Jan 24, 2017
Portal 2 - Valve
An update has been released for Portal 2.

- Fixed a full-bright material in cavern areas.
- Integrated some security patches from other Source games.
Portal 2 - Valve
- Fixed a content issue that could cause certain textures to look very bright in some levels
Portal 2 - Valve
- Added co-op maps to Sixense MotionPack DLC.
- Fixed an issue caused by PS3 MotionPack players inviting non-MotionPack PC players into a game.
Mar 21, 2013
Portal 2 - Valve
Changes:
- Fixed an issue Mac users were having when trying to compile community maps they had created.
Portal 2 - Valve
- All Test Courses are always available in Offline Splitscreen.
- Fixed the Calibration Course sometimes not being selectable from the in-game pause menu.
Portal 2 - Valve
Portal 2 Big Picture Support
- Fixed wearables not appearing on P-body in splitscreen.
- Fixed not being able to skip the intro cards with the controller.
- Added convars to remap which player each controller controls. To play splitscreen with a single controller, set controller #1 to control player #2 with this command: joy_remap_player_for_controller1 2
Portal 2 - Valve
Big Picture Support
- Added 2 controller splitscreen support for Standard Co-Op. Press X on the second controller inside the first Co-op menu to activate it.
- Fixed controller's ‘quick ping’ button causing the player’s movement to stop.
- Fixed not being able to exit Robot Enrichment or Create Test Chambers menus with the controller.
Portal 2 - Valve
- Fixed departure elevators not properly playing their informational videos.
- Fixed overly shiny ground in certain maps.
- Reduced development spew from previous updates now that the Workshop bug that affected a small number of users has been corrected.
Portal 2 - Valve
- Fixed bug that was causing some users to have connection issues when attempting to use the quickplay feature in co-op.

Portal 2 - Valve
An update to the Portal 2 has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

- Allow queues to be larger than 50 maps, ditto with history logs.
- Fixed the coop ping tool getting stuck on when using a 360 controller on PC.
- Fixed instances where crossplay between PS3 and PC/Mac would not work.
- Fixed performance issue with lasers.
- Added a player clip brush around the item dropper model. This prevents cases where the player can go through the dropper when creating portals very close to the dropper
- Made the clips for the glass/grating a little smaller so that they are a tighter fit to the actual brushes/frames that get exported. This prevents a weird bug where cubes placed on buttons next to glass would get pushed away from the glass.
- Fixed flip panels getting activated with only 1 input activated even if there were many inputs connected.
- Fixed two of the entrance hallway instances being a little too big and having some of their nodraw show if the voxels surrounding the entrance were void. Cleaned up some of the textures the these instances as well.
- Lowered brush count in the light strips from five to two.
- Fixed items having incorrect collision data immediately after creating a new chamber. We now make all items update immediately after a new item is created.
- Made angled panels, stairs and piston platforms only block antlines on the surfaces they embed onto.
- Fixing incorred English subtitles.
- Always write the error.p2c even if the export failed.
- Adding solution for resolving orphaned Workshop puzzles on a user's disk. (Set cm_fix_orphaned_files to 1 to enable this).
- Fixed items sometimes staying in their exploded animation even after the context menu is dismissed.
- Fixed repeatedly clicking on the same item creating redundant actions that made Undo/Redo sometimes feel like it wasn't doing anything.
- Fixed items rendering as pickable when doing surface selection. Previously, if your mouse went over an item while doing a surface selection the carat would jump to the position of the item, rather than the surface behind the item.
- Ctrl+Z and Ctrl+Y dismisses the context menu if it's up. This prevents weird behavior where Undo or Redo deletes an item but the context menu for that item would remain up.
- Fixed bug that was disallowing users deleting saved games through the save/load dialog.
- Handle cases where the user is trying to quit the program while in the puzzlemaker. You will now be prompted to save your work in these cases.
- Glass no longer export their frames twice.
- Added a func_brush in the exit door that gets enabled when the door closes and disabled when the door opens. This prevents tbeams from creeping in under the door and leeching off all your skin.
- Added more connection points to stairs.
...

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