General • Added new items to the Black Market o One additional ammo upgrade for each ammo type, at 100 Eridium each. o Two more backpack storage space upgrades, at 150 and 200 Eridium respectively. o Two more bank storage space upgrades, at 150 and 200 Eridium respectively. • Added zoom amount to weapon cards. • Rarity of loot drop rates have been increased for enemies level 61 and above. • Enemy health regen in Ultimate Vault Hunter Mode increased for enemies level 61 and above. • Addressed an issue that could cause credits music to continue for some players when the credits were exited early. • Set the "Surprise!" challenge to be visible for everyone instead of unlocking after completing another challenge. • Addressed an issue that could cause loot dropped from Terramorphous to not be pick-up-able or visible to all players. • Addressed an issue where the user could lose functionality of their weapon as a Psycho when activating Buzz Axe Rampage and Hellfire Halitosis simultaneously right before being killed. • Addressed an issue that would sometimes grant players two sets of rewards for completing one mission. • Addressed an exploit that allowed players to "win" a duel by killing themselves with environmental damage. • Addressed an issue that could prevent the Thresher Thrashed achievement/trophy from being unlocked in a split-screen game. • Addressed an issue that could cause players to be unable to complete the "Can You Hear Me Now" and "Big Guns" challenges. • Addressed an issue causing the Death Mark symbol on the Sheriff of Lynchwood to appear in the wrong location. • Addressed an exploit that could allow players to increase their skill points beyond intended amounts. • Addressed an issue sometimes causing Flynt not drop any unique loot in True Vault Hunter Mode and Ultimate Vault Hunter Mode. • Added safeguards to better protect players against hacked items and weapons -- invalid items will now be automatically removed from a player's inventory. • Addressed an issue that stopped players from loading inside the Natural Selection Annex if they saved and quit there without completing a specific objective of the Wildlife Preservation mission. • Disabled the daily lockout for raid bosses • Shoved The Warrior off into the abyss after he dies so that players can always grab loot that he might otherwise have been sitting on. • Addressed an issue that could cause players to lose control of their characters when using certain telescopes simultaneously in a multiplayer game. • Addressed a few issues that could cause BNK-3R to get stuck or otherwise not complete his death animation properly. • Addressed an issue causing E-Tech weapons given as mission rewards to show up as the wrong rarity. • Increased Voracidous's shield to intended levels in Ultimate Vault Hunter Mode. • Increased the Eridium required to enter Terramorphous's den. • Addressed an issue causing Flynt to sometimes not jump down and engage the player. • Saved the player's vehicle skin choice so that it doesn't have to be re-chosen in each new play session. • Addressed an issue causing the earned/total customization count in a customization station to be incorrect. • Addressed an issue that could sometimes cause items acquired via SHiFT to be capped incorrectly at level 50. • Addressed an issue where Seraph and Torgue vending machines were unresponsive to mouse input. • Addressed an exploit where clients could dupe items in a trade duel. • Addressed a problem where the SHiFT account screen would sometimes not respond to input if players were using a gamepad but Steam was not in Big Picture mode. • Addressed an issue causing the Home and End keys to not update the customization preview when using a customization station. • Captain Scarlett and her Pirates Booty o (Captain Scarlett DLC) Addressed an issue allowing the treasure room to be re-entered multiple times after defeating the Leviathan. o (Captain Scarlett DLC) Addressed an issue that could cause players to be stuck under the world when traveling to a new zone while in the destroyed hovercraft in Captain Scarlett content. • Sir Hammerlocks Big Game Hunt o (Sir Hammerlock DLC) Addressed an issue where players could get slowed for the duration of a game session if they left an area after being slowed by a witch doctor. • Tiny Tinas Assault on Dragon Keep o (Tiny Tina DLC) Addressed an issue causing Zer0's critical hit indicator to not display on Mimics. o (Tiny Tina DLC) Taught Necromancers how to cast their skeleton-summoning spell more reliably. o (Tiny Tina DLC) Addressed an issue that could cause the A Single Deadly Bite challenge to not unlock. o (Tiny Tina DLC) Addressed an issue of audio not playing from dwarves at the entry to the mines on the mission Dwarven Allies. o (Tiny Tina DLC) Addressed the timing of some effects when transitioning from bright, sunny skies to dark and brooding ones and vice versa. o (Tiny Tina DLC) Addressed an issue that could cause Roland to be holding a sword and a gun in the same hand. o (Tiny Tina DLC) Addressed an issue that could cause the player to be unable to progress if taking an alternate route to Flamerock Refuge. o (Tiny Tina DLC) Addressed an issue causing client players in a multiplayer game to not see magical effects when activating the "My Dead Brother" mission. o (Tiny Tina DLC) Addressed an issue that could cause the "Keep Rollin' Rollin' Rollin'" achievement to not unlock when the player rolls a 20. o (Tiny Tina DLC) Addressed an issue causing class mods with "Good" in their name to be detrimental to reloads. o (Tiny Tina DLC) Added a third vault symbol to the Dwarven Mines for players to discover.
Missions • Addressed issues with the following missions that could cause players to get stuck or not be able to complete them: o My First Gun o Clan War: Wakey Wakey o No Vacancy o Shielded Favors o Breaking the Bank o Toil and Trouble o A Train To Catch o (Tiny Tina DLC) A Role-Playing Game o (Tiny Tina DLC) The Magic of Childhood o (Tiny Tina DLC) Denial, Anger, Initiative o (Tiny Tina DLC) Dwarven Allies o (Tiny Tina DLC) Winter is a Bloody Business • Addressed an issue that could cause errant mission indicators to appear above rabid skags when players had not yet accepted any Animal Rescue missions in True Vault Hunter Mode. • Addressed an issue that could result in players being stuck at the beginning of the game in True Vault Hunter Mode and unable to complete any missions. • Addressed an issue that could cause an incorrect waypoint to be displayed for the mission "Hidden Journals".
Equipment • Addressed the Pot'O'Gold shield to drop items correctly when the player is damaged while wearing it. • Addressed audio from Booster and Adaptive shields not playing during co-op games. • Addressed certain projectiles (such as rockets fired from a Tunguska) sometimes passing through objects instead of detonating on them. • Addressed an issue causing some assault rifle barrels to give lower damage bonuses than intended. • Addressed the Blood of Terramorphous and Blood of the Seraphs relics to no longer be capped at level 50. • Addressed an issue causing item cards to sometimes show incorrect critical hit modifiers for weapons. • Addressed an issue causing alignment of sights on certain pistols to be incorrect when zoomed in. • Addressed the "Breath of the Seraphs" relic to scale above level 50.
Characters • Addressed an issue where the Psycho could get stuck and not animate when killed in a certain way. • Addressed an issue where client Psycho players would sometimes not play the fire breathing animation when activating Hellfire Halitosis and Buzz Axe Rampage at the same time. • Addressed an issue that could cause clients playing as Psychos to retain the buzzaxe in their hands if the action skill ended while they were on a ladder. • Addressed an exploit causing Mechromancer's Discord skill to stay active after respeccing. • Addressed Zer0's Kunai skill stacking to higher damage amounts that intended under certain conditions. • Addressed an issue that could cause the Gunzerker to have two weapons attached to his right hand when his action skill was deactivated in a certain way. • Addressed an issue causing Psychos using the Raving Retribution skill to be chattier than intended. • Addressed an issue where the Psycho would sometimes not be put into the down state when applying the "Redeem the Soul" skill. • Removed some challenges Psycho players are unable to complete due to Krieg's heft. • Addressed players using alternate control schemes being unable to perform certain actions such as the Psycho's dynamite toss or the Assassin's action skill melee. • Addressed an issue causing the Psycho's Buzz Axe Bombardier skill to block stacks of Taste of Blood from accruing. • Addressed an issue that could cause the Psycho's Hellfire Halitosis visual effects to persist indefinitely. • Addressed the Reset Skill Tree prompt in customization stations showing incorrect totals for the Psycho.
- Fixed an issue that caused the game to crash after the player had more than 240 missions in their mission log. - Added the ability to preview and purchase add-on characters from the 'New Game' character selection screen and when joining another player's game and choosing your character. - Added un-purchased campaign add-ons to the Fast Travel station list to streamline the ability to purchase the new content. These locations appear with an asterisk next to their names.
General • Added support and compatibility for upcoming content, including character customizations unlocked by playing Poker Night 2. • Fixed an issue where bank and stash capacity could be exceeded. This change prevents additional items from being added to stash / bank until capacity is below the maximum -- it does not forcibly remove or delete any items. • Added a preview of available premium customizations when using a customization station so that players can see what a purchased head or skin would look like before buying. • Fixed an exploit where players could become invincible occasionally through the Siren's Res skill. • Fixed an issue that prevented players from choosing a new customization from SHiFT when creating a character immediately after redeeming a customization code. • Players are now able to type a "c" in their player name without causing the "load a character" overlay to appear while starting a New Game. Missions • Fixed issues with the following missions that could cause players to get stuck or not be able to complete them: o Bad Hair Day o Best Minion Ever • Fixed a bug that could cause the "Wildlife Preservation" mission boss to sometimes continue fighting after the encounter in Ultimate Vault Hunter Mode. • (Captain Scarlett DLC) Fixed an issue that could cause Scarlett to not drop Scarlett's Greed in the fight with Roscoe. Equipment • Fixed a bug that caused the player's grenade count to not be saved properly if they were using a Grenadier class mod. • Fixed a bug causing Seraph items of the day to incorrectly be capped at level 55. • Rebalanced the Gunzerker's Titan class mod to be more in line other Gunzerker class mods. • Fixed an issue where the Evolution shield could incorrectly list a Recharge Delay of 0.00 seconds. • Fixed audio from Impact shields not playing when connected to another player. • Fixed an issue causing audio distortion in some cases when a transfusion projectile got stuck inside an object.
General • Added a new playthrough called Ultimate Vault Hunter Mode, unlocked for a character once they have completed the main story missions in True Vault Hunter Mode and reached level 50! • In this mode, you will always start in Southern Shelf at Cleaning Up the Berg and may reset your playthrough progress as often as you like without losing any items, levels, or stats. All enemies are significantly more difficult in this playthrough, but the loot quality has increased accordingly. Rumor has it there is an entirely new rarity of loot out there for high-level players. • Added new items to the Black Market: • One additional ammo upgrade for each ammo type, at 50 Eridium each. • Two more backpack storage space upgrades, at 50 and 100 Eridium respectively. • Two more bank storage space upgrades, at 50 and 100 Eridium respectively. • Increased the maximum amount of Eridium players can hold from 99 to 500. • Fixed a bug that was causing some users to crash on startup or when loading into a level after choosing their character. • Fixed a bug that could cause hosts to become invulnerable if they were being revived by a client who disconnected mid-revive. • Fixed an issue that could cause players to crash or freeze when fighting BNK-3R. • Fixed a bug that could cause Deathtrap's Robot Rampage audio to not stop playing after killing an enemy until Deathtrap despawned. • Fixed a bug that could stop the Gunzerker's Keep It Piping Hot skill from functioning as intended. • Covered an area of the world near Claptrap's ship where the player could fall in and be unable to get out. • Fixed an issue where a Siren could revive a player and make another player invulnerable under specific circumstances. • Addressed instances of audio distortion tied to Axton's turret and kill skills. • (Mr. Torgue DLC) Critical hits against Midgets now register properly. • (Mr. Torgue DLC) Rat Thief enemies are no longer allowed in Petes Bar due to patron concerns regarding excessive theft. • (Captain Scarlett DLC) Fixed an issue with the "Shady Dealings" challenge where a purchase could sometimes not count toward its completion.
Missions • Fixed an issue where players could be unable to interact with the menu when a mission that granted experience but not items was completed and not handled by the player before saving and quitting. • Fixed an issue where players could cause the round to not fail in a Slaughter mission if a surviving player disconnects while all others are out. • (Sir Hammerlock DLC) Thermitage is now friendlier and will no longer refuse to come play with some players. • Fixed issues with the following missions that could cause players to get stuck or not be able to complete them: • Wildlife Preservation • Medical Mystery • (Captain Scarlett DLC) Let There Be Light • (Mr. Torgue DLC) Eat Cookies and Crap Thunder
Equipment • Fixed a bug where players were able to do far more damage than intended by exploiting a buff from the Evil Smasher. • Clients are now able to see explosions caused by Norfleets in multiplayer. • Fixed an issue causing Relics to sometimes not show the Favorite indicator. • Fixed an issue that caused E-tech weapons to not be able to hit the Mechromancer's 'One Two Boom' orb. • Seraph Gear from Captain Scarlett and Mr. Torgue DLC re-balanced to be more powerful. • Fixed class mods that increase the skill grade of Axton's Metal Storm, Onslaught and Quick Charge skills to function as intended. • Fixed an exploit involving Vladof rocket launchers that could result in having infinite ammo for any weapon. • Fixed an issue where weapon cards would sometimes not display how many bullets they consumed per shot. • Mechromancer's Prodigy class mod now correctly increases reload speed. • Fixed an issue causing impact sounds from users with The Bee shield to not be audible on clients. • Adjusted Mechromancers Sweetheart class mod to correctly increase team health. • Assassins Slayer of Terramorphous class mod no longer includes Gunzerker skill bonus. • (Mr. Torgue DLC) Torgue vending machines can now stock legendary weapons above level 48. • Chere-amie sniper rifle and transfusion grenades no longer cause audio distortion. • Assigned price to Anshin 'Evolution' shield so that players can sell it for money if desired.
A Civilization V SDK update has been released. Change list:
[UPDATE] - World Builder would hang indefinitely for some users rather than loading into the main menu. This is now corrected. - Visual C++ 2010 Redist and .NET 3.5 are now installed automatically, removing a required step after the initial install.
A Civilization V update has been released. Change list:
[BUGS] - If you build defensive structures in your city, then save and reload, the hit-point bonus would disappear. - Hun Battering Ram promotion which allows it to only attack cities is now lost upon upgrade - Civ5 Touch - Fixes the oddness when rotating tablets - Graphical - Fix issue with Rock of Gibraltar not showing up correctly. - Fix the bug where the Maya AI didn't have to pick a different GP for each Baktun - Fix an issue on a city flip/gift which would cause loss of city plots forever. - Fixed a bug where liberated CS would not show their vote correctly in the Victory Progress UI screen - Fix graphics bugs when the game was restarted too many times in a row. - Shortcuts created through the launcher now function correctly.
[CRASH] - Fix a crash that happens when an AI loses its capital, but still has units, so is still alive.
1.3.1 Patch Notes - Added support for text input using the gamepad for Steam's Big Picture mode. - Fixed a bug causing players to sometimes get stuck in the "Whoops" mission of the Captain Scarlett DLC. - Deathtrap can no longer restore an enemy's shields, even though it was hilarious. - Fixed a bug that caused off-hand weapons to sometimes deal improper damage while Gunzerking. - Addressed an issue where shotguns did not receive full damage boosts from skills and gear.
Patch 3 notes • Second Wave addition (gameplay details in the press release) o If a player has beaten the game, they can access a variety of gameplay toggles upon starting a new game. The Second Wave option will be available on the New Game menu. • AI teleport bug fix o Minimizes the bug where aliens teleport into the middle of a players squad • Defeat screen when beating the game o Minimizes a bug that displays a Defeat screen after winning the game • Chris Kluwe as XCOM Hero unlock