Mar 21, 2013
Product Update - Valve
Changes:
- Fixed a possible buffer overflow in keyvalues
- Fixed player_death event setting "victimname" to "Charger" when the Spitter gets killed.
- Fixed a bug that sometimes caused the rescue vehicle to arrive immediately when the second team in a versus match started the finale.
Mar 15, 2013
Product Update - Valve
Left 4 Dead 2 Workshop Manager
- Updated scheme
- Added new tags
- New field for change notes when editing existing workshop items
Feb 19, 2013
Product Update - Valve
- Added support for dedicated servers to load addons from the "workshop" subdirectory. Fixes consistency errors when playing workshop campaigns on dedicated servers.

NOTE TO SERVER OPERATORS: To host workshop campaigns on your dedicated server, they should now be placed in the same location as on the client (/left4dead2/addons/workshop/…) Campaigns not downloaded from the workshop can still go in the "addons" directory.
Jan 28, 2013
Product Update - Valve
Custom Campaign select screen:
- Show all installed custom campaigns, not just the ones that support the current mode.
- Disable list items for campaigns that don't support the current mode, and sort them to the bottom of the list.
- Fixed some uninitialized text fields when no campaign is selected.
- Moved an informational string so it doesn't overlap the campaign list.

Workshop Publishing Tool:
- Removed the file count from the download progress bar to avoid confusion when stale meta-data indicates there are more files than actually exist.
- Don't show the download progress bar if no valid files were found.
- Fixed the "Failed to write file chunk…" error message not correctly showing the number of bytes written.
Jan 23, 2013
Product Update - Valve
- Fixed Workshop add-ons not mounting correctly on the Mac
Jan 21, 2013
Product Update - Valve
- Updated a Steam binary that may have been causing some Windows Dedicated Servers to crash
Product Update - Valve
• Workshop now available for Left 4 Dead 2.
• Added Workshop Manager upload tool to Left 4 Dead 2 Authoring Tools.
• Add-ons screen now supports browsing the workshop and subscribing to workshop content.
• Moved add-on menu option to main menu
• Added the ability to filter add-on content by tags.
• Fixed scoreboard not showing the campaign name for custom campaigns.
• Fixed "Rescue" label not drawing correctly in the scoreboard for campaigns with more than five maps.
• Cleaned up DLC add-on file dependencies and simplified talker file structure - the manifest has changed.
• Fixed an issue where some L4D1 vocalizations that were also present in L4D2 weren't firing.
• Fixed transition dialog in L4D1 campaigns.
• Various fixes for character dialog including conversations, weapon spotting, defibs, and other misc audio.
• Added data on L4D1 characters so corresponding Talker rules would work (ie Elevator Speech in No Mercy)
Dec 11, 2012
Product Update - Valve
- Updated menu navigation for Big Picture Mode so the joystick doesn't always have to be active
Dec 5, 2012
Product Update - Valve
- Fixed a potential crash in the client shadow manager
- Fixed the game and tools not launching on machines with 16+ CPUs.
- Enable controller navigation of menus to support Big Picture mode.
Nov 20, 2012
Product Update - Valve
- Fixed the Tank's primary attack sometimes choosing different sequences between the client and server. Fixes hit traces not always matching the visible animation.
- Fixed the Tank's left-handed attack using the right hand's position for hit traces.
- Player-controlled Tanks now always choose the right arm horizontal swing sequence for primary attacks. Fixes some attacks not connecting when it appears they should have, due to the inability to predict which swing animation would be randomly chosen.
...

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