Product Update - Valve
A Civilization V SDK update has been released. Change list:

[UPDATE]
- World Builder would hang indefinitely for some users rather than loading into the main menu. This is now corrected.
- Visual C++ 2010 Redist and .NET 3.5 are now installed automatically, removing a required step after the initial install.
Product Update - Valve
A Civilization V update has been released. Change list:

[BUGS]
- If you build defensive structures in your city, then save and reload, the hit-point bonus would disappear.
- Hun Battering Ram promotion which allows it to only attack cities is now lost upon upgrade
- Civ5 Touch - Fixes the oddness when rotating tablets
- Graphical - Fix issue with Rock of Gibraltar not showing up correctly.
- Fix the bug where the Maya AI didn't have to pick a different GP for each Baktun
- Fix an issue on a city flip/gift which would cause loss of city plots forever.
- Fixed a bug where liberated CS would not show their vote correctly in the Victory Progress UI screen
- Fix graphics bugs when the game was restarted too many times in a row.
- Shortcuts created through the launcher now function correctly.

[CRASH]
- Fix a crash that happens when an AI loses its capital, but still has units, so is still alive.


Product Update - Valve
1.3.1 Patch Notes
- Added support for text input using the gamepad for Steam's Big Picture mode.
- Fixed a bug causing players to sometimes get stuck in the "Whoops" mission of the Captain Scarlett DLC.
- Deathtrap can no longer restore an enemy's shields, even though it was hilarious.
- Fixed a bug that caused off-hand weapons to sometimes deal improper damage while Gunzerking.
- Addressed an issue where shotguns did not receive full damage boosts from skills and gear.

Product Update - Valve
Patch 3 notes
• Second Wave addition (gameplay details in the press release)
o If a player has beaten the game, they can access a variety of gameplay toggles upon starting a new game. The Second Wave option will be available on the New Game menu.
• AI teleport bug fix
o Minimizes the bug where aliens teleport into the middle of a player’s squad
• Defeat screen when beating the game
o Minimizes a bug that displays a Defeat screen after winning the game
• Chris Kluwe as XCOM Hero unlock

Product Update - Valve
PC 1.3.0

- Fixed the "use" description text on the HUD getting cut off prematurely when binding "use" to certain keys.
- Fixed a bug that could cause the critical hit bonus to inconsistently be included on the item card of weapons that modify this stat like Miss Moxxi's Bad Touch.
- Fixed a bug causing decals to not be displayed when the framerate was set to 30FPS Capped.
- Fixed a bug causing head customizations from the Mr. Torgue DLC to not unlock properly for Sirens and Mechromancers.
- Fixed a bug where profiles would refuse to save when they were already corrupted on startup.
- Fixed a bug where profile restoration code would sometimes trigger inappropriately.

Product Update - Valve
Change Notes
- Slingshot DLC will no longer cause the game to think pre-existing saves are corrupt. All previous saves now work properly.

Product Update - Valve
Hot-Fix Patch Notes

[CRASH]
- DX9 Range-strike crash. A city-strike or ranged unit could cause the game to crash when playing in the DX9 version, mainly in full-screen, but could occur in windowed mode as well.
- DX9 Cascading graphics failure crash. On certain video cards, after playing for a short amount of time (or across a number of short games), the game could exhibit strange graphical behavior (rapidly blinking graphics, terrain unloading, etc.), which could eventually lead to a driver failure or hang.
- DX9 multiple start crash. Fixed an issue where the DX9 version of the game could become unstable or crash if started multiple times in the same session.

[BUG]
- Auto-Annex, no pop-ups bug. Fixed an issue that was causing the pop-up queue to stop displaying in-game pop-ups until the game was reloaded. NOTE: The cause of this could also exist in existing mods. Please see our note at the bottom of the change-list on how modders can correct this.
- Mod constant reload. Fixed an issue causing mods to constantly reload each time the user visited the mods area. Could also cause modded saves to be corrupted or crash on load.
- Denmark Trait not working. Fixed an issue causing Denmark’s trait (allows disembarked units to have an extra move after landing) to not function correctly.
- Inefficient Pathfinder issue. Fixed multiple issues with the pathfinder that was causing units to exhibit inefficient movement choices.
- Exploding workboat graphic. Fixed an issue where the Workboat model exhibited graphical corruption.
- Grey terrain/checker-boarding. Fixed an issue on slower video cards where terrain displayed in large quantities, or with rapid draws (like clicking rapidly around the mini-map), could cause the game to unload the terrain system, resulting in large amounts of checkerboards.

[OPTIMIZATION]
- Multiple Terrain optimizations.

[MODDING NOTE]

Modders need to ensure they are calling the SerialEventGameMessagePopupProcessed event immediately with pop-ups. Here's an example from the ReligionOverview.lua, changes are in red.

function ShowHideHandler( bIsHide, bInitState )
if( not bInitState ) then
if( not bIsHide ) then
UI.incTurnTimerSemaphore();
Events.SerialEventGameMessagePopupShown(g_PopupInfo);
TabSelect(g_CurrentTab);
else
if(g_PopupType ~= nil) then
Events.SerialEventGameMessagePopupProcessed.CallImmediate(g_PopupInfo.Type, 0);
end
UI.decTurnTimerSemaphore();
end
end
end
ContextPtr:SetShowHideHandler( ShowHideHandler );

Product Update - Valve
Patch 1.2.2
Fixed an issue involving progress on some area-specific challenges
being incorrectly associated with the wrong challenge. As a result,
progress on some area-specific challenges made following the 1.2.0
update may be shifted to another challenge.

Product Update - Valve
Patch 1.2.1
“Fixed an issue causing bank slots to be capped at 14 instead of 16.
Fixed a crash when loading a character that had the "Mighty Morphin" mission active in the "Collect 4 samples" state.”
Product Update - Valve
Patch 1.2.0

Patch notes:

- Fixed fast travel stations from downloadable content sometimes disappearing when loading a saved game.
- Fixed an issue where players could occasionally be unable to connect to one another if one of them had recently been in DLC that the other doesn't have.
- Fixed an issue where players were sometimes unable to pick items up after another player had bulk-picked-up a nearby item.
- Fixed a bug in the inventory UI when quickly scrolling to the bottom of a list using the mouse wheel.
- Improved PhysX fluid rendering quality at high resolutions.
- Improved NVIDIA 3D Vision integration.
- Fixed the "Inverted reverse steering" option not working for clients in a multiplayer game.
- Fixed the player's backpack sort setting not persisting.
- Fixed an issue causing players to sometimes crash or freeze after killing Master Gee in the Captain Scarlett DLC.
- Fixed challenges showing inaccurate completion amounts for area-specific challenges.
- Fixed a bug where the player's active mission would sometimes fall back to main-game missions when completing other missions in DLC areas.
- Fixed a bug that could cause players to lose mission rewards that they had not claimed when switching between Normal mode and True Vault Hunter mode.
- Added a confirmation dialog when opening the golden chest in Sanctuary.
- Fixed Arid Nexus Badlands showing an undiscovered challenge that was not attainable.
- Restored some lost progress to players who have had their profiles reset. To ensure you are credited for as much progress as possible, please load your character, select "Continue" on the Main Menu, and then "Save and Quit" after you enter the world. Repeat this process for each character in your character list.
- Fixed the Mechromancer's Anarchy skill sometimes losing stacks incorrectly for multiplayer clients.
- Fixed a bug causing players to sometimes get stuck zoomed in when in "Fight for Your Life" mode.
- Fixed challenge "For The Hoard!" to work properly after resetting challenges.
- Fixed a bug that could sometimes cause players' skill points to be reset when loading their character.
- Fixed a bug that could cause enemies and missions to be locked to an incorrect level.
- Fixed bug causing Tediore reloads to get Amplify shield damage bonuses for each round remaining in the clip.
- Amplify damage from Amplify Shields is now divided among all projectiles fired from a single shot.
- Balance adjustments to "The Bee":
+ Increased Recharge Delay
+ Significantly increased Recharge Rate
+ Reduced Amplify damage
- DLC raid bosses no longer drop Seraph crystals in Normal Mode.
- Reduced level of DLC raid bosses in Normal Mode.
- Fixed issue resulting in infinite leveling exploit with Fleshstick.
- Increased the health of Terramorphous, Willhelm, and Blue.
- Additional miscellaneous balance tweaks.
- Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:
+ Plan B
+ Wildlife Preservation
+ Mighty Morphin
+ Animal Rescue: Food
+ The Man Who Would Be Jack
+ Get To Know Jack
+ Where Angels Fear to Tread
+ Trailer Trashing
+ Clan War: First Place
+ Stalker of Stalkers
+ The Once and Future Slab
+ Home Movies
+ Shielded Favors
+ You Are Cordially Invited: Tea Party
+ (Captain Scarlett) Freedom of Speech
...

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