Dota 2 - Valve
- You can now edit your fantasy team name by clicking on it.
- Fantasy league commissioners can now remove members from their fantasy league (only pre-draft).
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. Game servers do not need to apply the update. The major changes include:

  • Fixed trade invites not working in-game
Dota 2 - Valve
Dota Store
- Increased speed/responsiveness of the store
- Added Loading Screens to the store
- Added new Tournament and HUD/Loading Screen sections to the Featured page
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new promo items
  • Fixed a client crash caused by trying to load an invalid URL
  • Fixed Medigun particle beams not always appearing while healing players in DirectX 8
  • Fixed a case where clients would hear/see crit effects when their attack was not a crit
  • Fixed the Carbonado Botkiller Minigun using the incorrect material for the Minigun
  • Fixed a Mann vs. Machine bug related to upgrades after a retry/reconnect
  • Updated the Unarmed Combat to add the item_type description
  • Updated sv_pure so client will detect corrupt or modified VPK files
    • Use Steam to verify local cache to fix corrupt files
    • Use the custom folder to customize the game
  • Item server stability:
    • Improved performance when manipulating multiple items at the same time (claiming multiple item drops, etc.)
    • Improved performance fetching persona names for item descriptions (gifted by, etc.)
    • Improved performance generating Steam Community Market data for item tooltips
Dota 2 - Valve
- Added Ember Spirit to CM
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an infinite ÜberCharge exploit related to loadout presets
  • Fixed a case where players that are the target of a vote kick would not be banned from the server
  • Fixed a Quickplay crash for Linux clients
  • Fixed Linux servers getting disconnected from Steam when multiple servers are run from the same IP
  • Fixed taunts not previewing in the character loadout screen after being equipped
  • Fixed the High-Five! taunt not hiding the Engineer's weapon
  • Fixed some missing knobs on the level 2 dispenser
  • Fixed being able to jarate invulnerable targets with the Sydney Sleeper
  • Lugermorph Killstreakifier can now be applied to all Lugermorph guns
  • Updated several cosmetic items that were missing an item_type description
  • Updated several cosmetic items to count as assisters in Pyrovision
  • Updated the Medi-Mask to use equip_region beard instead of face
  • Quickplay: Added option to search for "nodmgspread" servers
  • Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the Quickplay menu
  • Fixed the Crafting menu not showing the inputs/outputs correctly
  • Fixed the Backpack not drawing paint splotches for items that have been painted
  • Fixed the Engineer’s belt and pocket equip_regions conflicting for some items
  • Reverted the changes to The Half-Zatoichi until the effects on the Soldier can be investigated
Note missed from the previous update:
  • Fixed the MvM upgrade menu closing when a Strange item has its counter increment
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


Weapon Updates
  • The Shortstop
    • Reduced extra knockback penalty from 80% to 40%
  • The Short Circuit
    • Added Penalty - No longer gain metal from dispensers when active
  • The Cleaner's Carbine
    • Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
  • Natascha
    • Added Positive Attribute +50% extra ammo
  • The Reserve Shooter
    • Increased clip size from 3 to 4
    • Time to mini-crit airborne targets changed from 3 to 5
  • The Beggar's Bazooka
    • Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
  • The Quick Fix
    • Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen
Weapon Fixes
  • Fixed deflected projectiles not affecting Strange and Killstreak counts
  • Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
  • Fixed the Spy's revolver using the incorrect reload sound
  • Fixed third-person Medi Gun beams appearing jittery
  • Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
  • Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
Community Updates
  • Added the Strongbox Key to the Mann Co. Store
  • Added 43 community-contributed items to the Strongbox Crate
  • Added the Tumblr Vs Reddit Participation Medal
Mann vs. Machine
  • Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
    • The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
  • Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
  • Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
  • Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
  • Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
  • Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
Quickplay
  • Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
  • Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
Other Changes
  • Improved loading of item information panels to prevent hitches when cycling through backpack pages
    • Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
  • Fixed Australium items not using the correct images in the Steam Community Market
  • Added missing payload audio for the Medic, Soldier, Demoman, and Spy
  • Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
  • Added the game server's SteamID to the output of the status command
  • Fixed the Killstreak counts not being accurately portrayed in the scoreboard
  • Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
  • Fixed a UV/skinning problem on the level 1 sentry
  • Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
  • Fixed a client crash caused by trying to load an invalid URL
  • Fixed achievements getting stuck in a completed state and not being awarded to the player
  • Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
  • Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
  • Fixed the upper-left backpack panel always being highlighted when equipping items
  • Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
  • Updated the equip_region for The Extra Layer
  • Updated the Blue team material for the Ambassador to be less red
  • Updated ctf_2fort
    • Fixed a rendering bug on a silo prop in the skybox area for the Blue base
Dota 2 - Valve
- Ingot drop rate doubled
- Added a chance of finding the Redhoof Courier in the Bloom Harvest and Bloom Bounty Jade Token rewards.
- The Shopkeeper in the Year Beast fight now has limited stock of Firework Mines and Scare the Beast flags.
- Wraith King’s Vampiric Aura has no effect against the Year Beast.
- Ursa’s Fury Swipes have no effect against the Year Beast.
Dota 2 - Valve
User Interface
- Alt+Control clicking enemy heroes in the top bar now sends a hero has returned chat message
- Alt clicking on a store item will announce to your allies that you will purchase that item
- Fixed item alerts not working properly
- The game no longer freezes while a replay is being decompressed after the download is completed.
- Fixed Legacy Keys not being set correctly when reconnecting
- Legacy Keys now work correctly when querying (and allow you to use to proper legacy keys if taking over a bot)


Gameplay
- Fixed Terrorblade illusions taking too much damage
- Fixed Phoenix Sunray healing half of the amount it should
- Fixed AoE gold not being given to hidden heroes (such as Phoenix using Supernova, Brewmaster using Primal Split)
- Fixed Radiant having vision for a small area just outside the Dire fountain


Community
- Abandonment penalties will now be applied much more quickly after the abandonment occurs. (Previously the penalty was applied at the end of the match that was abandoned.)
- Abandonment in a ranked match before first blood will now count as a loss for the abandoner and all party members. (MMR will decrease.) For all other players in the game, the match will not be scored. After first blood, the same rules apply as before: the match will be scored for all players. The abandoner will always receive a loss, but all other players will be scored a win/loss according to the actual match outcome.


Workshop
-Master Assassin’s Tails (Bounty Hunter) – fixed chest strap skinning
-Form of Great Grey (Lycan) – added portrait entry
-Icewrack Pack wolves (Lycan) – added portrait entry
-Mysterious Vagabond Pack (Shadow Shaman) – fixed cloth issue during movement
-Demon Blood Helm (Axe) – fixed cloth issue during movement
-Prisoner’s Anchor (Alchemist) – fixed skinning on saddle
-Swamp Fins (Tidehunter) – fixed skinning
-Soul Reaper (Necrophos) – fixed loadout issue
-Excavator’s Treasure (Tidehunter) - fixed skinning
-Adjusted skinning on Rubick capes: Councilor's Robe, Cloak of Inscrutable Zeal, Tails of Resonance Vibrance
-Stone Dragon Soul (Earth Spirit) - weapon is now two separate pieces. Added default weapon particles to this and Staff of the Demon Stone
-Beast of Vermilion Wilds (Beastmaster) - now equips correctly
-Jade Talon (Pudge) - fixed orientation


Audio
-Minor adjustments to Terrorblade's Voice to give the base and morph forms more presence in the mix


Tooltips
-Fixed Random Hero button tooltip to say that you gain 200 gold for randoming a hero
-Removed duplicate health regeneration description from Alchemist's Chemical Rage tooltip
-Removed mention of Beastmaster's Call of the Wild destroying previous summons
-Fixed Beastmaster's Call of the Wild (Hawk) advanced tooltip to say that the Greater Hawk's invisibility starts at 4 seconds of inactivity.
-Reworded the description of Elder Titan's Earth Splitter to better explain how its damage is done
-Added cast range to Keeper of the Light's Mana Leak
-Removed inaccurate information in Mirana's Sacred Arrow tooltip regarding its affect on invisible units. Sacred arrow will stun and damage invisible units
-Removed inaccurate information in Mirana's Leap tooltip. The Leap buff is applied when and where she begins Leap
-Added Slow duration and percentage to Shadow Fiend's Requiem of Souls tooltip
-Added a description of Silencer's innate Intelligence Steal buff to that buff's tooltip.
-Reworded the description of Spectre's Desolate to better explain that the bonus damage is done when the attacked enemy is alone (has none of its allies nearby)
-Removed inaccurate information in Viper's Corrosive Skin tooltip. Corrosive Skin is applied to an enemy when an attack hits
-Fixed Warlock's Upheaval tooltip to say that it can be channeled for up to 16 seconds
-Fixed typo in Dust of Appearance tooltip
-Removed inaccurate information in Eye of Skadi tooltip regarding lifesteal stacking. Eye of Skadi can stack lifesteal on both melee and ranged heroes
-Removed inaccurate information in Ghost Scepter's tooltip. Boots of Travel does not dispel Ghost Form, however using a Teleport Scroll does
-Fixed inaccurate information in Radiance debuff tooltip to say that its burn does 50 damage per second
...

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