXED: some mittens not working [RotDG] - FIXED: Axe of Dinglenit was worth 0 zorkmids [RotDG] - FIXED: Gloriously Regal Belt using description from Bullet Belt - FIXED: That blasted lever room will only show up once per level. It was getting to be a bit of an issue. - FIXED: "Cat Ears" helmet was using the wrong art [RotDG] - FIXED: "Runes" showing up in gem transmutation - FIXED: Diggle plague just being all kinds of nasty - FIXED: Chest/helm tooltips switched on character panel - FIXED: Skills that give primary stats, wouldn't give the correct stats - FIXED: Mustache Fighting League room would fill with infinite mustaches - FIXED: very rarely, scripts would spawn an entire horde of monsters off of the bottom of the map. - FIXED: tutorials showing up twice - FIXED: took out more broken tutorials - FIXED: game crashing at start new game screen on Mac OS X 10.5.8. (Probably.) - FIXED: Heal-over-Time (HoT) effects being resisted (Fairywodger; Knit Tissue; etc.) - FIXED: Mysterious portal crashes. [RotDG] - FIXED: Steam achievements now trigger for expansion skills. - FIXED: mods will now correctly load rooms.xml and text.xml - FIXED: last skills in modded-in-skill-tree would crash the game - FIXED: the amazing exponentially-multiplying Diggle Egg Stacking bug. - Minor tweaks, balances, etc. - Corrupted Shrines are now mildly more interesting. - Better decor on Diggle God Shrines. [RotDG]
CHANGELOG for 1.0.6: FIXED: Map zoom is now saved between gameplay sessions FIXED: a broken room defintion that would always lead to a gargoyle trap spawning behind a food dispenser. FIXED: Items held in the players hand are no longer lost on save/load. FIXED: Rod charging no longer prevents priming items after use. FIXED: The game now realizes that you are in a shop after you load the game… and are in a shop. FIXED: Food vending machines now have correct tooltips. FIXED: Items from the ground can no longer be used as active skills. FIXED: Overridden equipment during the start of the character creation process will give you permanent Mystery Bonuses. FIXED: Monsters will now check to make sure the player isnt standing on a corpse before they bring it back to life. FIXED: After you steal things from Brax, you can now use them as items. FIXED: The DIGEST button will now halt if you see an enemy or get attacked by one. FIXED: Uberchest lock state no longer resets after save and load. FIXED: Blink Batties now Blink. (So does Lord D.) FIXED: Various broken Steam achievements (Monsters with Omelettes, The Critic, anything else with a counter) FIXED: digging ray crash. FIXED: misaligned close button in Quest window. FIXED: Unarmed damage bonuses are no longer applied to range attacks, or thrown attacks. FIXED: Unskilled weapon wielding penalties no longer affect thrown, or crossbow, attacks. FIXED: Unarmed bonuses now apply even if you wield a crossbow. FIXED: Vandalized Dredmor Statues now save their obstruction state correctly. FIXED: WASD now breaks statues, lets you run into some other things and use them GAMEPLAY: The resistance statistic now gives you a roll to block corruption attacks. GAMEPLAY: Mace and Axe skill trees have been revamped and enhanced. GAMEPLAY: Lord Dredmor can no longer be stunned or charmed. GAMEPLAY: Reworked Necronomiconomics. GAMEPLAY: Smithing is now a Warrior archetype. GAMEPLAY: Sneakiness has a -20 modifier. GAMEPLAY: Elemental Weapons now have some Elemental Resistances. Or something. GAMEPLAY: Added a bunch more items, including a keytar. GAMEPLAY: Some crafts are now unhidden by default. GAMEPLAY: Added the Mosolov Cocktail! Dont drink it all at once. GAMEPLAY: The 2X bottom bar is now implemented. Well do the rest next patch. COSMETIC: Monster spellcasting now shows up on the text ticker. COSMETIC: More minimap icons! INTERNAL: Hidden Fun Stuff to make it so we can turn on the mod support without breaking everybodys save games. (That said, we have to put it in the patch before the mod support so that… well, so that it doesnt break everybodys save games.) INTERNAL: Hidden Fun Stuff, related to the Other Hidden Fun Stuff.
Fixed: crash that occurred when moving up stairs or down stairs, involving summoned pets
Fixed: shopkeepers doing odd things when picking up and dropping items after load/save, including crashing.
Fixed: crash when using invalid missile sprites, which probably never happens, but oh well.
Fixed: crash that just sort of happened randomly to a bunch of people, but it's fixed now.
Fixed: merchandise flag not cleared when you go downstairs
Fixed: backwards conditional logic on ranged monster attacks means that monsters were not consistently casting spells; fixing this makes the Dungeon 95.2% nastier.
Fixed: Current Active Skill crossing over between new games
Fixed: small sconce appearing where a small sconce should not appear in the bath level
Fixed: knightly leap now operates in all correct chess positions.
Fixed: shops spilling out of their rooms.
Fixed: broken berserk description.
Fixed: negative resistances meant that a monster would always damage you for that amount
Fixed: ranged weapon resistances were operating using percentages, not flat values
Fixed: perception skill should not promise that you can see through walls when, in fact, it will not let you see through walls.
Fixed: doors with wrong orientation connecting rooms.
Fixed: Anvils of Krong spawning in hallways for no good reason
Fixed: crash when killing Brax and then going back to loot the store.
Fixed: auto-fill eats items if you have multiples.
Fixed: BBQs/minifridges now maintain state across saved games.
Fixed: Staff of fruit stops producing fruit after you use it on an Anvil of Krong.
Fixed: contents of Monster Zoo are still visible even after closing a door.
Fixed: Dread Collectors (and probably some other stuff) spawning in walls.
Tweaked values of Berserk skill.
Tweaked "Duck and Cover" armour values.
Tweaked Perception to be more useful.
Nerfed "Obvious Fireball." Obviously.
Reduced Dread Collector Spawn Rate a notch.
Ammo recovery rates for thrown weaponry and crossbow bolts now much higher.
A lot more filthy, awful tweaking.
Permadeath now deletes your save game files on your death, as opposed to when you load the game.
Added, and clarified, the warning text on the "Just Quit" button.
Added toggle that reverses behaviour of CLICK and SHIFT-CLICK on items.
Added the Auto-Looter 9000, by BraxCo.
Added yet more warning text to the "Just Quit" button.
Added automatic save support; the game will now automatically save before going up and down stairs. (Note: your autosave will be deleted if you die in the case of permadeath; the auto-save is also only accessible if Crash Recovery Mode is active.)
Added support for total music disabling (via Steam parameter "-nomusic".)
Added fifty-three new achievements.
Added some new crafting stuff.
Added steak grilling.
Added interface for key configuration.
Added a Quick Sell interface for rapidly selling your loot to Brax.
Added a credit for freesound.org (Thanks!)
Rewrote the save game format so we can add items without breaking everything.
Steam Overlay now works; run the game with "-opengl" as a parameter in the Steam Advanced settings to try this. (This is experimental.)
WASD can now open doors and attack monsters. This is a toggleable behaviour.
Smooth scaling is now saved between playthroughs.
Added an XML based, human-readable configuration file to hold all the new options.
- Fixed: the random crashing bug when fading out audio. - Fixed: save games getting corrupted when using shield bearer skills - Fixed: save games getting corrupted when deleting quests - Fixed: infinite XP trap exploit - Fixed: infinite gold trap exploit - Upgraded the soundtrack to the latest mastered version