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Valve Complete Pack

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Product Update - Valve
DIRETIDE FIXES

- Fixed Death Prophet Announcer.
- Sugar Rushed Roshan now casts his abilities using pure glucose rather than mana.
- Diretide Roshan is now invulnerable prior to Sugar Rush.
- Fixed the incorrect hero picker being shown when spectating Diretide games.
- Added support for multiple rounds of Sugar Rush record tracking.
- Glyph now works on the bucket.
- Illusions now die if they attack the bucket.
- Meepo dying will no longer remove candy from everyone.
- Illusions no longer get bonus gold/xp from depositing candy in your bucket.
- Fixed bug with re-picking granting too much gold.
Product Update - Valve
Release Notes for 10/30/2012

[ MINOR FIXES ]

- GOTV relays now support up to 255 spectators per relay.
- Fixed a crash when connecting to a GOTV relay.
- Fixed tv_relaypassword.
- Added GOTV viewer count to the scoreboard.
- Improved highlighting of selected player for spectator.
- Fixed call vote panel showing an uninitialized button in some cases.
Product Update - Valve
BUGS
- Fixed Stampede sound not being global for enemies
- Fixed Stampede buff being applied as an aura rather than a one time buff
- Fixed Return vs Siege
- Fixed Treant Protector's strength growth
- Fixed Last Word Legacy Key
- Fixed Last Word interaction with BKB and Cyclone


GAMEPLAY
- Stampede cooldown increased from 65 to 120/90/60
- Stampede duration rescaled from 3/4/5 to 3.75
- Stampede damage slightly reworked from 100/150/200 + 2x str to 0 + 1/2/3x str (no base damage)
- Stampede mancost increased from 50 to 80
- Stampede AoE reduced from 120 to 105
- Drow's base armor decreased by 2
- Marksmanship focus AoE increased from 375 to 400
- Last Word manacost from 100 to 115
- Living Armor cooldown and duration decreased from from 20 to 15
- Living Armor manacost decreased 30/35/40/45 to 25
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution. ("mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale world rendering by 50%.)
  • Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel when the server is empty
  • Added positional audio support for Mumble clients
  • Fixed a bug that prevented consecutive clicks on scrollbar buttons
  • Performance and stability improvements

Team Fortress 2
  • Scream Fortress Event 2012
  • Fixed a bug where buildings would be invisible during their setup time
  • Mann vs. Machine
    • Added the map Mvm_coaltown_event with a special Halloween mission
    • Fixed a bug where players money would not be set properly when restoring a checkpoint
    • Fixed server crash on vote to restart mission
Product Update - Valve
- Added Centaur
- Implemented 6.76b gameplay changes

UI
- Fixed XP going the other way if you're leveled up with a command.
- Fixed scoreboard not updating properly after a hero swap
- Added party invite ignore options to the party invite dialog and settings screen
- Visual updates to spell button states
- Fixed Show Dota Profile not working properly

VISUALS & AUDIO
- Fixed several "missing lane" line bugs for Puck, Mirana, Meepo, Lina, Keeper, Shadow Demon, and Windrunner.
- Fixed spell button sounds triggering on mouse clicks only and not hotkey press
- Fixed certain effects on workshop items that were incorrect or missing

BUGS
- Fixed a recent bug that caused Zombies to get Deathlust sooner than intended
- Fixed how Meepo attribute sharing was calculated

GAMEPLAY
- Silencer and Drow are disabled in CM until next week

Alchemist
- Unstable Concoction now explodes around you if you are killed while charging it up
- Goblin's Greed cap increased from 26 to 30

Ancient Apparition
- Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6

Bane
- Enfeeble cooldown decreased from 12 to 10
- Bane can now wake himself up from Nightmare with a subability

Batrider
- Strength gain decreased from 2.7 to 2.4

Centaur
- Disabled in CM till next week
- Strength growth increased from 2.6 to 3.8
- Replaced Great Fortitude with a new skill (Stampede)
Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
Duration: 3/4/5
Damage: 100/150/200 + 2x your str
Stun: 1.25 seconds
Stampede Collision AoE: 120
Cooldown: 65
Mancost: 50
Note: Does not affect magic immune enemies

Chen
- Hand of God cooldown increased from 120 to 140/130/120
- Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)

Clockwerk
- Hookshot now pulls Clockwerk to allies instead of getting blocked by them
- Hookshot Aghanim's upgraded cooldown decreased from 15 to 12

Crystal Maiden
- Arcane Aura has twice the effect on Crystal Maiden

Dark Seer
- Vacuum cooldown increased from 19 to 22

Doom Bringer
- Doom duration increased from 13 to 15 (and scepter from 14 to 16)

Drow Ranger
- Disabled in CM till next week
- Precision Aura mechanics reworked
Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.
Bonus Damage: 14/18/22/26% of your agility as damage
Note: Can be toggled on and off to affect creeps or not

- Changed how Marksmanship bonus agility is granted
Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
Bonus Agility: 20/30/40 Agility
AOE: 375 (for double bonus)


Gyrocopter
- Homing Missile distance required for max damage reduced from 2000 to 1500
- Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
- Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23

Jakiro
- Ice Path creation delay increased from 0.4 to 0.5
- Ice Path manacost increased from 75 to 90

Krobelus
- Exorcism base ghost count increased from 4/10/18 to 4/12/21

Kunkka
- Tidebringer level 4 AoE increased from 500 to 600

Lina
- Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50

Lion
- Mana Drain break threshold range increased from 850 to 1100
- Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
- Finger of Death cast range increased from 700 to 900

Luna
- Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38

Magnataur
- Shockwave distance increased from 700 to 1000
- Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
- Shockwave cast range increased to match its travel distance (visual thing only)
- Skewer AoE increased from 95 to 125
- Skewer range increased from 800 to 1200
- Skewer now only considers heroes a valid target for dragging in consideration with its unit cap

Meepo
- Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
- Divided We Stand Aghanims upgrade now gives clones 100% stat sharing

Mirana
- Elune's Arrow cooldown decreased from 20 to 17
- Moonlight Shadow manacost decreased from 175 to 75

Morphling
- Cast animation time improved from 0.45 to 0.4

Naga Siren
- Rip Tide cooldown rescaled from 10 to 19/16/13/10

Necrolyte
- Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%

Nyx Assassin
- Vendetta damage increased from 225/375/525 to 250/400/550

Nyx Weaver
- Base Damage increased by 4

Outworld Destroyer
- Movement speed increased from 300 to 310

Ogre Magi
- Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase

Omniknight
- Purification cooldown decreased from 12 to 10
- Movement speed increased from 300 to 305

Phantom Lancer
- Collision size decreased from 24 to 8

Puck
- Base Damage increased by 5

Pugna
- Life Drain break threshold range increased from 900 to 1100
- Nether Ward AoE increased from 700/1000/1300/1600 to 1600

Razor
- Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)

Rubick
- Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280

Silencer
- Global Silence cooldown decreased from 160 to 140
- Global Silence duration increased from 3/4.5/6 to 4/5/6
- Base Intelligence increased by 6
- Base Damage reduced by 6
- Curse of the Silent duration rescaled from 5/6/7/8 to 6
- Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
- Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
- Int Steal moved from Last Word back to Glaives of Wisdom
- Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
- Int Steal aoe increased from 850 to the standard 900 aoe range
- Last Word replaced with new active skill
Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell causes the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
Debuff Duration: 5
Damage: 150/200/250/300
Silence/Disarm Duration: 3/4/5/6
Cast Range: 900
Cooldown: 36/28/20/12
Manacost: 100
Note: You have basic vision over the last word target while the initial buff is on them

Sniper
- Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
- Headshot procs cannot be evaded (the entire attack gets through)
- Headshot chance from 25/30/35/40 to 40
- Headshot damage from 30/45/60/75 to 15/40/65/90
- Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
- Shrapnel provides vision in the targeted area
- Shrapnel cast range increased from 1200 to 1800

Templar Assassin
- Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%

Tidehunter
- Ravage damage decreased from 250/350/450 to 200/325/450

Treant Protector
- Strength growth increased from 2.8 to 3.3
- Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13

Venomancer
- Venomous Gale manacost rescaled from 90/105/120/135 to 125
- Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
- Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
- Poison Sting duration rescaled from 7 to 6/7/8/9

Warlock
- Golem attack damage increased from 50/75/100 to 75/100/125

Witch Doctor
- Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
- Death Ward multi attack bounce AoE increased from 550 to 650
- Death Ward cooldown decreased from 90 to 80

Zeus
- Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
- Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640

Boots of Speed
- Price decreased from 500 to 450
- Move speed bonus from 55 to 50
Arcane Boots
- Move speed bonus decreased form 65 to 60
Phase Boots
- Move speed bonus decreased from 60 to 55
Power Treads
- Move speed bonus decreased from 60 to 55
Tranquil Boots
- Move speed bonus decreased from 80 to 75

Armlet of Mordiggian
- Armlet cooldown increased from 1 to 2 seconds

Force Staff
- Recipe reworked
Old Force Staff:
============
Requires:
Staff of Wizardry (1000)
Quarterstaff (900)
Recipe (500)
Total: 2400
Grants:
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (600 units forward, 25 mana, 20 cd, 800 cast range)

New Force Staff:
=============
Requires:
Staff of Wizardry (1000)
Ring of Regeneration (350)
Recipe (1000)
Total: 2350
Grants:
+10 Intelligence
+3 Regeneration
Force (600 units forward, 25 mana, 20 cd, 800 cast range)

Null Talisman
- Recipe cost decreased from 155 to 145

Rod of Atos
- Cast range increased from 800 to 1200
- Slow increased from 50 to 60%

Shadow Amulet
- Fade time decreased from 2.75 to 2.6

Updated vision values on these abilities: Unstable Concoction, Phantasm, Waveform, Storm Bolt, Mirror Image, Spirit Lance, Requiem of Souls, Spectral Dagger, Venomous Gale, Earthbind, Dream Coil, Shackleshot, Wall of Replica, Flamebreak, Deafening Blast, Ghost Ship
Product Update - Valve
Release Notes for 10/25/2012

[ SPECTATING ]
- Resurrected SourceTV as 'GOTV.'
- Added a map overview that displays players, events, grenade detonations, etc. Can be drawn on in a select-able colored pen when spectating or if the "sv_competitive_official_5v5" convar is set to 1 on the server or if the client convar "mapoverview_allow_client_draw" is set on the client (drawings are not currently networked to other players).
- Added free camera to spectator modes cycle.
clamped hud_scaling to 0.95.
- Added convar 'cl_spec_show_bindings' that toggles the visibility of the spectator key bindings.
- Added spectator ability to toggle competitive scoreboard player data using the 'drop' command.
- Extended team clan name support to the Team Select Screen. To use team clan name, all humans should match their Team name in Games->Settings, or the server admin can use the 'mp_teamname_1' and 'mp_teamname_2 convars.'
- After halftime, teams no longer switch sides visually on the spectator screen, they now stay where they are and the team colors switch instead.
- Created a server convar that lets you swap the default player side position manually (CTs on right and T's on left) called mp_spec_swapplayersides.
- Made the hotkey that's assigned to jump to a player not change after half-time.
- You can now display a country flag next to your custom team name on the spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2 country code of the country you want to display.

[ CLASSIC COMPETITIVE ]
- Introduced "Skill Groups", the new Skill Group emblems are now visible in the main menu and at the end of a competitive match. A players' Skill Group will be displayed after they achieve at least 10 competitive match wins.
- Reworked conditions of valid match leaving: A vote to concede becomes available to the team that lost a player. Otherwise the match continues.
- Number of players searching for a competitive match will display number of players compatible with the game type selected by player, for example players searching for "Dust II" will see a number of players searching for "Dust II" + "Defuse Mission", players searching for "Defuse Mission" will see sum of all players searching for "Defuse Mission" or any specific defuse map, and so on.
- Estimated wait time for a competitive match now more accurately displays wait time based on the game type selected by player.

[ SERVER ADMINISTRATION ]
- Added Save/Restore of match state.
   - Added convar 'mp_backup_round_file [fileprefix]' -- If set then server will save all played rounds information to files with this prefix. Backup file contains players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades and match score for first and second halves. In a case of a tournament server crash backup file can be loaded using ' mp_backup_restore_load_file'. The default is 'backup'
   - Added convar 'mp_backup_round_file_last' -- Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
    -Added concommand 'mp_backup_restore_list_files [number]' -- Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed (default 5).
   - Added concommand 'mp_backup_restore_load_file [filename]' -- Loads the specified backup file and applies players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match score for first and second half and starts next round.
   - Added convar 'mp_backup_round_file_pattern,' that defines the pattern for naming backup files using tokens. Example: %prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt. The default pattern results in 'backup_roundNN.txt'
- Whitelisted 'mp_logdetail' convar.
- Added convar 'sv_damage_print_enable', that determines whether damage given and received is visible in the console after a player is killed.
- Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted to the defauklt 0.98 on servers that have 'sv_competitive_minspec' enabled.
- Made all server cash_ convars notify players when they are changed.
- Servers running with sv_pausable 1 will now correctly display 'server paused' UI element on clients when server is paused using 'pause' command.
- Added mp_spectators_max convar to control how many spectators are allowed in a match.
- Added convar mp_halftime_pausetimer that will indefinitely pause the halftime timer.
- Added convar mp_warmup_pausetimer that will pause the warmup period indefinitely. *Warmup periods shorter than 6 seconds cannot be paused.

[ PERFORMANCE ]
- Performance improvements for users running on AMD systems.
- Fixed a major performance problem for users running Bitdefender antivirus software.

[ BUG FIXES ]
- Fixed two crashes that could happen if you were on a team and went to spectator team.
- Fixed the timer display on the hud still showing even when the bomb was planted.
- Fixed avatar scaling issues on the spectator hud as well as the issues that would place the player slot avatars offset some distance from where they should be.
- Made some adjustments to the specttor UI and regular hud to account for hud_scaling set really high.
Fixed a really bad bug where going from the lobby to a game could prevent players from having input. This would result in not being able to select a team or move around.
- Changed flashbang visual effect in Spectator mode so that it is updated when the target changes.
Oct 24, 2012
Product Update - Valve
- Fixed fire from incendiary ammo re-igniting itself and never burning out.
- New achievement: "Good Guy Nick - Plays games with free weekend players and helps them survive a campaign."
Oct 19, 2012
Product Update - Valve
- Fixed player movement using joystick settings when playing with keyboard and mouse.
- Fixed a secure convar warning when scrolling the mouse wheel as a player infected.
Product Update - Valve
- Added a Hall of Fame section to the community tab, featuring a different group of high skill players each week.
- Added a Team Browser section to the community tab. This shows teams that have participated in leagues that are available through the client.
- Added a Replays Highlight option when watching games. Watch the best moments from a match with a click of a button.

GAMEPLAY
- Dark Seer Fixed Ion Shell damage interval and it triggering Cold Snap
- Disruptor: Fixed Glimpse interaction with invulnerable units
- Magnus: Fixed enemies being able to cast and attack while in Skewer pull
- Rubick: Fixed Telekinesis Land sub ability proccing magic stick
- Viper: Fixed Nethertoxin damage not being critable
- Visage: Fixed Familias attack timings taking much longer than intended
- Fixed Illusions placing Orb of Venom debuff

UI
- Added a right click option for some items to alert allies that you want to cast them (Arcane Boots, Smoke, Mekansm)
- Fixed being able to sometimes move your hero before hero picking was done
- Enabled pause cooldown in co-op bot games.
- Fixed various hero swap bugs
- Fixed HUD element covering Armor bonus values in 4:3

VISUALS & AUDIO
- Increased Magnus model size
- Fixed Ravage visual timings
- Fixed some buffs not showing the correct cooldown frame ( slight gap at the top for aura provided buffs )
- Tweaking the scale and offset of visage and his units
- Tweaks for some neutral creep sounds, generally reducing volume and increasing range

CHARACTER CUSTOMIZATION
- Fixed a bug that caused some items to not be equippable for Morphling and other heroes that recently had their item slots shuffled.
- Fixed Doombringer's missing tail.
- Fixed the 'Uldorak's Hide' set not properly displaying as a set of items.
- Reduced the size of the stumpy treants created by Nature's Prophet when using the Call of the Dendrochron.
- Fixed Invoker's head disappearing when head items were equipped. These items may need to be re-equipped.
- Fixed a bug with Multi-Hero Chronosphere not detecting its scoring condition.
- Fixed several item sets having incorrectly tagged rarities, relative to the contents of the set.
- Fixed Sword of Sir Davion being white for some users.
- Fixed overly bright specular on the Runed AiIlettes.

BOTS
- Fixed bug that would cause bots to not ever want to go to the Secret Shop if they want to buy a TP scroll.
- Fixed bug where bots would always think they could push towers unopposed.- Optimized tango tree search.
- Juggernaut bot now better estimates Omnislash damage (will no longer think it'll bounce to out-of-range creeps).
- Bots will now consider whether their laning opponents are ranged or not to determine their desired lane position.
- When a hero is farming a lane, bot desire to push that lane is now lessened.
- Lowered the desire to help out with an under-control tower defense when in the laning phase.
- Fixed incoming defense evaluation.
- Lowered defend desire when not in late game.
- Adjusted Juggernaut's loadout.
- Made Blade Fury focus on its target better
- Trying something different with determining when and how to lead a target.
- Bots laning with a hard carry should now harass enemies more.
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed the "disconnect" command regression from the previous update
  • Fixed tools like vbsp working with new model format
  • Fixed a con_logfile ConVar exploit

Team Fortress 2
  • Fixed a common "FindModel" crash for replays
  • Fixed the Crafty Hair not using styles for the yellow and brown hair
  • Improved the "Restore" UI for customizing items in backpack
  • Fixed floating arrows on carried objects
  • Mann vs. Machine
    • Added a penalty system to deter players from repeatedly abandoning Mann Up games
    • Corrected the respawn time for the Mannslaughter mission
    • Updated MissionCycle behavior. Servers will always cycle to a mission listed in the MissionCycle file.
...

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