Product Update - Valve
Updates to Greed: Black Border have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

v1.3
  • Bugfix: "Cannot resume thread error"
  • Improved performance: recompile with Feb 2010 DirectX SDK and VS 2010 compiler
Product Update - Valve
A new update for Greed: Black Border has been released today on Steam.

Update notes:

v1.2
  • New: multiplayer internet match making implemented via Game Ranger
  • New: key bindings to execute skill directly
  • New: HUD with multiplayer health status
  • Fix: equipping items in the trade screen is now possible
  • Fix: invalid level list after finishing the "DIE HARD" mode
  • Fix: Plasma healing skill can now heal Marine and Pyro
  • Fix: enabled "continue" button in the main menu
  • Tuning: dodge speed increased


How to bind keys to skills:


  1. Enter the in-game option menu, and choose your skill execution shortcut keys, example or .
  2. Hover your mouse over a skill icon and press the selected shortcut key. They key's name will show up on the icon.
  3. During the game press the selected shortcut key to execute the skill immediately.
Product Update - Valve
Updates to Greed: Black Border have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • New feature: button to convert single-player to multi-player characters
  • Bugfix for "out-of-memory" issue
  • Multiplayer: various network connection issues solved
  • Multiplayer: network traffic / lag reduced
  • Multiplayer: bugfix player level progress can not get reduced anymore
  • Various crash bugfixes
  • Bugfix for "can not create thread" crash
  • Memory utilization optimized
  • Pause screen in multiplayer fixed
  • Multiplayer: visual effect sync issues fixed
  • Multiplayer: bugfix for inactive selected skills
  • Multiplayer: bugfix for incorrect damage after level change
  • Skill level info
  • OpenAL update (v1.1 summer 09)
  • Speech file for "I don't need that now" message
  • Bugfix for skipped dialog after a skipped in-game sequence
  • Multiplayer: bugfix immortal players
  • Multiplayer: anicycle sync improved
  • Multiplayer: bugfix invalid position of damage obstacles
  • Multiplayer: autosave at level-up
  • Multiplayer: improved smoothness of position update interpolation
  • Multiplayer: bugfix: shot fired in wrong direction
  • Multiplayer: medi pack / energy cell pick up bugfix
  • Shadow draw performance improved for glass shader
  • Various minor level design amendments
  • A few sound settings tuned
...

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