New features: - Added Litovskiy Ulanskiy Polk, Lithuanian Lancer Regiment, to Russia. - Added new swords for British Musicians and 95th Rifles, Austrian Infantry and Jägers. - Added new wall scene props for mappers - in desert and wood styles. - Added more destruction stages for some walls (that are commonly used in custom siege maps) and improved their textures. - Added new French Officers pants. - Pioneer earthworks can now be removed by using the shovel in alternate mode (accessible by press X). - Added the top ten community maps from the mapping contest. - Released full source code for modders.
General Changes - Remade all equipment for Russia: Cartridge bags, belts, etc. - Remade Austrian battle flags. - Players are now forced to walk when surrendering. - Improved textures of British and Austrian saddles.
Balance changes - Reduced the length of the bayonet slightly. - Increased the length of all cavalry swords. - Made the readying animation for the upper stab slower. - Upper stab chamber attacks are now not blockable anymore just like the lower stab. - People getting bumped by a horse now stay on the ground a bit longer before getting up. - Removed the damage a rider would receive when his horse dies. - Horses dont rear up anymore when hit by a bayonet to their front. - Reduced the amount of bullets and damage of the Musketoon.
Bug Fixes - Fixed an exploit that allowed players to spawn objects on the map. - Fixed an exploit that allowed players to spawn with multiple firearms. - Fixed an exploit that allowed players to spawn naked. - Fixed a bug that made upper stabs unblockable when in crouch-mode - Fixed a bug that when a rocket launcher is picked up whilst someone is using it the player using it would get stuck. - Fixed small historical errors on Russian uniforms. - Fixed the mirrored banners above players. - Fixed stones not spawning near the walls that got destroyed. - Fixed some upside down texture errors on roofs. - Fixed some cases where you would not be able to spawn explosion crates. - Removed riding skill from pioneers. - Fixed several specular and normal map issues.
New features: - You can now surrender to the enemy by pressing P on your keyboard (configurable). - Added the ability to change your 3rd person field of view, use the plus and minus buttons on your numpad. - Added a new map: Fort Hohenfels
General changes - Redone the hit detection and damage calculation of the bayonet upper stab. It should now have the exact same code as the lower stab, but still need a different block direction.
Balance changes - Changed default build points for sappers from 25 to 40 per team. - Decreased the range of the bayonet slightly for balance reasons. - Increased the speed of rifle melee slightly to reduce the damage speed bonus. - Reduced the damage of the rifle melee. - Increased the speed of all heavy horses. - Reduced the sword damage slightly to balance the new horse speed. - Knifes and other peasant weapons can now deal stab damage without bouncing off. - Removed the stab ability from the farming serp. - Rebalanced the sword weights. - Increased the lance range. - Decreased the stab speed of lance slightly to give it more speed damage bonus and a larger hit area once released. - Removed the stun that a swordsman would receive when blocking an upper stab.
Bug Fixes - Fixed an issue that caused the client round timer in Siege mode to not correspond with the server. - Fixed an exploit that let you hit people on the floor above you in a building. - Resolved an issue with the Austrian Cuirassier trumpeter not having any hands. - Fixed a bug that made birds spawn underground in random maps. - Fixed that when you get hit whilst playing the piano/organ you didn't stop producing music. - Russian Jäger Sergeant is now correctly named Sergeant. - Russian Jäger Sergeant now has bullets.
Bug Fixes - Admin chat no longer switches between universal and inter-admin when using the letters I or U in a message. - Fixed a problem where some horses changed colour when your distance to them changed. - Players hit by a firearm now properly play a bullet hit body sound. - Fixed problems with defender lives counter in Siege mode. - Fixed issues where the respawn counter did not get displayed, or did not disappear after spawning. - The French translation no longer causes crashes when accepting a duel. - You can now construct a fence when building upon other scene props. - The server console no longer returns a wrong input error when you set a variable to the same as its current value. - Map placed rocket launchers now respawn the next round when picked up, as they should. - Fixed a bug that caused certain destructible objects to be possible to walk through the next round if destroyed. - Fixed all the missing strings from the German and French translations. - Bots in Commander Battle should (hopefully) charge now when a player disconnects. - Fixed teleport problems with the siege gamemode, when the fort wall gets hit. - Low damage melee hits will now only generate thump sounds and no blood splash sounds. - In the Duel gamemode, you will now no longer regain health when you kill a horse. - Particle and sound effects placed by mappers will now always emit their effects, as they should.
Performance - Rewrote siege spawn code to greatly improve performance on the server CPU. - Further improved the performance when having bonuses enabled. - Improved client side frames per second with explosions and destruction. - Reduced the long wait when a new map is loaded on the server. - Generally improved overall server and client performance and reduced lag. - Reduced overall memory usage and reduced startup loading time slightly.
Game Balance - Russian Jägers can now choose to use a cavalry musket instead of the rifle. - Lowered the cannon accuracy slightly. - Doubled the health for doors. - Increased the damage for all swords.
General Changes - Added a new map: Hungarian Plain - Various updates to maps, fixing bugs and improving performance. - Round time in Battle mode now starts after the first player has spawned, to allow slower clients to spawn within the 30 sec spawn window. - Made Toggle Walk a configurable game key, in the place of the Warband native zoom key. - Equipped the Russian Jäger NCO with a firearm. - Added a full Russian translation. - Added preview images for Fort Boyd and Fort Lyon in the admin panel. - Stray horses will now not run away anymore, unless they take damage. - Added anti-cheat protection for the zoom exploit. - Added an icon on the Conquest flag selection map, showing your current position. - The player beacon icon is now located a bit above the player. - Changed the maximal defender lives that admins can set for siege from 5 to 10. - Added a Open/close caption to the doors.
Common: - Troop AI for choosing weapon for different situations has been updated. - Ranged troop AI not being able to choose a target under certain circumstances bug has been fixed. - New operations for modders. - Some fixes and operation enhancements for modders.
Single player: - Town economies are now more balanced. - Several other bug fixes.
Multiplayer: - Two new multiplayer maps have been added: Canyon and Desert Town. - HTTP communication has been rewritten due to connection issues reported by players.
Bug Fixes - Fixed that destructible scene props didn't refill their health after a round is over client side - Fixed the huge lag spike at end of a siege or battle round - Map placed artillery pieces limbered by a player no longer disappear the next round - Remade the collision mesh for the barrels - Non-dedicated servers now show up on the server list - Fixed an issue that caused occasional lag spikes in siege mode - Made player selection for admin tools work on non-dedicated servers - Fixed teleport scripts not working sometimes - Fixed a crash when opening the pioneer build window when using French localisation - Fixed that doors in siege mode had much too low health at map start - Fixed a bug that allowed doors to be destroyed multiple times - Destroyed doors can no longer be opened or closed - Fixed an issue that caused no hit sounds or particles to be generated from the first cannonball hit against certain house walls - Fixed that when changing checkboxes in the admin panel the screen would not fully update - When spawning with cannons is enabled but spawn with rockets is disabled you are now able to choose your cannon type - Fixed that in siege your defender lives didn't drop client side when you died - Fixed a bug where riflemen/cavalry class limits wouldn't let people join a regiment if 100% of the team's skirmishers/cavalry was in that regiment - Prussian Hussars are no longer better than the hussars of other factions in Commander Battle
Performance - Cannons and rockets that are player spawned are automatically removed after they are not used for 4 minutes in respawn modes, to limit the amount of cannons and rockets in the map for performance reasons - Improved performance on server to client network data for explosions - Improved performance on cannon aiming scripts - Now (hopefully) really fixed performance issues with bonuses
Game Balance - Default rocket limit is now 5% of the team instead of 10% - Cuirassiers now have additional body armour and same health as everyone else - Increased sword skill slightly for all sword cavalry - Decreased the weight of all flags to make flag bearers move faster
Features - Added a new dedicated server command: max_num_bots #set the max number of total bots the server is allowed to spawn (50-500) to allow less powerful servers to run commander battles without problems. Also changeable in the Admin Panel. - Added two new siege maps: Fort Lyon and Fort Boyd - Added Intern-admin chat that is only visible to admins. Colour is pink.
General Changes - Added the missing backpack bottle to the Russian Foot Guard - Admin tools such as Slay, Freeze and Beacon now only show alive players - Replaced the Japanese "Rising sun" flag with the regular Japanese flag - Re-organised the Admin Panel to have the less used things at the end - Redone the French translation to be more French - Updated various maps to fix some issues
Version 1.150 Changelog: - In multiplayer, Khergit troop stats have been rebalanced to make them more viable. - Maximum number of players in a multiplayer match has been changed to 200. - Usernames in multiplayer games can now have special characters. - Random rain and fog amounts have been removed in multiplayer. All players now see the same weather. - Lots of new operations, flags and trigger types have been added for the benefit of modders. - New parameters have been added to module.ini for modders, including new order system usage and crouching. - Support for game controllers has been improved. - Troop AI for selecting alternative weapon mode has been added. - Troop AI blunt weapon usage has been fixed. - Troop AI for distant targeting has been fixed. - In multiplayer server filtering, "Compatible with version" checkbox has been renamed as "Compatible with module" and now it checks for both module and its version. - Core resource files and shader files have been made modifiable. - Face generator system now supports multiple meshes to apply deforms. - Volume and priority have been balanced for sounds. - Playing sounds from hard drive option has been added for module system. - Memory usage for resources and navigation meshes have been reduced. - Network data priority values have been updated. - Several crash-to-desktop bug fixes. - Minor translation fixes. - Various other bug fixes.