General • Added support and compatibility for upcoming content, including character customizations unlocked by playing Poker Night 2. • Fixed an issue where bank and stash capacity could be exceeded. This change prevents additional items from being added to stash / bank until capacity is below the maximum -- it does not forcibly remove or delete any items. • Added a preview of available premium customizations when using a customization station so that players can see what a purchased head or skin would look like before buying. • Fixed an exploit where players could become invincible occasionally through the Siren's Res skill. • Fixed an issue that prevented players from choosing a new customization from SHiFT when creating a character immediately after redeeming a customization code. • Players are now able to type a "c" in their player name without causing the "load a character" overlay to appear while starting a New Game. Missions • Fixed issues with the following missions that could cause players to get stuck or not be able to complete them: o Bad Hair Day o Best Minion Ever • Fixed a bug that could cause the "Wildlife Preservation" mission boss to sometimes continue fighting after the encounter in Ultimate Vault Hunter Mode. • (Captain Scarlett DLC) Fixed an issue that could cause Scarlett to not drop Scarlett's Greed in the fight with Roscoe. Equipment • Fixed a bug that caused the player's grenade count to not be saved properly if they were using a Grenadier class mod. • Fixed a bug causing Seraph items of the day to incorrectly be capped at level 55. • Rebalanced the Gunzerker's Titan class mod to be more in line other Gunzerker class mods. • Fixed an issue where the Evolution shield could incorrectly list a Recharge Delay of 0.00 seconds. • Fixed audio from Impact shields not playing when connected to another player. • Fixed an issue causing audio distortion in some cases when a transfusion projectile got stuck inside an object.
General • Added a new playthrough called Ultimate Vault Hunter Mode, unlocked for a character once they have completed the main story missions in True Vault Hunter Mode and reached level 50! • In this mode, you will always start in Southern Shelf at Cleaning Up the Berg and may reset your playthrough progress as often as you like without losing any items, levels, or stats. All enemies are significantly more difficult in this playthrough, but the loot quality has increased accordingly. Rumor has it there is an entirely new rarity of loot out there for high-level players. • Added new items to the Black Market: • One additional ammo upgrade for each ammo type, at 50 Eridium each. • Two more backpack storage space upgrades, at 50 and 100 Eridium respectively. • Two more bank storage space upgrades, at 50 and 100 Eridium respectively. • Increased the maximum amount of Eridium players can hold from 99 to 500. • Fixed a bug that was causing some users to crash on startup or when loading into a level after choosing their character. • Fixed a bug that could cause hosts to become invulnerable if they were being revived by a client who disconnected mid-revive. • Fixed an issue that could cause players to crash or freeze when fighting BNK-3R. • Fixed a bug that could cause Deathtrap's Robot Rampage audio to not stop playing after killing an enemy until Deathtrap despawned. • Fixed a bug that could stop the Gunzerker's Keep It Piping Hot skill from functioning as intended. • Covered an area of the world near Claptrap's ship where the player could fall in and be unable to get out. • Fixed an issue where a Siren could revive a player and make another player invulnerable under specific circumstances. • Addressed instances of audio distortion tied to Axton's turret and kill skills. • (Mr. Torgue DLC) Critical hits against Midgets now register properly. • (Mr. Torgue DLC) Rat Thief enemies are no longer allowed in Petes Bar due to patron concerns regarding excessive theft. • (Captain Scarlett DLC) Fixed an issue with the "Shady Dealings" challenge where a purchase could sometimes not count toward its completion.
Missions • Fixed an issue where players could be unable to interact with the menu when a mission that granted experience but not items was completed and not handled by the player before saving and quitting. • Fixed an issue where players could cause the round to not fail in a Slaughter mission if a surviving player disconnects while all others are out. • (Sir Hammerlock DLC) Thermitage is now friendlier and will no longer refuse to come play with some players. • Fixed issues with the following missions that could cause players to get stuck or not be able to complete them: • Wildlife Preservation • Medical Mystery • (Captain Scarlett DLC) Let There Be Light • (Mr. Torgue DLC) Eat Cookies and Crap Thunder
Equipment • Fixed a bug where players were able to do far more damage than intended by exploiting a buff from the Evil Smasher. • Clients are now able to see explosions caused by Norfleets in multiplayer. • Fixed an issue causing Relics to sometimes not show the Favorite indicator. • Fixed an issue that caused E-tech weapons to not be able to hit the Mechromancer's 'One Two Boom' orb. • Seraph Gear from Captain Scarlett and Mr. Torgue DLC re-balanced to be more powerful. • Fixed class mods that increase the skill grade of Axton's Metal Storm, Onslaught and Quick Charge skills to function as intended. • Fixed an exploit involving Vladof rocket launchers that could result in having infinite ammo for any weapon. • Fixed an issue where weapon cards would sometimes not display how many bullets they consumed per shot. • Mechromancer's Prodigy class mod now correctly increases reload speed. • Fixed an issue causing impact sounds from users with The Bee shield to not be audible on clients. • Adjusted Mechromancers Sweetheart class mod to correctly increase team health. • Assassins Slayer of Terramorphous class mod no longer includes Gunzerker skill bonus. • (Mr. Torgue DLC) Torgue vending machines can now stock legendary weapons above level 48. • Chere-amie sniper rifle and transfusion grenades no longer cause audio distortion. • Assigned price to Anshin 'Evolution' shield so that players can sell it for money if desired.
A Civilization V SDK update has been released. Change list:
[UPDATE] - World Builder would hang indefinitely for some users rather than loading into the main menu. This is now corrected. - Visual C++ 2010 Redist and .NET 3.5 are now installed automatically, removing a required step after the initial install.
A Civilization V update has been released. Change list:
[BUGS] - If you build defensive structures in your city, then save and reload, the hit-point bonus would disappear. - Hun Battering Ram promotion which allows it to only attack cities is now lost upon upgrade - Civ5 Touch - Fixes the oddness when rotating tablets - Graphical - Fix issue with Rock of Gibraltar not showing up correctly. - Fix the bug where the Maya AI didn't have to pick a different GP for each Baktun - Fix an issue on a city flip/gift which would cause loss of city plots forever. - Fixed a bug where liberated CS would not show their vote correctly in the Victory Progress UI screen - Fix graphics bugs when the game was restarted too many times in a row. - Shortcuts created through the launcher now function correctly.
[CRASH] - Fix a crash that happens when an AI loses its capital, but still has units, so is still alive.
1.3.1 Patch Notes - Added support for text input using the gamepad for Steam's Big Picture mode. - Fixed a bug causing players to sometimes get stuck in the "Whoops" mission of the Captain Scarlett DLC. - Deathtrap can no longer restore an enemy's shields, even though it was hilarious. - Fixed a bug that caused off-hand weapons to sometimes deal improper damage while Gunzerking. - Addressed an issue where shotguns did not receive full damage boosts from skills and gear.
Patch 3 notes • Second Wave addition (gameplay details in the press release) o If a player has beaten the game, they can access a variety of gameplay toggles upon starting a new game. The Second Wave option will be available on the New Game menu. • AI teleport bug fix o Minimizes the bug where aliens teleport into the middle of a players squad • Defeat screen when beating the game o Minimizes a bug that displays a Defeat screen after winning the game • Chris Kluwe as XCOM Hero unlock
- Fixed the "use" description text on the HUD getting cut off prematurely when binding "use" to certain keys. - Fixed a bug that could cause the critical hit bonus to inconsistently be included on the item card of weapons that modify this stat like Miss Moxxi's Bad Touch. - Fixed a bug causing decals to not be displayed when the framerate was set to 30FPS Capped. - Fixed a bug causing head customizations from the Mr. Torgue DLC to not unlock properly for Sirens and Mechromancers. - Fixed a bug where profiles would refuse to save when they were already corrupted on startup. - Fixed a bug where profile restoration code would sometimes trigger inappropriately.
[CRASH] - DX9 Range-strike crash. A city-strike or ranged unit could cause the game to crash when playing in the DX9 version, mainly in full-screen, but could occur in windowed mode as well. - DX9 Cascading graphics failure crash. On certain video cards, after playing for a short amount of time (or across a number of short games), the game could exhibit strange graphical behavior (rapidly blinking graphics, terrain unloading, etc.), which could eventually lead to a driver failure or hang. - DX9 multiple start crash. Fixed an issue where the DX9 version of the game could become unstable or crash if started multiple times in the same session.
[BUG] - Auto-Annex, no pop-ups bug. Fixed an issue that was causing the pop-up queue to stop displaying in-game pop-ups until the game was reloaded. NOTE: The cause of this could also exist in existing mods. Please see our note at the bottom of the change-list on how modders can correct this. - Mod constant reload. Fixed an issue causing mods to constantly reload each time the user visited the mods area. Could also cause modded saves to be corrupted or crash on load. - Denmark Trait not working. Fixed an issue causing Denmarks trait (allows disembarked units to have an extra move after landing) to not function correctly. - Inefficient Pathfinder issue. Fixed multiple issues with the pathfinder that was causing units to exhibit inefficient movement choices. - Exploding workboat graphic. Fixed an issue where the Workboat model exhibited graphical corruption. - Grey terrain/checker-boarding. Fixed an issue on slower video cards where terrain displayed in large quantities, or with rapid draws (like clicking rapidly around the mini-map), could cause the game to unload the terrain system, resulting in large amounts of checkerboards.
[OPTIMIZATION] - Multiple Terrain optimizations.
Modders need to ensure they are calling the SerialEventGameMessagePopupProcessed event immediately with pop-ups. Here's an example from the ReligionOverview.lua, changes are in red.
function ShowHideHandler( bIsHide, bInitState ) if( not bInitState ) then if( not bIsHide ) then UI.incTurnTimerSemaphore(); Events.SerialEventGameMessagePopupShown(g_PopupInfo); TabSelect(g_CurrentTab); else if(g_PopupType ~= nil) then Events.SerialEventGameMessagePopupProcessed.CallImmediate(g_PopupInfo.Type, 0); end UI.decTurnTimerSemaphore(); end end end ContextPtr:SetShowHideHandler( ShowHideHandler );
Patch 1.2.2 Fixed an issue involving progress on some area-specific challenges being incorrectly associated with the wrong challenge. As a result, progress on some area-specific challenges made following the 1.2.0 update may be shifted to another challenge.