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Counter-Strike: Global Offensive

Show posts for all products, not just Counter-Strike: Global Offensive
Product Update - Valve
Release Notes for 5/29/2013

[ OVERWATCH ]
- Updated Overwatch FAQ (http://blog.counter-strike.net/index.php/overwatch/)
- Overwatch case reviews will highlight kills and assists from The Suspect in kills feed.
- Overwatch case reviews will not record the team name when all five players play with their clan tag.
- Servers running with default setting sv_kick_players_with_cooldown 1 will not allow players convicted by Overwatch to play, setting it to 0 will allow convicted players to join.

[ STEAM BADGES ]
- Updated CS:GO Steam trading card art to their final designs and names

[ MISC ]
- Fixed an exploit with disconnecting and reconnecting players being able to respawn in the same round.
- Network interpolation and update convars can no longer be changed when playing. To configure these convars, players must not be connected to a server or must join the spectators.
- Enforced signature validation of game dlls and plugins. Clients launching with tampered dlls will be informed of the invalid signatures error, and will not be allowed to connect to VAC secure servers to avoid being VAC banned.
- Fixed a problem in the GOTV recorder that could result in some non-delayed data getting written into the recorded stream, causing playback artifacts.
Product Update - Valve
Release Notes for 5/22/2013

[ OVERWATCH ]
- Started the Overwatch beta http://blog.counter-strike.net/index.php/overwatch/.

[ MISC ]
- Added two new convars, cl_crosshair_drawoutline and cl_crosshair_outlinethickness, that will enable a black outline to draw around the classic crosshair pips for better visibility.
Product Update - Valve
Release Notes for 5/15/2013

[ MAPS ]
- de_train: Fixed grenade collision bug, other minor bugs.

[ MISC ]
- Added a convar sv_vote_allow_in_warmup defaulting to off and controlling whether votes are allowed during warmup.
- Shooting through a nodraw surface now doesn't count as a gun penetration (you can always shoot through nodraw).
- Consolidated Map Groups in Classic Casual and Demolition modes.
Product Update - Valve
Release Notes for 5/10/2013

[ MISC ]

- Fixed an exploit of CTs boosting and picking up hostages through thin floors.
- Restored proper grenade interaction with breakable surfaces.
Product Update - Valve
Release Notes for 5/8/2013

[ GAMEPLAY ]
- Mag7 - reduced cost to 1800.
- Mac10 - increased price to 1050.
- XM1014 - reduced damage to 20.
- Body parts penetration code will not register headshot damage when penetrating into the neck hitbox through the chest hitbox, only chest damage will be dealt in this case.

[ MAPS ]
- Updated de_favela to latest version.
- Fixed some bugs in de_inferno where the player could get stuck on geometry, fixed some minor bugs (Thanks Wλve!).

[ MISC ]
- If a player was vote kicked from too many recent competitive games the matchmaking system will assign them a competitive cooldown.
- Added sever command line support for -net_port_try 1 to prevent servers from trying to climb ports if the request port was busy.
- Fixed a rare grenade physics interaction that could cause grenades to spin in place when thrown at certain kinds of physics props or players.
- Adjusted default value of sv_maxusrcmdprocessticks server convar to 16 for community servers with default settings to successfully process all user commands from even lowest tickrate and framerate clients.
- When going to overtime players who survived in the last round will start with empty inventory even though teams don't switch sides.
- Fixed flashbang number not updating on the hud if you had set "close after buy."
Product Update - Valve
Release Notes for 5/1/2013

[ GAMEPLAY ]
-Tweaked weapons
   DEAGLE: Reduced inaccuracy.
   Mag-7: Increased cycletime. Increased cost.
   XM-1014: Increased ArmorRatio. Increased cycletime.
   UMP-45: Reduced price. Reduced recoil angle variance.
   Mac-10: Increased maxspeed. Reduced price.
-Classic Competitive now allows 2 flashbangs and 4 grenades total.
-Implemented bodygroups penetration for maximum damage, now shooting through arms at the enemies head will apply headshot damage, or shooting through arms at the stomach will apply stomach damage multiplier.
-Removed aimpunch resulting from getting shot in the arms or legs.
-Auto switch when dropping a weapon (or after throwing a grenade) avoids weapons with 0 bullets in the clip.
-Reduced environment fog when scoped with a weapon.

[ MAPS ]
-CS_Militia: Fixed collision in CT spawn, added radar names
-CS_Assault: Added radar names
-CS_Museum: Fixed and updated radar and overview scales.
-DE_Library: Fixed bug where some clients would crash on bomb explosion.
-DE_Favela: Fixed bug were a prop was causing server lag, other gameplay tweaks
-DE_Seaside: Fixed bug were players would get stuck near Terrorist spawn.


[ MISC ]
-Weapon inventory HUD now displays the number of grenades held of a single type.
-Fixed a sound bug that resulted in ghost footsteps when taking over bots.
-Fixed player money getting set to the wrong value if the player took over a bot in competitive and survived to the end of the round.
-Added a server convar "sv_maxusrcmdprocessticks" to limit maximum number of user commands backlog, defaulting at 3; observed player speed by others will now always be within max movement speed even when user is cheating, experiencing high packet loss or exteremely low fps.
-Vote kick will record user's SteamID in the banlist and remove user from ongoing competitive match even if the user disconnected from game server before required number of votes have been collected.
-Spectating Operation Payback games via GOTV is now allowed without Operation Payback pass.
-Fixed crash on exit.
Product Update - Valve
Release notes for 4/26/2013

[ MISC ]

- Reduced cl_radar_scale minimum from 0.4 to 0.25.
- Fixed a problem where workshop maps included in Operation Payback weren't playable on community servers without Operation Payback Pass.
- Fixed a problem where Operation Payback banner could sometimes show up over friends in Play With Friends lobby.
- Added an explanation to Operation Payback Pass to indicate that Operation Payback is a mapgroup for Classic Casual mode.
Product Update - Valve
Release Notes for 4/26/2013

[ OPERATION PAYBACK ]
- Uploaded “Operation Payback, “ a Classic Casual map group made up of seven top-rated Workshop maps on official servers
- Allowed players to invite friends to play “OP” even if they haven’t purchased
- Added upgradeable challenge coin, viewable in avatar, that progresses from bronze to silver to gold with play

[ RADAR ]
- Spectators' radar was replaced with a minimap, allowing for better orientation and action-following without resorting to the overview.
- When playing competitive or with sv_competitive_official_5v5 set, the minimap will show player hotkey values like the overview map does.
- Added convar cl_radar_always_centered ( default 1 ) then when set to 0 makes more efficient use of the radar at the expense of moving the POV away from the center.
- Added 2 options to the radar, allowing players to change the scale and orientation. These are exposed in the Game Settings menu, or directly with the cl_radar_scale ( default 0.7 ) and cl_radar_rotate ( default 1 ) convars, respectively.
- Added convar cl_radar_icon_scale_min ( default 0.6 ) that allows radar icons to be kept large when the scale is reduced.
- Moved the planted bomb icon from below the radar to the timer.
- Fixed radar showing above or below on a player when spectating them from chase.

[ CS:GO PLAYER PROFILE ]
- All players can now view other players medals/coins on the in-game Player Profile page.
- Friends can now view your wins and Skill Group on your in-game Player Profile page.
- You can now view a Player's Profile page by hitting Z (the Command Radio Message key) when spectating that player.
- Added a shortcut to view a friend's CS:GO Player Profile page from the main menu friends list.

[ MISC ]
- Added "Disable Autogenerated DM Spawns?" to info_map_parameters entity that allows mapper to specify that no dm spawns should be autogenerated and will be mapper-placed instead.
- Added more options for map filtering in server browser:
   -The default map filter now performs substring matching. (dust will find de_dust2_se, cs_dustyhouse, workshop or fastdl versions of maps, etc.)
   -A single slash will search for a prefix in the base map name. (/cs will search for all hostage rescue maps)
   -An asterisk will search for a map name suffix. (*_se will search for any map ending in "_se")
   -A double slash will search for an exact map name prefix. (///125488374/ will search for the official workshop de_dust2_se. ///official will search for all official workshop non-se maps)
- Added support for official cs_militia map workshop id 133256570 to be played as part of dedicated servers workshop collection mapcycle.
Product Update - Valve
Release Notes for 4/3/2013

[ MISC ]

- Fixed a bug where a player who joined team during halftime pause would not correctly switch teams together with teammates for the second half.
- Fixed auto team balancing code to not move players to other team during official competitive match after several players on one team abandoned the game.
- Added hostage spawn location indices to round backup files.
- Fixed loser money not restoring correctly from round backups at halftime.
- Fixed an exploit on de_vertigo.
- Added Macedonia country flag (MK)
Product Update - Valve
Release Notes for 3/27/2013

[ MISC ]

- If CTs rescue a hostage and win game now plays "Hostage has been rescued" announcement before announcing "Counter-Terrorists Win".
- Hostages now correctly drop to ground when hostage carrier was killed mid-air.
- Menus will now correctly display on various resolution ratios including 5:4 and triple monitor
- Friends panel will now display an invited icon for invited friends.
- Fixed mouse input in demo playback .
- Lobby leader is now highlighted in lobby.
- Various layout changes to Lobby and Scoreboard.
- Map makers can now choose to show a custom loading image in place of the map overview/radar image
  --To do this, place a .jpg image in the same directory as the .bsp (in maps) named _loading.jpg (it needs to be packed manually into the bsp before uploading to the workshop)
- Fixed player viewmodel arms rendering inside out when cl_righthand was set to 0
- Added back player_say game event for server plugins.
...

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