Change • Shotgun uses now a symmetrical bullet spread pattern. • reduced grenade launcher damage radius from 8 down to 6. • reduced spit projectile speed by 12% • arc menu will now always show both deploy and undeploy button. • Removed celerity sound and screen effects. • reduced Gorge spit damage from 40 to 30. • It is no longer possible to damage anything during the pre-game. Optimization • Fixed bug where some objects would be unnecessarily rendered using material techniques that had no effect. • Reduced the memory usage from keeping level data in memory. • Reduced the memory usage pathing information. • Improved Infestation performance on the client (thanks Matso!) • Improved loading times when vsync is enabled by limiting the loading screen frame rate to 30 FPS. Feature • In-game audio device selection. Fix • Damage arrows are now more accurate when multiple players are attacked by a Whip at the same time (Thanks to Joop for pointing this out!) • Fixed bug where request menu was not opening when your team has no Commander. • Fixed bug where grenades were not dealing full damage on direct hits. • fixed Whips being able to whack grenades through walls. • Fixed issue were client side and server side selection status are sometimes out of sync. • Drifters now uncloak when an enemy unit touch them. • Fixed bug causing Celerity effects to remain on when the Skulk was walking or standing still in some cases. • Fixed random number generator issue that caused inconsistencies in the bullet spread between the client and server. • Fixed Couldnt open error messages appearing in the log. • Fixed Gorge build menu not getting immediately cleaned up upon death. • Fixed bug which allowed more than 3 Sentries to be built next to a Sentry Battery in some cases. • fixed melee attacks not triggering effects when hitting world geometry. • Fixed bug where the main menu music would play over the tutorial videos. • The server will now reload the map if 10 hours have passed and no game is currently being played (Thanks Mats!) • Fixed bug preventing the MAC from attacking Hives. • Fixed crash on exit if the rendering thread was still processing a frame during the shutdown process. • Gorge Bile Bomb will no longer interrupt the Gorges Celerity speed boost after shooting the bomb. • Fixed the speed console command not affecting player movement. • Aliens may now evolve new traits if an existing trait is lost due to the upgrade structure being destroyed. • Fixed bug where alt-tabbing out of the game would cause the Exosuit to become opaque. • Chat will now display correctly in the dedicated server web interface (Thanks Sherman!) Improvement • cyst min range check will now pass when the vertical distance between cysts is too high, to prevent situations were Commanders could sometimes not infest resource nodes. • selection and hotgroup creation works now without any delays. • Commanders can now select enemy units. • increased number of allowed hotgroup to 9. • hot key icons blink up red if a unit in this group is under attack. • added shift+click for manipulating selection (add/remove units) • Cysts now redeploy instead of enforcing a minimum placement distance between existing Cysts. • phase gates now show a connection line between each other on the minimap. • phase gates show now the destination in their name. Sdk • Added support for distortion effects (like refraction) in surface shaders. • Added Client.GetMusicVolume. Veil • Blocked small vents in Topographical • Added cover to vents in Nanogrid
Feature - Added the name of the player being followed while waiting to spawn to the screen. - Added server browser filter option for passworded servers.
Optimization - Improved the performance of lighting calculations. - Changed fullscreen passes to be rendered using a single triangle rather than a two triangle quad to eliminate overshading pixels along the diagonal.
Fix - Fixed bug causing text in a message box on the main menu to overflow outside the box. - Fixed bug in the sv_ban command when banning a player not currently on the server. - Fixed bug causing the Fade to "teleport" to the ground while Blinking into walls and the ceiling. - Leading and trailing whitespace characters are ignored in the server list filters. - Filtered out duplicates when mounting mods. - Eliminated duplicate log messages when mounting mods for consistency checking. - Fixed bug where returning nil from GetAttachPointCoords would result in uninitialized data being used. - Fixed issue where having non-ASCII characters in the Windows user name would cause the game to not save mods, settings or cache files properly. - The Command Structure health will no longer be displayed for enemy structures when they spawn in a nearby room. - Fixed crash after alt-tabbing. - Removed the "Attack" button from the ARC as it is not needed and was causing some problems. - Fixed crash during precaching when a cinematic couldn't be loaded. - Signaled Steam to stop refreshing the server pings when connecting to a server to avoid cases where the routers NAT table overflowed. - Fixed issue where LaunchPad didn't properly specify the -game command line parameter when running NS2. - Crash when acquiring physics models from different threads. - Fixed bug where collision detection would fail on bodies which had extreme off-axis scaling applied to them (affected Harvester flinch animation) - Fixed bug allowing the Alien Commander to cancel research on a lifeform egg at the end of research, gaining back the resource cost but not canceling the research. - Fixed bug where ARCs didn't fire at targets when they had an attack order. They still need some work for actually listening to attack orders though. #3921.
Improvement - The "Update" button in the server browser now changes text when finished updating servers. - Steam overlay based web views moved over to in-game web view. - The load progress is now displayed as a percent instead of a count.
Editor - Removing the shift-hover-select thing that just spams undo items. Some other polish/fixes. - Fixed crash/bugs with copy/paste then undo. - Hardcoded hotkeys 0-9 for viewport settings (perspective, lit/unlit, etc.) - Made Tool Settings dialog taller to not hide stuff..heh. - Added an origin cycle mode to put the gizmo at the first selected object, so you can move a group of props without bad grid-snap. - Fixed editor bug where you could create empty props. - Fixed bug when undo-ing face merges. - Welding vertices will now auto-cleanup things like degenerate edges, duplicate edges (that were formerly different), etc. - Made camera acceleration an option (tools|settings|general|display settings). off by default now. - Fixing some issues with deleting faces, undoing, etc. Details: FaceIds are NOT reliable when faces are deleted, so each vertex now stores Face pointers rather than IDs. - Work in progress checkin for fixes to welding. Just adding some un-used stuff for now. - Fixed some bugs introduced by adjacent faces optimization. - Move operations, with/out texture lock, should now be a lot faster and smoother. Using a adjacent-faces-set per vertex instead of doing global face search. - On second thought, completely removing scale tool restrictions. Mappers use negative values. - Changed some scale tool parameters so it's less restrictive when sizing small-ish objects. - Added weld-selected-vertices command. Activate Select Tool, select a group of vertices, then Edit|Weld Selected Vertices (at the bottom of the menu) - New "knobs" for texture mapping (and other) spinners. purely mouse-movement-based. Up/down arrow keys still work if cursor is in text box. CTRL and ALT modifiers work on both. - Fixed lost-focus for hotkeys. - Feedback about how many faces were affected by texture replace. - Added ALT shortcut for texture replace; added F, C keys to move up/down when in first person camera. - Fixed annoying scrollbar reset with prop/texture browser windows. - Added Texture Replace tool (red paint bucket, all the way to the right of the toolbar) - Removed (-1000,1000) range limit on texture shift spinners. This fixes some of the texture lock-move blank-field issues.. - Grid snapping for texture gizmo. There is some weirdness with snapping, but it works. - Ctrl + doubleclick on face now adds a whole body to selection. - Paint(Texture) Tool now has moving handles, in addition to rotate and scale. - Switching to hash_set instead for faster "used asset" lookups. - Texture browser now has "show used only" filter as well. - Props browser now has "show used props only" checkbox. Same thing for textures browser coming soon. - Custom colors now saved to *.level files. - Custom colors now saved between selections. Next todo: save per-level custom colors to disk. - Autobackup filenames now include level name, e.g. ns2_refinery.autobackup2.level. - Tooltips for tool bar buttons now display bound hot key. Bug: If you change them, the tooltips won't update until restart. Ah well.
SDK - Added the ability to specify default values for settings in a render_setup file. - Added Clear Level menu option in the Cinematic Editor to clear out the currently set level file. - Fixed issues with COLLADA files that contained instance_material nodes. - Fixed issue where COLLADA files that referenced textures with spaces in the file name would not be properly loaded if the file name used a relative path. - Fixed loading of COLLADA models in the Viewer. - Enhanced the sound picker with a hierarchical folder display. - Added support for hearing sounds effects placed in the level in the Editor. - Added support for displaying cinematics in the Editor. - Added support for displaying web pages in game.
Balance - Changed combat time-out to 3 seconds (was 1.5) seconds (makes Regeneration and Cloaking less powerful and easy to use). - Reduced Shade cloaking radius from 20 to 14. - Re-balanced Crags so they now self-heal, but only give 3% health every 2 seconds (min 10, max 40). (was 5%, min 10, max 50).
Fix - Fixed error when starting Explore mode. - Fixed bug where Crags were getting too much health. - Fixed crash when a render_setup file could not be parsed due to improper formatting. - Fixed bug where text with multiple lines was not properly printed to the console. - Fixed bug where the spinner on the loading screen did not display if texture quality was set to medium.
SDK - Added a second parameter to the callback called from Shared.SendHTTPRequest in the case of an error, which specifies the error message. - Changed models to use a default material if one wasn't specified in the imported file.
Balance - Evolving Onos eggs now requires three Hives instead of two. Onos eggs are a complex matter, and are a work in progress! - Reduced Onos armor by 100 (-8%, effectiveness vs. Exos and heavy weapons impacted less because armor). - Welder research time increased from 10 to 15. - Exo armor changed from to 300/390/480/570 to 400/460/520/580. - Welder rate reduced from 125/sec to 90/sec. - Reduced shadow step cost from 15 to 10. - Increased blink momentum to be close to build 220. - Increase start blink energy cost from 8 to 12. - Shift Hatch now creates 2 eggs, but costs 5 resources and has a 5 second cool down (was 1 tres per egg, no cooldown). - Increased trait structure (Shell, Spur, Veil) mature health by ~20%. Also increased their base health to be closer to their previous mature health. - Reduced spore research time from 90 to 60. - Hive build time increased from 150 seconds to 180 seconds. - Reduced Onos Gore range by 0.5 meters. - Added cooldown to shift hatch ability. - Lowered max healing on Crag. - Added minimum healing from Hives. - Changed combat timeout to 4 seconds. - Reduced mega regeneration (max regeneration is now 10 per second instead of 120). - Doubled ARC rate of fire (halved damage)
Fix - Fixed bug where the server would leak memory under some circumstances. - The ghost Power Node no longer takes damage, fixes a problem where the Power Node could not be rebuilt after being destroyed in some cases. - Fixed rare bug where a Hive could become invulnerable if it was killed in the same frame as it finishes building. - Fixed sound bug causing ambient sounds in the world to not play correctly. - Fixed unbuilt shifts being able to generate eggs. - Fixed Exo and Mine tooltips. - Fixed regeneration effect showing up in combat. - Fixed the "filter modded servers" option not always working correctly in the server browser. - Fixed ARC targeting issues. - Fixed already recycled units still taking damage. - Added protection against speed hacking.
Improvement - Added more loading screen tooltips. - Added a display to the server browser to show the number of servers in the list.
Sdk - Added the ability to specify "passes" for build rules in the Builder to setup simple dependency relationships. - Added SoundEffectInstance:SetCoords() function.
Natural Selection 2 Build 228 is now live on Steam. This patch fixes crash issues some players are experiencing, especially those during the "pre-caching" phase of connecting to a server. If you do experience a crash in NS2, please submit the crash report via the displayed dialog; this information is very useful for us to fix any problems quickly.
Fix - Fixed issue where the game would run out of memory on 32-bit Windows. - Fixed bug where unicode characters could not be deleted in text inputs. - The server browser scroll bar now resets when the menu is displayed and when the "Refresh" button is pressed. - Fixed server crash caused by getting a new ability in the same frame an Alien was destroyed. - Reduced bloom flicker (thanks slime!) - Reduced visual noise when ambient occlusion was enabled.
Improvement - Added server list filter option to display favorites only. - Added option to disable camera animations. - Disabled automatic sorting of server list during refreshing.
Optimization - Reduced client and server memory usage by 200-400 MB