Featured Items
Games
Software Demos Recommended News
Posts in "Product Updates" channel about:

ProtoGalaxy

Show posts for all products, not just ProtoGalaxy
Product Update - Valve
Updates to ProtoGalaxy have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

ProtoGalaxy v1.0.5

Game:
  • It is now possible to join network games while missions are in progress.
  • Fixed a bug where network clients would sometimes lag behind the server, causing sync issues.
  • Fixed a rare bug where some enemies would survive upon taking fatal damage.
  • Fixed some cursor movement speed inconsistencies during the game.
Menu:
  • Fixed a bug where some users would crash on launching the game.
  • Fixed a rare crash that could occur when joining new players on the campaign menu.
  • Fixed a bug where a users host name on the Join Screen was sometimes missing a character.
  • Hot key controls are now set by default for the first Controller for new game installations.
  • Improved changing controls from the pause menu.
  • It is no longer possible to remove required controls from the Pause Menu.
Editor:
  • Added some basic default triggers to new maps created in the editor to help new users work on maps.
  • Added a new editor mode to the Campaign Editor to allow changing component stats.

ProtoGalaxy v 1.0.4

Controls:
  • Added hotkeys for switching weapons. This allows players to switch actions without using the radial menu. NOTE: For users already playing ProtoGalaxy, you will need to reset your controller in the options menu to get the hotkeys added to the control settings.
  • Added option for hotkeys to fire rather than just switch action.
  • Added option for aiming controls that are independent of ship movement.
Gameplay:
  • Fixed a crash that could sometimes happen after playing for a long time.
  • Fixed a crash that could sometimes happen while playing sounds.
Graphics:
  • Fixed a bug where some valid screen resolutions were not being listed in the options menu.
  • Added buttons to switch between 16bpp and 32bpp screen modes.
  • Added options for turning off damage and helper text in missions.
  • The laser graphic is now larger so it is easier to tell when it will cause damage.
Menu:
  • Made text boxes much easier to see.
  • Added a note to host screen indicating the game's port number (11334).
  • Allowed networked computers with no players to access menu while in mission.
  • The pause menu can now set multiple controls for each action similar to the main menu.
  • Fix a crash related to the network game list.
  • Allow controllers to scroll lists on the main menu similar to the campaign menu.
Profiles:
  • Upgraded player profile file format to allow for future additions.
  • The game now identifies profiles that are invalid and prevents them from crashing the game.
Campaign:
  • Fixed a crash related to selling components in the shop.
  • The cursor on the campaign mission select screen now updates across the network.
  • Levels can now have up to three missions.
Editor:
  • You can now place objects in a campaign map.
  • If a mission has no objectives, the campaign menu now has text to state that.
  • Using the move region command in a map with no regions no longer causes game to freeze.
  • You can now set the maximum x and y rotation of player ships.
Product Update - Valve
Updates to ProtoGalaxy have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Controls:
  • Greatly increased the pointer speed in all menus.
  • Made the campaign menu's pointer speed match the cursor speed in game.
  • Added the Escape key as a default key on controller 1 for the Cancel action (so it opens menus). NOTE: For users already playing ProtoGalaxy, you will need to reset your controller in the options menu to get the Escape key added to the control settings.
Menu:
  • Fixed deleting save files.
  • Fixed using enter and esc to interact with various popups.
  • Fixed a crash related to trying to host deleted custom campaigns.
Campaign:
  • Changed the visual style of levels with no missions so they are easy to distinguish.
  • Removed glow on levels with no objectives.
  • Fixed a crash caused by custom campaign levels with no missions assigned.
Gameplay:
  • Improved missile flame trail effect.
  • Fixed the battery display and usage when trying to use the teleport ability to teleport to an invalid lcoation.
New Features:
  • Added option for drawing or hiding cursors of networked players.
  • Added option for drawing or hiding gravity range circles of networked players.
Editor:
  • Slightly improved the mission editor's loading time.
  • Fixed bug with invisible menus in editor after switching mode using hotkeys.
  • Fixed bug with using hotkeys to edit text and numbers in editor.
  • Prevent the editor from automatically scrolling if you alt-tab.
  • Fixed the coloring of the editor's minimap screen previews.
  • Improved the float comparison trigger condition.
  • Allowed using camera paths made up of only a single node.
  • Fixed a bug related to saving multiline text descriptions in custom maps.
  • Fixed the display of long text descriptions in custom maps.
  • Fixed crash related to modding tile sets.
  • Fixed a bug related to randomizing tile styles to improve modding capability.
...

Search
Archive
2014
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002