Updates to Saints Row The Third have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
General - Fixed a situation where the game can sometimes crash when re-entering the Mixtape Menu after adding ALL songs to Mixtape playlist then backing out of the menu. - Fixed the player being unable to select the Kobra with the mouse in the "Pistols" selection of their Weapon Cache. - Fixed a situation where if a player purchases every piece of clothing, the Wardrobe menu may become unresponsive or some clothing items may vanish. - Fixed an issue where the RC Gun Self-Destruct button can become unresponsive if a user binds the "Grenade Toss" action to the non-default key. - Fixed a situation where if a player maps a QuickTime Event button to Mouse 4 or Mouse 5, the QTE may not show the correct button. - Fixed a situation where the "Activate Cheat?" prompt can sometimes fail to warn a user that their auto-save will be disabled when cheats are activated. - Fixed a freeze where if a player is using a controller, and attempts to get back into the game by pressing the "Start" button while in the control schemes menu. - Added multiple voice chat optimizations during online and LAN play. - General sound optimizations.
Eyefinity Specific - Fixed a situation where if a player is at Saints HQ and zooms in with sniper rifle, graphical corruption can occur when moving the camera. - Corrected issues related to UI items being cutoff at 3840x1024 resolution.
Co-Op Specific - Added a correction for the "Partners in Crime" achievement not properly tracking all user progress in co-op. - Centered the "UP" button during "Tiger Escort", when a clients computer is asked to "scratch the tiger".
Updates to Warhammer 40,000 Space Marine have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Grenades - Reduced the number of starting grenades from 2 to 1 (with the Favor of the Armory perk, players start with 2) - Players are able to pick up grenade drops, to a maximum of 2 (or 4 with perk) - Added to the existing cooldown between throwing grenades
Plasma Cannon - Reduced starting ammo from 200 to 100 (with the Ammunition Stores perk, you start with 200) - Charged Shot costs 25 instead of 40 (to reflect the starting ammo change) - After Overheating, the Plasma Cannon cools down a bit slower (venting cool rate is unchanged, however)
Larraman's Blessing - In addition to increasing health recharge rate, you now start regenerating health a little bit sooner
Lascannon - Added more scatter to shots unscoped while moving
Final Vengeance - Increased the delay before Final Vengeance explodes
Space Marines Exterminatus mode is Now Available!
Exterminatus mode pits an elite squad of four Space Marines against hordes of alien enemies in a score based fight to the death. Players can choose the Tactical Marine, Devastator or Assault Marine as well as utilizing any weapons and perks available to those classes.
Each of Exterminatus Modes scenarios, Assault on Hab Center Andreas and Escape From Kalkys Facility, feature global leader boards challenging players to better their scores by completing dynamic challenges as well as utilizing score modifiers which increase game difficulty in exchange for additional points.
Experience earned while playing this mode counts towards the games multiplayer ranks, allowing players to earn progression in both Co-Op and multiplayer.
Updates to Warhammer 40,000: Space Marine have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Added mute all functionality and push to talk - Fixed 'butterfly' exploit. - Update matchmaking parameters to search for local matches longer. - Fixed a crash when cancelling a search - Fixed an issue where profile progress would not be saved properly if steam cloud was disabled. - Fixed an exploit where the player can move at high speeds when switching weapons with the Weapons Versatility perk equipped during multiplayer.
We are happy to announce that a small patch is available for PC players with the below optimizations & fixes:
Improved quickmatch logic, players will now join populated servers.
Improved ping queries on servers, player count, gametag info and general server info.
Limited number of concurrent ping and rules queries, this prevents issues associated with query spam (disconnects on certain ISP's and network hardware).
The friends list will now display all friends that are in dedicated server games.
The player list will populate when using the server info option.
The patch is now available on Steam and will be downloaded the next time you start Homefront. Additionally, here are a few of the items that are currently in testing for future patches: hardcore mode, more player admin options (votekick/voteban/voterestart/votenextmap), and additional anti-cheat functionality.
Updates to Warhammer® 40,000: Dawn of War II®have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Balance Changes Chaos Plaguemarine Champion - Breath of Nurgle heal increased from 140 to 190 for the Plaguemarine Champion and 45 to 55 for nearby allies Chaos Lord - Blood sacrifice duration increased from 10s to 25s Chaos Predator Tank - Speed increased from 5.7 to 6.0
Space Marines Predator Tank - Speed increased from 5.7 to 6.0
Eldar Wraithlord - Shuriken cannon upgrade cost lowered from 100/40 to 100/25 - Brightlance upgrade damage increased from 60 to 80 Fire Prism - Speed increased from 5.0 to 5.5
Orks Kommando Nob - Extra equipment health regeneration rate increase lowered from 0.5 to 0.3 Mek - Waaagh! banner cost increased from 75 to 75/10 Shootas - Big Shoota damage decreased from 37 to 33 - Shoota Nob shoota damage increased from 36 to 40 Looted Tank - Speed increased from 5.5 to 6 Nobs - Nobs are no longer immune to knockback under the effect of Frenzy - Frenzy cost increased from 50 to 75 Waaagh!
Tyranids Zoanthrope - Damage increased from 60 to 75 - Blast radius damage modifier increased from 0.4 to 0.6 at the edge of the radius
Bug Fixes - Fixed several issues where units would wind up in a stance inappropriate to their current weapon - Fixed an issue that would cause commanders to get stuck in retreat mode while at their base - Fixed an issue that would require the Ork Mekboy to setup before teleporting when he was equipped with a beamy Deffgun or a Dakka Dakka Dakka - Fixed an issue that caused units to stop displaying their energy bars after being upgraded with a sergeant - Fixed several issues that would prevent units from cancelling the setup process
Updates - Now saving rank and Last Stand data to the Steam cloud
Updates to Warhammer® 40,000: Dawn of War II®have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New Features - Free for All and Team Free for All are now available game modes in Find a Game - The Player Stats screen has been updated to show FFA and Team FFA stats - Find a Game FFA and Team FFA matches will give rank points - New map added for both FFA and Team FFA: (FFA) The White Walls of Calderis - Mods are now automatically loaded out of the mods folder - Users need to create Mods folder in their \GameAssets folder - Command line is no longer required - Map Preference Selection - Users can now select a number of maps they prefer in Find a Game - Matchmaking will attempt to match users with similar map preferences but if searching takes too long, user will be matched regardless of their map preferences - Added a reverb setting to the audio options. Enabling this will improve sound quality, but may have a dramatic impact on performance with low to mid-range CPUs.
General - Garrison & transport changes - Units should enter and exit buildings more quickly - When giving orders to a squad that is exiting a building, they will now execute that last order given once they are done unloading. - Units should now load into transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner - Units should unload from transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner - There is no longer a period of time where a unit is invulnerable when entering or exiting a building - Stun effects will now disable all abilities until the stun wears off
Chaos Global - Improved the visibility of the Noxious Cloud effect - Units killed by Noxious Cloud will now grant favour Plague Champion - Shrines of Nurgle no longer can resurrect unconscious commanders - Icon of Nurgle now requires tier 2 instead of tier 3 - Plague Bolter scatter radius reduced from 20 to 3 Sorcerer - Consume radius increased from 5 to 8m - Dark flames will now telegraph when being cast - Dark flames initial delay increased from 0.1 to 2.1 - Curse of Tzeentch knockback increased from 10 to 15m - Curse of Tzeentch area reduced from 10 to 7m Heretics - Sword damage increased from 20 to 24 - Aspiring Champion upgrade reduced in cost from 100/25 to 80/25 Chaos Space Marines - Bolter scatter radius reduced from 20 to 3 Havoc - Heavy bolter setup time reduced from 4s to 3s Chaos Dreadnought - Added tracer fire to the Dreadnoughts torso guns - Can now melee garrisoned buildings while in a Blood Rage Plague Marines - Plague Bolter scatter radius reduced from 20 to 3 Chaos Predator Tank - Weapon type changed from autocannon_pvp to autocannon_tank_pvp - Rotation rate increased from 75 to 100 Great Unclean One - Cost reduced from 1400/250 to 900/220 - Health reduced from 8750 to 6125 - Level increases multiply health by 10% instead of 15% - Plague sword damage decreased from 440 to 160 - Special attack damage reduced from 175 to 120 - Upkeep increased from 0.0765 to 0.0956 - XP points granted lowered from 2500 to 1000 - Population cost increased from 18 to 21 - Consume Range increased to 15 from 8 - Swarm of Flies Cost increased from 50 to 80 - Vomit Cost increased from 50 to 70
Space Marines Orbital Bombardment - Outer ring damage of Orbital bombardment has been increased from 150 to 185 Force Commander - Fixed an issue that allowed the Force Commander to have 2 melee weapons equipped Apothecary - Fixed an issue that caused the Apothecary to sometimes stop shooting after using Full Auto - Master-Crafted Bolter scatter radius reduced from 20 to 3 Techmarine - Bolter scatter radius reduced from 20 to 3 - Master crafted bolter scatter radius reduced from 20 to 3 - Concsecrated bolter scatter radius reduced from 20 to 3 Scout Marines - Bolter scatter radius reduced from 20 to 3 Tactical Marines - Bolter scatter radius reduced from 20 to 3 Heavy Bolter Devastators - Will now reset their weapons to a set-up state after upgrading to a lascannon Assault Marines - Energy cost for jump lowered from 70 to 50 - Jump now has a minimum range of 15m - Incoming ranged damage will be reduced by 90% while jumping - Now are immune to suppression for the full duration of a jump Razorback - Rotation rate increased from 75 to 100 Librarian - Attacks from the power sword will no longer grant energy to the Apothecary - Now heals at the HQ at the same rate as a commander Predator Tank - Rotation rate increased from 75 to 100 Terminators - Terminators and Assault Terminators now share the same cooldown timer - Terminators cost changed from 650/350z to 650/100/350z Assault Terminators - Equipping lightning claws will now reduce the health of assault terminators by 300 per entity - Assault Terminators cost changed from 650/350z to 650/100/350z - Fixed an issue that caused the maximum health of the squad to drop when an individual Assault Terminator was killed Venerable Dreadnought - Damage increased from 150 to 175 - Health increased from 1600 to 1750 - Cost decreased from 700/400z to 600/300z - New passive ability: Stoicism - When the Venerable Dreadnought has been dealt his killing blow he continues to fight on for 10 seconds. While Stoicism is active the Venerable Dreadnought cannot be slowed or disabled and will continuously inspire allies around him. After Stoicism expires the Dreadnought is destroyed.
Eldar Global - Fleet of Foot will no longer refund energy and cooldown when retreat is used while it is active - Garrisoned Farseer webway gates are now correctly revealed by enemy detector units Farseer - Levitation no longer effects units that are retreating Warlock - Improved the Providence ability visual effects Falcon - Rotation rate increased from 75 to 100 Fire Prism - Pass_type changed from medium_crusher to heavy_crusher - Acceleration increased from 6 to 7 - Rotation rate increased from 75 to 100 Avatar - Cost decreased from 1000/230 to 800/180 - Health decreased from 7000 to 5600 - Sword damage reduced from 340 to 205 - Avatar no long randomly knocks back units on attack - XP points granted lowered from 2200 to 1000 - Upkeep increased from 0.04 to 0.0956 - Population cost increased from 18 to 21
Orks Warboss - Now Im Angry ability changed. - This ability no longer requires the Warboss to take damage - Now has a cooldown of 40s and requires 50 energy - Increases the damage of the speed of the Warboss. The Warboss will also periodically stomp the ground while running, creating a crater of light cover. Kommando Nob - Health granted by Extra Equipment lowered from 200 to 100 - Explosive shot knockback has been changed from ability to weapon, making it ineffective against retreating units - Shoota scatter radius reduced from 20 to 5 Mek - Shoota scatter radius reduced from 20 to 5 Sluggas - Slugga Nob leader weapon type changed from pvp_melee to melee_heavy - Nob leader upkeep lowered from 0.02125 to 0.01275 Shootas - Nob leader upkeep lowered from 0.02125 to 0.01275 - Shoota scatter radius reduced from 20 to 8 - Shoota Nob shoota scatter radius reduced from 20 to 8 Lootas - Population cost decreased from 5 to 4 - Upkeep reduced from 0.02125 to 0.017 Stormboys - Stormboy Nob leader weapon type changed from pvp_melee to melee_heavy - Incoming ranged damage will be reduced by 90% while jumping - Now are immune to suppression for the full duration of a jump - Jump cooldown decreased from 60s to 15s - Jump now has a minimum range of 15m - Nob leader upkeep lowered from 0.02125 to 0.01275 - Stormboys equipped with a Nob leader will now briefly stun enemies when jumped on Wartrukk - Rotation rate increased from 75 to 100 - Health decreased from 500 to 350 - Cost reduced from 300/40 to 180/20 - Damage lowered from 45 to 20 - Upkeep lowered from 0.0425 to 0.02125 Weirdboy - Now heals at the HQ at the same rate as a commander - Fixed an issue that would cause Zzap to persist longer than intended Kommandos - Kommando Nob leader has upgraded his hammer to a rokkit launcha - Kommando Nob leader upgrade now requires tier 3 Nobs - Huge Choppa weapon type changed from sword_pvp to melee_heavy - Size_override set to 1, allowing Nobs to path around each other easier - XP granted reduced from 250 to 200 - Hammers no longer have a probability of knocking back units on a regular attack - Hammers damage increased from 100 to 110 - Hammers now increase the Nobs damage output by 8% every time they attack stacking up to 4 times - Hammers cost increased from 50/50 to 100/70 Looted Tank - Rotation rate increased from 75 to 100
Tyranids Lictor Alpha - Flesh hook damage reduced from 180 to 140 - Flesh hook flight distance lowered from 30m to 20m Ravener Alpha - Devourer scatter radius reduced from 20 to 8 Raveners - Devourer scatter radius reduced from 20 to 8 Genestealers - Removed the unused energy bar from Genestealer broods Lictor - Now heals at the HQ at the same rate as a commander - Scything Talons damage type changed from power_melee to melee_heavy - Lowered cost from 500/50 to 350/50 Tyrant Guard - Now affected by Lascannon snare effect - Now affected by haywire grenades - Added a visual effect when the haywire grenade hits a Tyrant Guard Zoanthrope - Focused Warp Blast energy cost reduced from 65 to 30 Carnifex - Added a visual effect when the haywire grenade hits a Carnifex
Bug Fixes - Added all retailer exclusive wargear to the wargear drop tables in single player - Fixed an issue that would sometimes make squads unable to fire after being suppressed - Fixed an issue that caused setup weapon squads to chase a unit after being given an attack order - Fixed an issue that caused single members of a squad to pursue a target after being given an attack command - Stances are no longer reset to their defaults when upgrading a unit - Fixed an issue that was causing Khorne shrines to spawn bloodletters faster than normal when attacked by certain units - Fixed an issue that caused extra bloodletters to spawn when heretics stopped worshipping at a Khorne shrine. - Fixed an issue that caused infantry to automatically change stances from melee to ranged when garrisoning a building - Fixed an issue that prevented Heroes from cancelling a wargear upgrade while retreating another upgrading unit - Squad selection hotkeys will now always be assigned to the first available hotkey when a squad is created - Fixed a targeting priority issue that affected setup weapon squads and other weapons, extending their range beyond their maximum - Fixed an issue that would cause the cursor to become stuck as the directional indicator when issuing a right click facing order over a decorator - Fixed an issue that would cause the cursor to become stuck as the attack icon when rapidly building power generators - Fixed an issue that caused the health of the Chaos Sorcerer to be improperly displayed when the Sorcerer unlocked the Narcissistic trait in The Last Stand - Fixed an issue that caused users to only have randomized starting location on one map side - Fixed an issue that caused the output language to be incorrect when using a non-english keyboard - Added an on/off toggle for convolution reverb to the audio options - Fixed an issue that was preventing the sound effect for mini map pings - Added a sound effect when a chat message is received - We now require a certain amount of gameplay to occur before awarding rank points to a user to prevent users who were constantly conceding in order to rank up - Fixed a number of missing audio effects