Posts in "Product Updates" channel about:

Counter-Strike: Global Offensive

Show posts for all products, not just Counter-Strike: Global Offensive
Product Update - Valve
Release Notes for 6/19/2013

[ WEAPONS ]
- Tuned the AUG and SG553 to function more effectively as a rifle/sniper hybrid.

[ MAPS ]
- de_mirage: Fixed see-through crates at bombsites, various other bugfixes.
- Fixed kv files packaged in workshop maps not loading correctly, which could display incorrect player models and arms.

[ OVERWATCH ]
- Improved interpolation during Overwatch evidence playback.

[ MISC ]
- Added classic competitive map to in-game friends list information text.
- Fixed rare uninitialized text "Target Area" appearing on-screen when watching GOTV.
- Fixed sv_grenade_trajectory linux crash
- Added new sv_grenade_trajectory convars to display a dashed line and to adjust line thickness and duration.
Product Update - Valve
Release Notes for 6/12/2013

[ MAPS ]
- Added de_mirage.
- Added console command to help players plan strategic grenades. Set sv_grenade_trajectory 1 (cheat convar) to see a visual arc in-game.

[ OVERWATCH ]
- Overwatch Investigators are now required to submit more detailed verdict reports after reviewing evidence.
- Fixed interpolation issues during GOTV and Overwatch demo playback which caused the weapon of a shooting player to visually appear several ticks behind the moment a victim was hit.
- Overwatch FAQ updated. http://blog.counter-strike.net/index.php/overwatch/

[ OPERATION PAYBACK ]
- Operation Payback Pass on sale for $0.99 until Monday 6/17.

[ UI ]
- Added links to top streams on the main menu.
- Added an audio option to reduce game music volume when Steam Overlay is activated.

[ MISC ]
- Restored the "retry" console command.
- Players can only submit griefing reports for teammates.
Product Update - Valve
Release Notes for 6/5/2013

[ OVERWATCH ]
- Added more investigators to the Overwatch Beta.

[ MISC ]
- Added an explanation for no binary signature validation for clients running in -insecure mode.
- Fixed an exploit where clients could bypass network convar restrictions using setinfo.
- The crosshair gap size will no longer change when switching weapons while using "Classic Static" (cl_crosshairstyle 4) -- other crosshair styles are unaffected.
Product Update - Valve
Release Notes for 5/29/2013

[ OVERWATCH ]
- Updated Overwatch FAQ (http://blog.counter-strike.net/index.php/overwatch/)
- Overwatch case reviews will highlight kills and assists from The Suspect in kills feed.
- Overwatch case reviews will not record the team name when all five players play with their clan tag.
- Servers running with default setting sv_kick_players_with_cooldown 1 will not allow players convicted by Overwatch to play, setting it to 0 will allow convicted players to join.

[ STEAM BADGES ]
- Updated CS:GO Steam trading card art to their final designs and names

[ MISC ]
- Fixed an exploit with disconnecting and reconnecting players being able to respawn in the same round.
- Network interpolation and update convars can no longer be changed when playing. To configure these convars, players must not be connected to a server or must join the spectators.
- Enforced signature validation of game dlls and plugins. Clients launching with tampered dlls will be informed of the invalid signatures error, and will not be allowed to connect to VAC secure servers to avoid being VAC banned.
- Fixed a problem in the GOTV recorder that could result in some non-delayed data getting written into the recorded stream, causing playback artifacts.
Product Update - Valve
Release Notes for 5/22/2013

[ OVERWATCH ]
- Started the Overwatch beta http://blog.counter-strike.net/index.php/overwatch/.

[ MISC ]
- Added two new convars, cl_crosshair_drawoutline and cl_crosshair_outlinethickness, that will enable a black outline to draw around the classic crosshair pips for better visibility.
Product Update - Valve
Release Notes for 5/15/2013

[ MAPS ]
- de_train: Fixed grenade collision bug, other minor bugs.

[ MISC ]
- Added a convar sv_vote_allow_in_warmup defaulting to off and controlling whether votes are allowed during warmup.
- Shooting through a nodraw surface now doesn't count as a gun penetration (you can always shoot through nodraw).
- Consolidated Map Groups in Classic Casual and Demolition modes.
Product Update - Valve
Release Notes for 5/10/2013

[ MISC ]

- Fixed an exploit of CTs boosting and picking up hostages through thin floors.
- Restored proper grenade interaction with breakable surfaces.
Product Update - Valve
Release Notes for 5/8/2013

[ GAMEPLAY ]
- Mag7 - reduced cost to 1800.
- Mac10 - increased price to 1050.
- XM1014 - reduced damage to 20.
- Body parts penetration code will not register headshot damage when penetrating into the neck hitbox through the chest hitbox, only chest damage will be dealt in this case.

[ MAPS ]
- Updated de_favela to latest version.
- Fixed some bugs in de_inferno where the player could get stuck on geometry, fixed some minor bugs (Thanks Wλve!).

[ MISC ]
- If a player was vote kicked from too many recent competitive games the matchmaking system will assign them a competitive cooldown.
- Added sever command line support for -net_port_try 1 to prevent servers from trying to climb ports if the request port was busy.
- Fixed a rare grenade physics interaction that could cause grenades to spin in place when thrown at certain kinds of physics props or players.
- Adjusted default value of sv_maxusrcmdprocessticks server convar to 16 for community servers with default settings to successfully process all user commands from even lowest tickrate and framerate clients.
- When going to overtime players who survived in the last round will start with empty inventory even though teams don't switch sides.
- Fixed flashbang number not updating on the hud if you had set "close after buy."
Product Update - Valve
Release Notes for 5/1/2013

[ GAMEPLAY ]
-Tweaked weapons
   DEAGLE: Reduced inaccuracy.
   Mag-7: Increased cycletime. Increased cost.
   XM-1014: Increased ArmorRatio. Increased cycletime.
   UMP-45: Reduced price. Reduced recoil angle variance.
   Mac-10: Increased maxspeed. Reduced price.
-Classic Competitive now allows 2 flashbangs and 4 grenades total.
-Implemented bodygroups penetration for maximum damage, now shooting through arms at the enemies head will apply headshot damage, or shooting through arms at the stomach will apply stomach damage multiplier.
-Removed aimpunch resulting from getting shot in the arms or legs.
-Auto switch when dropping a weapon (or after throwing a grenade) avoids weapons with 0 bullets in the clip.
-Reduced environment fog when scoped with a weapon.

[ MAPS ]
-CS_Militia: Fixed collision in CT spawn, added radar names
-CS_Assault: Added radar names
-CS_Museum: Fixed and updated radar and overview scales.
-DE_Library: Fixed bug where some clients would crash on bomb explosion.
-DE_Favela: Fixed bug were a prop was causing server lag, other gameplay tweaks
-DE_Seaside: Fixed bug were players would get stuck near Terrorist spawn.


[ MISC ]
-Weapon inventory HUD now displays the number of grenades held of a single type.
-Fixed a sound bug that resulted in ghost footsteps when taking over bots.
-Fixed player money getting set to the wrong value if the player took over a bot in competitive and survived to the end of the round.
-Added a server convar "sv_maxusrcmdprocessticks" to limit maximum number of user commands backlog, defaulting at 3; observed player speed by others will now always be within max movement speed even when user is cheating, experiencing high packet loss or exteremely low fps.
-Vote kick will record user's SteamID in the banlist and remove user from ongoing competitive match even if the user disconnected from game server before required number of votes have been collected.
-Spectating Operation Payback games via GOTV is now allowed without Operation Payback pass.
-Fixed crash on exit.
Product Update - Valve
Release notes for 4/26/2013

[ MISC ]

- Reduced cl_radar_scale minimum from 0.4 to 0.25.
- Fixed a problem where workshop maps included in Operation Payback weren't playable on community servers without Operation Payback Pass.
- Fixed a problem where Operation Payback banner could sometimes show up over friends in Play With Friends lobby.
- Added an explanation to Operation Payback Pass to indicate that Operation Payback is a mapgroup for Classic Casual mode.
...

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