Product Update - Valve
- Fixed an issue which would cause the radio command menu to appear inappropriately
- Increased armor penetration of HE Grenades
- mp_c4timer and fps_max convars are now exposed
Product Update - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Next Mutation: Versus Survival
Product Update - Valve
GAMEPLAY
- Added Lone Druid!
- Fixed small bug in the timing of sequential attacks.
- Lifestealer: Fixed being unable to Infest Mud Golems.
- Weaver: Fixed Time Lapse interaction with Aegis.
- Ancient Apparition: Fixed a bug where Ice Blast could get stuck on the map.
- Enabled Lycan in Captain's Mode

UI
- The top bar game timer no longer is reset when a game ends.
- Heroes in top bar now draw grayscale when dead.
- The buyback cooldown time now appears in the gold tooltip.
- The buyback cooldown now appears in the form minutes:seconds.

VISUALS
- Added a buff/debuff effect for Razor's Static Link.
- Added effect for fountain heal.
- Fixed heroes drawing parts of their models in portraits when sheeped, hexxed, etc.
- Updated the effects for Shadow Demon's Shadow Poison.
- Decreased darkness of fogged areas

BOTS
- Fixed bots being too aggressive about destroying enemy items.
- Fixed bug where bots would pick up items like Rapier or Aegis without giving humans a chance at them.
- After all humans have picked heroes, the remaining bots will now immediately pick their heroes.
- Fixed bug where bots would try to farm the same neutral camp that a human was farming.
- Added support for bots buying and placing Observer Wards:
. The more of a support a hero is, the more likely they are to buy wards.
. If they have a human teammate, they will not purchase enough wards to fully deplete the store.
. They will ward the runes, their jungle, and sometimes the enemy jungle (depending on how pushed the lanes are).
. They won't go to locations to place wards if they think it's too dangerous.
- Fixed bug that would sometimes prevent bots from defending their top/bottom lanes when the tier 3 towers/racks are gone.
- Fixed bug where if the incoming threat was small, no one would ever be a selected to defend (typically resulting in no defensive response to creeps).
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added daily periodic reward hats for duel wins, map stamp purchases, and gifts given
  • Updated YouTube replay publishing functionality to automatically include a link to the uploader's Steam Community profile
  • Did not update the localization files that did not need updating
  • Updated cp_gullywash_final1

    • Removed ladders that looked like they could be climbed
  • Note missed from last week's update:
    • Updated the in-game tips with community submitted versions
Product Update - Valve
- Un-decapitated Invoker
- Restored missing server regions to private lobbies
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added The Waxy Wayfinder
  • Added a new promotional item
  • Added Strange Parts that can be used to upgrade existing Strange-quality weapons
  • Updated The Cozy Camper to allow it to be used in Medieval Mode
  • Double-clicking on a tool in the backpack view will now use that tool
  • Fixed a bug that would sometimes cause weapons dropped after death to render with incorrect skins
  • Fixed a bug that would sometimes cause The Manmelter to display incorrect kill icons
  • Fixed a bug that would cause certain in-game notification sounds to play even if "cl_notifications_show_ingame" was false
  • Fixed a bug that would cause chat-text strange weapon rank up notifications to sometimes display player names as "unknown"
  • Increased Steam Workshop item description to 8000 characters
  • Updated arena_ravine
    • Minor visual and performance improvements
  • Updated cp_well
    • Performance improvements
  • Lokalisointitiedostot päivitetty
Product Update - Valve
GAMEPLAY
- Added Lycan!
- Fixed Tranquil Boots visual charges being 3 instead of 4 (actual was still 4).
- Fixed the first slash of Omnislash not applying vision properly.
- Fixed crash bug where you could leave the lobby chat channel while in a lobby.
- Enabled Shadow Demon in Captain's Mode.
- The Stable version is now updated to the Latest version.
- Added All Random game mode for private lobbies.
- Alchemist: Fixed Acid Spray killing couriers.
- Batrider: Fixed Flamebreak not having an aoe targeting cursor.
- Beastmaster: Fixed Wild Axes killing couriers.
- Bounty Hunter: Fixed illusions procing Jinada's critical strike.
- Clinkz: Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.
- Mirana: Fixed Arrow getting blocked by Linken's Sphere.
- Morphling: Added timer to Replicate that shows up as a buff.
- Outworld Destroyer: Fixed Astral Imprisonment stealing Intelligence from illusions.
- Outworld Destroyer: Fixed Astral Imprisonment being castable on Warlock Golem.
- Queen of Pain: Fixed being able to dispell Shadow Strike
- Razor: Fixed Static Link damage from being purgable.
- Shadow Demon: Fixed attack animation time
- Shadow Shama: Fixed Serpent Wards having instant attack point (instead of 0.3)
- Storm Spirit: Fixed attack projectile speed
- Sven: Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling.
- Venomancer: Fixed being able to dispell Venomous Gale, Poison Sting and Poison Nova
- Warlock: Fixed Golems having incorrect magic resistance.
- Weaver: Fixed Time Lapse forgetting its history when upgraded
- Witch Doctor: Fixed Death Ward projectile speed being too slow
- Fixed Diffusal Blade's mana burn effect going through Magic Immunity.
- Units that are smoked can now be revealed by magic immune enemies.
- Fixed some abilities having incorrect durations against creep heroes (like Dismember).
- Fixed Disruption being castable on Warlock's Golem.
- Fixed gold over time being very slightly off sometimes.
- Fixed Smoke of Deceit not showing movement speed in the stats area
- Fixed Fountain projectile speed being too fast
- Fixed Furbolg attack point being too high
- Fixed Black Drake projectile speed being too fast
- Mjollnir: Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.

UI
- Added a hero performance rating graph to the player persona page.
- Added setting for ambient creatures in the Advanced Video Settings.
- Advanced Video Settings is now versioned and will automatically update this release
- Undroppable items are no longer put in the stash when near the fountain.
- Items will no longer move when they are attempted to be picked up by a unit with a full inventory.
- The courier can no longer pick up certain items (Aegies, Rapier).
- Hooked up XP graph button.
- There is now a different ring effect for the primary unit when you have multiple units selected.
- Fixed second courier not being controllable if enabled by a courier
- Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero.
- Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.

BOTS
- Increased bot ability usage reaction time by about 50%.
- Fixed bug where bots would pick up or destroy teammates' items on the ground.
- Increased bot desire to defend their base.
- Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend.
- Bots now get an added desire to attack a hero that Bane has Gripped.
- Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase.
- Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with.
- Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now.
- Bots in lanes with carries will try to avoid stealing their farm.
- Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).

VISUALS
-Improvements made to some of Shadow Demon's effects.
Product Update - Valve
- Fixed a few crash bugs
Product Update - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Temporarily removed a change that broke a ladder in Dark Carnival.
Product Update - Valve
Maps:
• Added St. Marc to Demolition mode.
• Added and set quick match to cs_Italy
• Added de_dust2_se. See blog for details.

Gameplay:
• New weapons: Famas, Galil AR, P250, Dual Berettas
• Demolition mode update
• Match now consists of two 10 round halves
• Weapon progression updated:
- CTs: m4a4, p90, ump45, deagle, nova, fiveseven, hkp2000, ssg08, awp, awp
- Ts: ak47, p90, bison, deagle, nova, tec9, glock, ssg08, awp, awp

UI
• Added My Awards – Achievements & Stats
• Updated alerts animation
• Games with a half-time now display that it’s the last round before halftime
• Fixed final round not being called out in games with two halves
• Fixed player getting a weapon upgrade on the last round before half-time/teamswap
• Fixed some bugs where involving bot takeover scenarios
• Fixed death message icon order - not penetration icon show up before the headshot so it makes sense in chronological order
• Fixed some bad defusing text when spectating
• Fixed "YOU ARE ON TEAM" panels not fading out properly
• Fixed same panels not toggling visibility properly when toggling the scoreboard
• When a CT is defusing, his ID shows the defuse icon now
• Fixed scoreboard not showing from team selection menu
• Restored ability to see when you unlocked an achievement on PC
• Along with the hint, weapons now click when you change modes
• Fix to not display the cash award message in the following cases:
• The round just prior to halftime has ended.
• It is not currently halftime
• It is not the last round of the match (including the clinch victory early situation)
• Space bar now changes camera mode and navigation text has been updated accordingly
• Update to Match Set Up screen
• Fix for PC video settings defaulting to COUCH
• Modified "Playing on Team..." panel.
• Visual update to mini-scoreboard

Maps
• Dust
- Fix bug that allowed player to hop near wall and see into inaccessible area - replaced some nodraw brushes with textures to help fix these holes.
- Fixed bug where player clip limits jumping -removed player clip that was preventing them from jumping the full height.

• Dust 2
- Fixed bug where player can toss bomb out of reach.
- Fixed bug where clip preventing jumping.
- Fixed bug where player was able to see out of map. -added some simple tops to this geometry.
- Fixed bug where player can hop near wall and see into inaccessible area.
- Fixed bug where clip limits jumping.

• Lake
- Tree models were optimized
- Fixed bug where player gets stuck on the physics prop model of lumber, changed this to static props
- Increased the fade distance at which some of the bushes fade
- Nav fixes
- Fixed being able to get stuck between rock & shed.
- Adjusted start position of the upstairs doors into the bedroom and bathroom so there is better flow into those spaces.
- Adjusted some tree cards in the skybox, and perimeter.
- Pulled out a couple unneeded tree models in the 3dskybox to help with perf.
- Draw distance for the floaties in the water seems too near.

• Train
- Adjusted fog per community feedback.
- Inferno
- Tightened up collision volumes for Inferno Objects bomb crate, bomb crate stack, and bomb tanks

Audio
• Disabled unused sound entries. Adding back in two sets of bullet surface impacts.
• Added semi-auto to auto switch sound
• Ambient sound adjustments for dust, dust2, and Italy
• Sound effects tuning
• Pulled down volume of ammo pickup that's played at round start.
• Pulled bell attenuation back to normal levels, only hear in and around terrorist spawn, no longer level wide.
• Increased life on helicopter from 15 to 25 seconds, for chopper fade out.
• UI timer click down to .35 volume

Effects
• Grenade visibility - added self illum to colored stripe on thrown flashbang.
• Tune effect for the C4's flashing indicator light.

Animations
• Removed forearm slap, times and remixed clip out wave
• Tune Terrorist run - Work on the arms and weapon.
• Fix crouch fire leg wiggle in Terrorist aim
• Fix for crouchwalk finger popping, found that stand had a sliding finger, now stabilized in Terrorist aim

Other Bug Fixes
• Fix for spawning inside another player after halftime.
• Fixing CSM entity related bug that could cause CSM shadows to be disabled when toggling between fullscreen and windowed when connected to a dedicated server.
• Fixing red console errors with props that were set to use VPhysics, but have no collision hull.
• Fixed bug where the main menu could be clicked through the custom game menu (resulting in both being drawn)
• Cleaned up warnings in single player screen
...

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